Name Sort descending | Points | Degree | Tradition | Action Type | Summary | Source |
---|---|---|---|---|---|---|
Wind Strike | 3 | 4th degree | Unending Wheel | Action | Make a strike so superb that the wake it cuts through the air damages an enemy beyond your reach. | Adventurer's Guide |
Wink and Smile | 2 | 2nd degree | Gallant Heart | Bonus Action | A tossed rose, a blown kiss—you acknowledge someone whose eye was caught by your swagger. | Gate Pass Gazette |
World-Shaking Strike | 3 | 5th degree | Adamant Mountain | Action | Create a massive shockwave by striking the ground with a heavy weapon. | Adventurer's Guide |
Wounded Animal Gambit | 3 | 5th degree | Tooth and Claw | Reaction | Pretend to die and then strike when an opponent makes themself vulnerable. | Adventurer's Guide |
Wounding Strike | 2 | 1st degree | Unending Wheel | Bonus Action | Cause ongoing damage to your target. | Adventurer's Guide |
Zealous Stance | 1 | 1st degree | Tempered Iron | Bonus Action (Stance) | Gain expertise dice on attacks in exchange for granting expertise dice to your foes. | Adventurer's Guide |