Disarming Assault
|
1
|
3rd degree
|
Unending Wheel
|
Action
|
Knock your enemy’s weapon or shield from their grasp.
|
Adventurer's Guide
|
Preternatural Strikes
|
1
|
2nd degree
|
Unending Wheel
|
Action
|
Strike targets who normally require magic.
|
Adventurer's Guide
|
Perplexing Flurry
|
1
|
1st degree
|
Mist and Shade
|
Action
|
Cause your enemy to suffer disadvantage while you focus all your attacks on them.
|
Adventurer's Guide
|
Deflect Strike
|
1
|
2nd degree
|
Unending Wheel
|
Reaction
|
Reduce damage from an attack.
|
Adventurer's Guide
|
Victory Pose
|
1
|
1st degree
|
Unending Wheel
|
Reaction
|
Grant allies advantage on death saving throws when you score a critical hit.
|
Adventurer's Guide
|
Throwing Stance
|
1
|
1st degree
|
Unending Wheel
|
Bonus Action (Stance)
|
Give your weapon the rebounding and thrown properties.
|
Adventurer's Guide
|
Pickpocket
|
1
|
3rd degree
|
Mist and Shade
|
Reaction
|
Use your reaction to make a Sleight of Hand check.
|
Adventurer's Guide
|
Duelist's Sigil
|
1
|
2nd degree
|
Arcane Knight
|
Bonus Action (Stance)
|
Drawing a fingertip across your weapon, you briefly inscribe a glowing mark before you strike your opponent, which reminds them of your threat when they seek to engage others.
|
Gate Pass Gazette
|
Faith Within
|
1
|
2nd degree
|
Tempered Iron
|
Reaction
|
Reroll a saving throw when charmed, frightened, poisoned, or stunned.
|
Adventurer's Guide
|
Zealous Stance
|
1
|
1st degree
|
Tempered Iron
|
Bonus Action (Stance)
|
Gain expertise dice on attacks in exchange for granting expertise dice to your foes.
|
Adventurer's Guide
|
Striding Swings
|
1
|
1st degree
|
Tempered Iron
|
Action
|
Move up to 15 feet though hostile spaces.
|
Adventurer's Guide
|
Purge Magic
|
1
|
1st degree
|
Tempered Iron
|
Reaction
|
Make a melee attack against an enemy casting a spell.
|
Adventurer's Guide
|
Imposing Glare
|
1
|
1st degree
|
Tempered Iron
|
Bonus Action
|
Frighten a nearby foe.
|
Adventurer's Guide
|
Dangerous Strikes
|
1
|
1st degree
|
Razor’s Edge
|
Action
|
Score critical hits on a roll of 19–20 for one round.
|
Adventurer's Guide
|
Old Pal
|
1
|
3rd degree
|
Comedic Jabs
|
Bonus Action
|
putting on a friendly face and sidling up to an enemy thirsting for your blood is just unexpected enough to work.
|
Gate Pass Gazette
|
Mercurial Striking Stance
|
1
|
4th degree
|
Tooth and Claw
|
Bonus Action (Stance)
|
Focus on making every hit with a natural weapon, unarmed strike, or dual-wielding weapon have a satisfying impact.
|
Adventurer's Guide
|
Deceptive Stance
|
1
|
1st degree
|
Mist and Shade
|
Bonus Action (Stance)
|
Gain an expertise die on Deception and Sleight of Hand checks in combat.
|
Adventurer's Guide
|
Painful Pickpocket
|
1
|
1st degree
|
Mist and Shade
|
Reaction
|
Use your reaction to make a Sleight of Hand check against a target which hits you.
|
Adventurer's Guide
|
Wild Capering
|
1
|
3rd degree
|
Tooth and Claw
|
Bonus Action
|
Move and gain a climb speed.
|
Adventurer's Guide
|
Rake
|
1
|
3rd degree
|
Tooth and Claw
|
Action
|
Do extra damage when making multiple attacks.
|
Adventurer's Guide
|
Knockdown Assault
|
1
|
1st degree
|
Mirror’s Glint
|
Action
|
Knock your target prone when you hit with a melee attack.
|
Adventurer's Guide
|
Leaping Strike
|
1
|
2nd degree
|
Tooth and Claw
|
Action
|
Move up to 40 feet and either push or knock your target prone.
|
Adventurer's Guide
|
Shrug It Off
|
2
|
2nd degree
|
Adamant Mountain
|
Reaction
|
Use your reaction to avoid being frightened, poisoned, or stunned.
|
Adventurer's Guide
|
Crushing Blow
|
2
|
3rd degree
|
Adamant Mountain
|
Action
|
Paralyze your opponent with a heavy weapon.
|
Adventurer's Guide
|
Cleaving Swing
|
2
|
1st degree
|
Adamant Mountain
|
Reaction
|
Cleaving Swing
|
Adventurer's Guide
|
Catch Your Breath
|
2
|
1st degree
|
Adamant Mountain
|
Bonus Action
|
Pause to regain hit points.
|
Adventurer's Guide
|
Perfect Edge Stance
|
2
|
4th degree
|
Razor’s Edge
|
Bonus Action (Stance)
|
Focus on making your strikes as devastating as possible, increasing how often you score a critical hit.
|
Adventurer's Guide
|
Primal Intercept
|
2
|
2nd degree
|
Tooth and Claw
|
Reaction
|
Attack a creature which grapples you.
|
Adventurer's Guide
|
Wounding Strike
|
2
|
1st degree
|
Unending Wheel
|
Bonus Action
|
Cause ongoing damage to your target.
|
Adventurer's Guide
|
Ride Enemy
|
2
|
1st degree
|
Tooth and Claw
|
Reaction
|
Jump onto a larger creature.
|
Adventurer's Guide
|