Gut Strike
|
3
|
3rd degree
|
Tooth and Claw
|
Reaction
|
Strike your enemy and cause fatigue.
|
Adventurer's Guide
|
Rake
|
1
|
3rd degree
|
Tooth and Claw
|
Action
|
Do extra damage when making multiple attacks.
|
Adventurer's Guide
|
Wild Capering
|
1
|
3rd degree
|
Tooth and Claw
|
Bonus Action
|
Move and gain a climb speed.
|
Adventurer's Guide
|
Disarming Counter
|
2
|
3rd degree
|
Rapid Current
|
Reaction
|
Your enemy drops their weapon when they miss you.
|
Adventurer's Guide
|
Break Spell
|
2
|
3rd degree
|
Tempered Iron
|
Reaction
|
Make a melee attack against an enemy casting a spell.
|
Adventurer's Guide
|
Defy Magic
|
2
|
3rd degree
|
Tempered Iron
|
Reaction
|
Make a spellcaster miss you with its spell attack.
|
Adventurer's Guide
|
Dispelling Assault
|
2
|
3rd degree
|
Tempered Iron
|
Action
|
Your attacks are critical hits on rolls of 19–20 and they end spells.
|
Adventurer's Guide
|
Mistfade Retreat
|
2
|
3rd degree
|
Eldritch Blackguard
|
Reaction
|
As your foe’s deadly attack falls upon you, your form becomes mist and shadow.
|
Gate Pass Gazette
|
Life Drinker
|
2
|
3rd degree
|
Eldritch Blackguard
|
Action
|
With a baleful word and a vicious strike you draw the very lifeforce from your target.
|
Gate Pass Gazette
|
Battering Strike
|
1
|
3rd degree
|
Adamant Mountain
|
Reaction
|
Knock your opponent’s weapon flying.
|
Adventurer's Guide
|
Crushing Blow
|
2
|
3rd degree
|
Adamant Mountain
|
Action
|
Paralyze your opponent with a heavy weapon.
|
Adventurer's Guide
|
Unbreakable
|
3
|
3rd degree
|
Adamant Mountain
|
Reaction
|
Defy death.
|
Adventurer's Guide
|
Unstoppable
|
3
|
3rd degree
|
Adamant Mountain
|
Reaction
|
Prevent yourself from being paralyzed, petrified, or stunned.
|
Adventurer's Guide
|
Blindshot
|
1
|
3rd degree
|
Biting Zephyr
|
Bonus Action
|
Attack hidden targets without disadvantage.
|
Adventurer's Guide
|
Missile Volley
|
2
|
3rd degree
|
Biting Zephyr
|
Action
|
Attack a group of creatures within 10 feet of a focal point.
|
Adventurer's Guide
|
Launched Strike
|
2
|
3rd degree
|
Spirited Steed
|
Action
|
Leap from your mount to score a critical hit against an enemy.
|
Adventurer's Guide
|
Sacrifice Mount
|
2
|
3rd degree
|
Spirited Steed
|
Reaction
|
Make your mount the target of an attack.
|
Adventurer's Guide
|
Ricochet
|
2
|
3rd degree
|
Biting Zephyr
|
Bonus Action
|
Ignore your target’s cover with a ranged attack.
|
Adventurer's Guide
|
Saddled Blows
|
3
|
3rd degree
|
Spirited Steed
|
Action
|
On a hit, make your target confused, prone, or slowed.
|
Adventurer's Guide
|
Reactive Ward
|
1-3
|
3rd degree
|
Arcane Knight
|
Reaction
|
At the sight of incoming danger, you briefly call up a warding shield around yourself and nearby allies.
|
Gate Pass Gazette
|
Arcane Dismissal
|
2
|
3rd degree
|
Arcane Knight
|
Action
|
With a violent arc of your weapon you batter your foes away like pieces across the chessboard.
|
Gate Pass Gazette
|
Follow-Up Topple
|
2
|
3rd degree
|
Sanguine Knot
|
Reaction
|
Attack a creature an ally has attacked to knock it prone.
|
Adventurer's Guide
|
Hurl Ally
|
3
|
3rd degree
|
Sanguine Knot
|
Bonus Action
|
Throw a smaller ally at a creature within 20 feet.
|
Adventurer's Guide
|
Look At Me!
|
2
|
3rd degree
|
Sanguine Knot
|
Action
|
Turn your weapon attacks into distractions that allow allies to move through the battlefield more freely.
|
Adventurer's Guide
|
Drive Back
|
2
|
3rd degree
|
Razor’s Edge
|
Action
|
Push your foe 10 feet on a hit.
|
Adventurer's Guide
|
Instinctive Counterattack
|
2
|
3rd degree
|
Razor’s Edge
|
Reaction
|
Use a reaction to make a melee attack.
|
Adventurer's Guide
|
Mind Over Body
|
1
|
3rd degree
|
Razor’s Edge
|
Bonus Action
|
Reduce the damage you take.
|
Adventurer's Guide
|
Douse
|
1
|
3rd degree
|
Mist and Shade
|
Bonus Action
|
Dash a container of liquid over a nearby foe.
|
Adventurer's Guide
|
Feinting Strike
|
2
|
3rd degree
|
Mist and Shade
|
Action
|
Use a Sleight of Hand check as your attack bonus.
|
Adventurer's Guide
|
Pickpocket
|
1
|
3rd degree
|
Mist and Shade
|
Reaction
|
Use your reaction to make a Sleight of Hand check.
|
Adventurer's Guide
|