Arcane Eye
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4th
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Divination
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Arcane, Scrying
|
Use a magical eye to invisibly scout.
|
Adventurer's Guide
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Arcane Mirror
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4th
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Divination
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Arcane, Communication, Divine, Scrying, Utility
|
Scry through a distant mirror.
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Dungeon Delver's Guide
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Awaken Portal
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4th
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Transmutation
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Arcane, Divine, Protection
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Impart sentience to a door.
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Dungeon Delver's Guide
|
Banishment
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4th
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Abjuration
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Affliction, Planar
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Send a creature to another plane.
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Adventurer's Guide
|
Black Tentacles
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4th
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Conjuration
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Arcane, Summoning, Terrain
|
Summon forth tentacles from the ground to restrain and damage creatures.
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Adventurer's Guide
|
Blight
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4th
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Necromancy
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Arcane, Nature, Necrotic, Plants
|
Attack a creature by drawing the moisture from it, harming most and devastating plants.
|
Adventurer's Guide
|
Charm Monster
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4th
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Enchantment
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Arcane, Compulsion
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Make a creature view you as a trusted friend.
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Adventurer's Guide
|
Confusion
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4th
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Enchantment
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Affliction, Chaos, Compulsion
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Strike confusion into the minds of your enemies, making them act randomly.
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Adventurer's Guide
|
Conjure Minor Elementals
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4th
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Conjuration
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Air, Arcane, Earth, Fire, Nature, Summoning, Water
|
Summon one, two, or three elementals.
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Adventurer's Guide
|
Control Water
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|
4th
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Transmutation
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Arcane, Divine, Nature, Terrain, Water
|
A body of water moves at your command.
|
Adventurer's Guide
|
Dimension Door
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4th
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Conjuration
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Arcane, Teleportation
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Teleport yourself and one willing creature great distances.
|
Adventurer's Guide
|
Draining Nova
|
|
4th
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Necromancy
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Affliction, Healing, Necrotic
|
Heal 1d8 hit points for each level of fatigue you inflict.
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Gate Pass Gazette
|
Eavesdrop
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4th
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Divination
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Arcane, Divine, Law, Scrying, Senses
|
Create a long-lasting magical sensor that transmits sounds.
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Gate Pass Gazette
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Enervating Light
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4th
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Necromancy
|
Affliction, Undead
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Inflict fatigue on a creature to heal undead creatures.
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Gate Pass Gazette
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Fabricate
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|
4th
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Transmutation
|
Arcane, Transformation
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Magically transform raw materials into finished items.
|
Adventurer's Guide
|
Faithful Hound
|
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4th
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Conjuration
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Arcane, Protection, Sound
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Summon a stationary, invisible magical guard dog.
|
Adventurer's Guide
|
Fire Shield
|
|
4th
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Evocation
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Arcane, Cold, Fire, Protection
|
Gain resistance to and deal fire or cold damage to creatures that hit you.
|
Adventurer's Guide
|
Greater Invisibility
|
|
4th
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Illusion
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Arcane, Obscurement, Shadow
|
Turn a creature invisible even while it takes hostile actions.
|
Adventurer's Guide
|
Hallucinatory Terrain
|
|
4th
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Illusion
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Obscurement, Terrain
|
Cloak natural terrain in an illusion that transforms it.
|
Adventurer's Guide
|
Ice Storm
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|
4th
|
Evocation
|
Cold, Nature, Storm
|
Batter an area with massive shards of ice.
|
Adventurer's Guide
|
Locate Creature
|
|
4th
|
Divination
|
Arcane, Beasts, Knowledge, Plants
|
Know the whereabouts of a specific, nearby creature.
|
Adventurer's Guide
|
Mindshield
|
|
4th
|
Abjuration
|
Protection, Psychic
|
Grant resistance to psychic damage and protection from charms and fear.
|
Adventurer's Guide
|
Phantasmal Killer
|
|
4th
|
Illusion
|
Arcane, Fear, Psychic
|
Manifest a creature’s fears, causing it to take damage and become frightened.
|
Adventurer's Guide
|
Polymorph
|
|
4th
|
Transmutation
|
Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
|
Temporarily transform a creature into another creature.
|
Adventurer's Guide
|
Private Sanctum
|
|
4th
|
Abjuration
|
Arcane, Obscurement, Scrying, Utility
|
Secure an area from spying and intrusion.
|
Adventurer's Guide
|
Rage of the Meek
|
|
4th
|
Transmutation
|
Force, Protection
|
Become a fearsome arcane-empowered warrior.
|
Adventurer's Guide
|
Resilient Sphere
|
|
4th
|
Evocation
|
Arcane, Protection
|
Create an impenetrable sphere of energy around a creature.
|
Adventurer's Guide
|
Secret Chest
|
|
4th
|
Conjuration
|
Arcane, Planar, Utility
|
Hide a storage chest in the Ethereal Plane and recall it at will.
|
Adventurer's Guide
|
Stone Shape
|
|
4th
|
Transmutation
|
Nature, Transformation
|
Reshape stone into something beneficial, like a weapon or door.
|
Adventurer's Guide
|
Stoneskin
|
|
4th
|
Abjuration
|
Arcane, Nature, Protection
|
Make a creature resistant to weapon damage.
|
Adventurer's Guide
|
Thunder Bolt
|
|
4th
|
Evocation
|
Arcane, Attack, Nature, Sound, Storm, Thunder
|
Thunder deals damage and deafens.
|
Dungeon Delver's Guide
|
Wall of Fire
|
|
4th
|
Evocation
|
Arcane, Attack, Divine, Fire, Protection
|
Create a wall of fire in the shape of a line or circle that both obscures sight and deals fire damage.
|
Adventurer's Guide
|