Challenger's Strike
|
2
|
1st degree
|
Gallant Heart
|
Action
|
With a confident blow, you taunt your foe into rapt attention.
|
Gate Pass Gazette
|
Rapid Drink
|
2
|
2nd degree
|
Rapid Current
|
Bonus Action
|
Quickly consume or administer a potion.
|
Adventurer's Guide
|
Partner Fall
|
2
|
3rd degree
|
Comedic Jabs
|
Reaction
|
Nothing impresses like taking somebody down with you
|
Gate Pass Gazette
|
Disarming Counter
|
2
|
3rd degree
|
Rapid Current
|
Reaction
|
Your enemy drops their weapon when they miss you.
|
Adventurer's Guide
|
Whirlwind Strike
|
2
|
3rd degree
|
Rapid Current
|
Bonus Action
|
Attack all creatures adjacent to you.
|
Adventurer's Guide
|
Rapid Strike
|
2
|
3rd degree
|
Rapid Current
|
Action
|
Make an additional attack against a creature you have hit.
|
Adventurer's Guide
|
Tidal Parry
|
2
|
5th degree
|
Rapid Current
|
Reaction
|
Use a reaction when hit with an attack to possibly turn it into a miss.
|
Adventurer's Guide
|
Get Back!
|
2
|
1st degree
|
Beast Unity
|
Reaction
|
Your beloved companion won’t die today—not if you can help it.
|
Gate Pass Gazette
|
Coordinated Trip
|
2
|
2nd degree
|
Beast Unity
|
Bonus Action
|
Working together, you are able to more easily topple creatures than either of you could alone.
|
Gate Pass Gazette
|
Goading Stance
|
2
|
2nd degree
|
Beast Unity
|
Bonus Action (Stance)
|
Like a cat that exposes its belly with murderous intent, your animal companion knows how to lure enemies into its claws.
|
Gate Pass Gazette
|
Wild Strikes
|
2
|
2nd degree
|
Beast Unity
|
Bonus Action
|
You encourage your animal companion to attack ferociously, eschewing accuracy.
|
Gate Pass Gazette
|
Howl of Challenge
|
2
|
3rd degree
|
Beast Unity
|
Bonus Action
|
The fierce cry of your animal companion draws enemies to battle.
|
Gate Pass Gazette
|
Quick Switch
|
2
|
3rd degree
|
Beast Unity
|
Reaction
|
Your animal companion knows how to shuffle itself around the battlefield to better protect and position its allies—or put other creatures in a worse position.
|
Gate Pass Gazette
|
Warning Cry
|
2
|
3rd degree
|
Beast Unity
|
Reaction
|
You issue a warning to your animal companion, heightening its defenses.
|
Gate Pass Gazette
|
Throwing Stance
|
1
|
1st degree
|
Unending Wheel
|
Bonus Action (Stance)
|
Give your weapon the rebounding and thrown properties.
|
Adventurer's Guide
|
Deflect Strike
|
1
|
2nd degree
|
Unending Wheel
|
Reaction
|
Reduce damage from an attack.
|
Adventurer's Guide
|
Bounding Strike
|
1
|
1st degree
|
Tooth and Claw
|
Action
|
Jump at an enemy and use your ability check as your attack roll.
|
Adventurer's Guide
|
Springing Stance
|
1
|
1st degree
|
Tooth and Claw
|
Bonus Action (Stance)
|
Increase your jump distances.
|
Adventurer's Guide
|
Leaping Strike
|
1
|
2nd degree
|
Tooth and Claw
|
Action
|
Move up to 40 feet and either push or knock your target prone.
|
Adventurer's Guide
|
Faith Within
|
1
|
2nd degree
|
Tempered Iron
|
Reaction
|
Reroll a saving throw when charmed, frightened, poisoned, or stunned.
|
Adventurer's Guide
|
Heavy Stance
|
1
|
1st degree
|
Adamant Mountain
|
Bonus Action (Stance)
|
Gain an expertise die on Athletics checks and saving throws against combat maneuvers, and reduce difficult terrain.
|
Adventurer's Guide
|
Reactive Knockdown
|
1
|
2nd degree
|
Adamant Mountain
|
Reaction
|
Trip your foe as an opportunity attack.
|
Adventurer's Guide
|
Warding Wield
|
1
|
2nd degree
|
Adamant Mountain
|
Bonus Action
|
Increase your AC by 2 for one round.
|
Adventurer's Guide
|
Shoulder Check
|
1
|
1st degree
|
Sanguine Knot
|
Reaction
|
Shove a creature 10 feet when it attacks an ally.
|
Adventurer's Guide
|
Back To Back
|
1
|
2nd degree
|
Sanguine Knot
|
Action
|
Both you and an adjacent ally gain +2 AC.
|
Adventurer's Guide
|
Dangerous Strikes
|
1
|
1st degree
|
Razor’s Edge
|
Action
|
Score critical hits on a roll of 19–20 for one round.
|
Adventurer's Guide
|
Iron Will
|
1
|
1st degree
|
Razor’s Edge
|
Reaction
|
Get advantage to resist being charmed or frightened.
|
Adventurer's Guide
|
Perceptive Stance
|
1
|
1st degree
|
Razor’s Edge
|
Bonus Action (Stance)
|
Enhance your perception.
|
Adventurer's Guide
|
Practiced Roll
|
1
|
2nd degree
|
Razor’s Edge
|
Bonus Action
|
Move 20 feet without provoking opportunity attacks.
|
Adventurer's Guide
|
Use The Pain
|
1
|
2nd degree
|
Razor’s Edge
|
Reaction
|
Get a free attack against a foe who scores a critical hit against you.
|
Adventurer's Guide
|