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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Sort ascending Degree Tradition Action Type Summary Source
Battering Strike 1 3rd degree Adamant Mountain Reaction Knock your opponent’s weapon flying. Adventurer's Guide
Trickshot 1 2nd degree Biting Zephyr Action Perform an impressive trick with a ranged weapon attack. Adventurer's Guide
Lancer Strike 1 1st degree Spirited Steed Action Deal extra damage and knock your target prone with a lance. Adventurer's Guide
Spur Mount 1 2nd degree Spirited Steed Reaction Grant advantage to your mount’s ability checks and saving throws. Adventurer's Guide
Doubleteam 1 1st degree Sanguine Knot Bonus Action A nearby ally can push a creature as a bonus action. Adventurer's Guide
Legion Stance 1 1st degree Sanguine Knot Bonus Action (Stance) An ally can attack a foe you hit with a critical hit. Adventurer's Guide
Shield Wall 1 1st degree Sanguine Knot Bonus Action Adjacent allies with shields gain +2 AC. Adventurer's Guide
Shoulder Check 1 1st degree Sanguine Knot Reaction Shove a creature 10 feet when it attacks an ally. Adventurer's Guide
Back To Back 1 2nd degree Sanguine Knot Action Both you and an adjacent ally gain +2 AC. Adventurer's Guide
Dangerous Strikes 1 1st degree Razor’s Edge Action Score critical hits on a roll of 19–20 for one round. Adventurer's Guide
Iron Will 1 1st degree Razor’s Edge Reaction Get advantage to resist being charmed or frightened. Adventurer's Guide
Perceptive Stance 1 1st degree Razor’s Edge Bonus Action (Stance) Enhance your perception. Adventurer's Guide
Practiced Roll 1 2nd degree Razor’s Edge Bonus Action Move 20 feet without provoking opportunity attacks. Adventurer's Guide
Use The Pain 1 2nd degree Razor’s Edge Reaction Get a free attack against a foe who scores a critical hit against you. Adventurer's Guide
Mind Over Body 1 3rd degree Razor’s Edge Bonus Action Reduce the damage you take. Adventurer's Guide
Dashing Razor 1 4th degree Razor’s Edge Action Charge forward to strike an enemy and feed off of the adrenaline from hitting, increasing your Speed. Adventurer's Guide
Charge 1 1st degree Rapid Current Action Move and make a melee attack. Adventurer's Guide
Speed Over Strength 1 1st degree Rapid Current Reaction Make a quick attack against a large foe or a foe which attacks you with a heavy weapon. Adventurer's Guide
Swift Stance 1 1st degree Rapid Current Bonus Action (Stance) Increase your Speed by 5 feet. Adventurer's Guide
Parrying Counter 1 2nd degree Rapid Current Reaction Increase your AC against one creature and gain a free attack if it misses you. Adventurer's Guide
Rolling Strike 1 2nd degree Rapid Current Action Move and make a melee attack. Adventurer's Guide
Bounding Charge 1 1st degree Beast Unity Action Your animal companion springs forward and strikes with bestial fury. Gate Pass Gazette
Fetch! 1 1st degree Beast Unity Bonus Action Your animal companion is well-trained in the most basic of commands: fetch. It’s also proficient in fetching more than just sticks… Gate Pass Gazette
Vigilant Stance 1 1st degree Beast Unity Bonus Action (Stance) Your companion has learned to prioritize defense over offense. Gate Pass Gazette
Frigid Strike 1 1st degree Arcane Knight Action With a shivering whisper of clouding breath, you strike at your target and shift the chill onto them. Gate Pass Gazette
Duelist's Sigil 1 2nd degree Arcane Knight Bonus Action (Stance) Drawing a fingertip across your weapon, you briefly inscribe a glowing mark before you strike your opponent, which reminds them of your threat when they seek to engage others. Gate Pass Gazette
Mystic Feint 1 2nd degree Arcane Knight Reaction For a moment you distort your enemy’s perception, causing them to overextend themselves. Gate Pass Gazette
Quickening 1 2nd degree Arcane Knight Reaction As enemies draw near, you summon magic to enhance your response time. Gate Pass Gazette
Blackguard’s Blight 1 1st degree Eldritch Blackguard Bonus Action Place a curse upon an enemy Gate Pass Gazette
Dreadful Edge 1 1st degree Eldritch Blackguard Action Foul magic makes your strikes unnerving Gate Pass Gazette

Pagination