| Name | Ritual | Level | Classical Spell School | Spell Schools | Summary | Source |
|---|---|---|---|---|---|---|
| Arcanist's Magic Aura | 2nd | Illusion | Arcane, Obscurement, Scrying | Disguise the true magical nature of an object or creature. | Adventurer's Guide | |
| Cloudkill | 5th | Conjuration | Arcane, Obscurement, Poison | Create a cloud of poisonous fog that obscures the area and damages creatures. | Adventurer's Guide | |
| Disguise Self | 1st | Illusion | Arcane, Obscurement | Create an illusion that makes you appear like another humanoid. | Adventurer's Guide | |
| Etherealness | 7th | Transmutation | Movement, Obscurement, Planar | Enter the border of the Ethereal Plane. | Adventurer's Guide | |
| Fog Cloud | 1st | Conjuration | Arcane, Obscurement, Weather | Create an area of fog. | Adventurer's Guide | |
| Glamour | Cantrip | Illusion | Enhancement, Obscurement, Prismatic | Distort light to subtly change your appearance. | Gate Pass Gazette | |
| Glibness | 8th | Transmutation | Communication, Enhancement, Obscurement | Gain a bonus to Charisma checks and lie even under magical detection. | Adventurer's Guide | |
| Greater Invisibility | 4th | Illusion | Arcane, Obscurement, Shadow | Turn a creature invisible even while it takes hostile actions. | Adventurer's Guide | |
| Hallucinatory Terrain | 4th | Illusion | Obscurement, Terrain | Cloak natural terrain in an illusion that transforms it. | Adventurer's Guide | |
| Invisibility | 2nd | Illusion | Arcane, Obscurement, Shadow | Render a creature invisible so long as it does not attack or cast spells. | Adventurer's Guide | |
| Invisible Object |
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3rd | Illusion | Arcane, Obscurement, Shadow | Turn an object invisible. | Dungeon Delver's Guide |
| Meld Into Stone | 3rd | Transmutation | Nature, Obscurement, Shapechanging, Transformation | You are enveloped by any stone surface large enough to contain you. | Adventurer's Guide | |
| Mirage Arcane | 7th | Illusion | Arcane, Chaos, Nature, Obscurement, Terrain, Transformation | Transform an area of terrain with a convincing, immersive illusion. | Adventurer's Guide | |
| Mirror Image | 2nd | Illusion | Arcane, Chaos, Obscurement | Create copies of yourself to avoid being hit. | Adventurer's Guide | |
| Mislead | 5th | Illusion | Arcane, Chaos, Obscurement, Transformation | Confuse those around you by replacing yourself with a duplicate. | Adventurer's Guide | |
| Nondetection | 3rd | Abjuration | Arcane, Negation, Obscurement, Scrying, Utility | Hide a person, place, or thing from divination magic for 8 hours. | Adventurer's Guide | |
| Pass Without Trace | 2nd | Abjuration | Nature, Obscurement, Utility | Give you and allies a bonus to Stealth checks and prevent tracked pursuit. | Adventurer's Guide | |
| Pigment Cloud | 2nd | Evocation | Arcane, Obscurement, Prismatic | Create a cloud of colorful pigment, causing affected creatures to leave a trail. | Gate Pass Gazette | |
| Private Sanctum | 4th | Abjuration | Arcane, Obscurement, Scrying, Utility | Secure an area from spying and intrusion. | Adventurer's Guide | |
| Seeming | 5th | Illusion | Arcane, Obscurement, Utility | Craft an illusory appearance for as many creatures as you choose. | Adventurer's Guide | |
| Sequester | 7th | Transmutation | Arcane, Obscurement, Utility | Place a willing creature in suspended animation and hide them away. | Adventurer's Guide | |
| Sporesight | 7th | Evocation | Nature, Obscurement, Senses | Create a 50-foot radius cloud of spores that allow you to see everything in the area. | Adventurer's Guide | |
| Wall of Stone | 5th | Evocation | Arcane, Divine, Earth, Obscurement, Protection, Terrain, Utility | Create a wall, bridge, or ramp of nonmagical stone. | Adventurer's Guide | |
| Wall of Thorns | 6th | Conjuration | Attack, Divine, Nature, Obscurement, Plants, Protection | Create a thorny bush in the shape of a line or circle that prevents line of sight and deals damage. | Adventurer's Guide | |
| Web | 2nd | Conjuration | Arcane, Movement, Obscurement | Conjure a 20-foot cube or 5-foot layer of sticky webbing that restrains creatures and is flammable. | Adventurer's Guide |