Break Spell
|
2
|
3rd degree
|
Tempered Iron
|
Reaction
|
Make a melee attack against an enemy casting a spell.
|
Adventurer's Guide
|
Defy Magic
|
2
|
3rd degree
|
Tempered Iron
|
Reaction
|
Make a spellcaster miss you with its spell attack.
|
Adventurer's Guide
|
Dispelling Assault
|
2
|
3rd degree
|
Tempered Iron
|
Action
|
Your attacks are critical hits on rolls of 19–20 and they end spells.
|
Adventurer's Guide
|
Pickpocket
|
1
|
3rd degree
|
Mist and Shade
|
Reaction
|
Use your reaction to make a Sleight of Hand check.
|
Adventurer's Guide
|
Feinting Strike
|
2
|
3rd degree
|
Mist and Shade
|
Action
|
Use a Sleight of Hand check as your attack bonus.
|
Adventurer's Guide
|
Partner Fall
|
2
|
3rd degree
|
Comedic Jabs
|
Reaction
|
Nothing impresses like taking somebody down with you
|
Gate Pass Gazette
|
Battering Strike
|
1
|
3rd degree
|
Adamant Mountain
|
Reaction
|
Knock your opponent’s weapon flying.
|
Adventurer's Guide
|
Crushing Blow
|
2
|
3rd degree
|
Adamant Mountain
|
Action
|
Paralyze your opponent with a heavy weapon.
|
Adventurer's Guide
|
Unbreakable
|
3
|
3rd degree
|
Adamant Mountain
|
Reaction
|
Defy death.
|
Adventurer's Guide
|
Unstoppable
|
3
|
3rd degree
|
Adamant Mountain
|
Reaction
|
Prevent yourself from being paralyzed, petrified, or stunned.
|
Adventurer's Guide
|
Quick Switch
|
2
|
3rd degree
|
Beast Unity
|
Reaction
|
Your animal companion knows how to shuffle itself around the battlefield to better protect and position its allies—or put other creatures in a worse position.
|
Gate Pass Gazette
|
Howl of Challenge
|
2
|
3rd degree
|
Beast Unity
|
Bonus Action
|
The fierce cry of your animal companion draws enemies to battle.
|
Gate Pass Gazette
|
Launched Strike
|
2
|
3rd degree
|
Spirited Steed
|
Action
|
Leap from your mount to score a critical hit against an enemy.
|
Adventurer's Guide
|
Sacrifice Mount
|
2
|
3rd degree
|
Spirited Steed
|
Reaction
|
Make your mount the target of an attack.
|
Adventurer's Guide
|
Ricochet
|
2
|
3rd degree
|
Biting Zephyr
|
Bonus Action
|
Ignore your target’s cover with a ranged attack.
|
Adventurer's Guide
|
Saddled Blows
|
3
|
3rd degree
|
Spirited Steed
|
Action
|
On a hit, make your target confused, prone, or slowed.
|
Adventurer's Guide
|
Douse
|
1
|
3rd degree
|
Mist and Shade
|
Bonus Action
|
Dash a container of liquid over a nearby foe.
|
Adventurer's Guide
|
Arcane Dismissal
|
2
|
3rd degree
|
Arcane Knight
|
Action
|
With a violent arc of your weapon you batter your foes away like pieces across the chessboard.
|
Gate Pass Gazette
|
Whirlwind Strike
|
2
|
3rd degree
|
Rapid Current
|
Bonus Action
|
Attack all creatures adjacent to you.
|
Adventurer's Guide
|
Disarming Counter
|
2
|
3rd degree
|
Rapid Current
|
Reaction
|
Your enemy drops their weapon when they miss you.
|
Adventurer's Guide
|
Follow-Up Topple
|
2
|
3rd degree
|
Sanguine Knot
|
Reaction
|
Attack a creature an ally has attacked to knock it prone.
|
Adventurer's Guide
|
Hurl Ally
|
3
|
3rd degree
|
Sanguine Knot
|
Bonus Action
|
Throw a smaller ally at a creature within 20 feet.
|
Adventurer's Guide
|
Look At Me!
|
2
|
3rd degree
|
Sanguine Knot
|
Action
|
Turn your weapon attacks into distractions that allow allies to move through the battlefield more freely.
|
Adventurer's Guide
|
Life Drinker
|
2
|
3rd degree
|
Eldritch Blackguard
|
Action
|
With a baleful word and a vicious strike you draw the very lifeforce from your target.
|
Gate Pass Gazette
|
Mistfade Retreat
|
2
|
3rd degree
|
Eldritch Blackguard
|
Reaction
|
As your foe’s deadly attack falls upon you, your form becomes mist and shadow.
|
Gate Pass Gazette
|
Groundshatter
|
3
|
3rd degree
|
Arcane Knight
|
Action
|
With a mighty swing, you strike the ground and unleash a powerful burst of energy.
|
Gate Pass Gazette
|
Old Pal
|
1
|
3rd degree
|
Comedic Jabs
|
Bonus Action
|
putting on a friendly face and sidling up to an enemy thirsting for your blood is just unexpected enough to work.
|
Gate Pass Gazette
|
Just A Giggle
|
3
|
3rd degree
|
Comedic Jabs
|
Action
|
The perfect joke can even incapacitate your direst enemies
|
Gate Pass Gazette
|
Drive Back
|
2
|
3rd degree
|
Razor’s Edge
|
Action
|
Push your foe 10 feet on a hit.
|
Adventurer's Guide
|
Instinctive Counterattack
|
2
|
3rd degree
|
Razor’s Edge
|
Reaction
|
Use a reaction to make a melee attack.
|
Adventurer's Guide
|