Blind Instinct
|
3
|
4th degree
|
Tooth and Claw
|
Bonus Action
|
Briefly see without the use of sight and use a reaction to chase down a fleeing enemy.
|
Adventurer's Guide
|
Bloody Roar
|
3
|
4th degree
|
Tooth and Claw
|
Action
|
Unleash a powerful yell that injures and frightens your foes.
|
Adventurer's Guide
|
Bounding Strike
|
1
|
1st degree
|
Tooth and Claw
|
Action
|
Jump at an enemy and use your ability check as your attack roll.
|
Adventurer's Guide
|
Expert Tumble
|
2
|
2nd degree
|
Tooth and Claw
|
Bonus Action
|
Increase your AC as long as you move at full Speed
|
Adventurer's Guide
|
Furious Barrage
|
3
|
5th degree
|
Tooth and Claw
|
Action
|
Make a frenetic series of attacks until one of your strikes misses.
|
Adventurer's Guide
|
Gut Strike
|
3
|
3rd degree
|
Tooth and Claw
|
Reaction
|
Strike your enemy and cause fatigue.
|
Adventurer's Guide
|
Leaping Strike
|
1
|
2nd degree
|
Tooth and Claw
|
Action
|
Move up to 40 feet and either push or knock your target prone.
|
Adventurer's Guide
|
Mercurial Striking Stance
|
1
|
4th degree
|
Tooth and Claw
|
Bonus Action (Stance)
|
Focus on making every hit with a natural weapon, unarmed strike, or dual-wielding weapon have a satisfying impact.
|
Adventurer's Guide
|
Primal Intercept
|
2
|
2nd degree
|
Tooth and Claw
|
Reaction
|
Attack a creature which grapples you.
|
Adventurer's Guide
|
Rake
|
1
|
3rd degree
|
Tooth and Claw
|
Action
|
Do extra damage when making multiple attacks.
|
Adventurer's Guide
|
Raking Strikes
|
2
|
1st degree
|
Tooth and Claw
|
Action
|
On a hit, hit the target again with disadvantage.
|
Adventurer's Guide
|
Ride Enemy
|
2
|
1st degree
|
Tooth and Claw
|
Reaction
|
Jump onto a larger creature.
|
Adventurer's Guide
|
Springing Stance
|
1
|
1st degree
|
Tooth and Claw
|
Bonus Action (Stance)
|
Increase your jump distances.
|
Adventurer's Guide
|
Wild Capering
|
1
|
3rd degree
|
Tooth and Claw
|
Bonus Action
|
Move and gain a climb speed.
|
Adventurer's Guide
|
Wounded Animal Gambit
|
3
|
5th degree
|
Tooth and Claw
|
Reaction
|
Pretend to die and then strike when an opponent makes themself vulnerable.
|
Adventurer's Guide
|