Blindshot
|
1
|
3rd degree
|
Biting Zephyr
|
Bonus Action
|
Attack hidden targets without disadvantage.
|
Countershot
|
1
|
2nd degree
|
Biting Zephyr
|
Reaction
|
Shoot a missile out of the air.
|
Covering Fire
|
1
|
1st degree
|
Biting Zephyr
|
Action
|
Protect an ally from opportunity attack.
|
Dive For Cover
|
2
|
4th degree
|
Biting Zephyr
|
Reaction
|
Use your reaction to take cover behind a creature or object when a ranged attack misses you.
|
Doubleshot
|
1
|
1st degree
|
Biting Zephyr
|
Action
|
Fire two missiles and do extra damage.
|
Farshot Stance
|
1
|
1st degree
|
Biting Zephyr
|
Bonus Action (Stance)
|
Increase the range of your missiles.
|
Hear the Wind
|
3
|
5th degree
|
Biting Zephyr
|
Bonus Action
|
Concentrate on what you can hear to see what cannot be seen and deftly evade attacks.
|
Heartseeker
|
2
|
4th degree
|
Biting Zephyr
|
Action
|
Aim for and exploit a foe’s weak spot with a dangerous shot.
|
Horizon Shot
|
3
|
5th degree
|
Biting Zephyr
|
Bonus Action
|
Use a ranged weapon to attack to shoot a creature from as far away as you can see.
|
Missile Volley
|
2
|
3rd degree
|
Biting Zephyr
|
Action
|
Attack a group of creatures within 10 feet of a focal point.
|
Mundane Missile Stance
|
2
|
4th degree
|
Biting Zephyr
|
Bonus Action (Stance)
|
Give nearly any weapon the thrown property.
|
Point Blank Shot
|
1
|
1st degree
|
Biting Zephyr
|
Bonus Action
|
Use a bonus action to make ranged weapon attacks in melee without disadvantage.
|
Quickdraw
|
2
|
2nd degree
|
Biting Zephyr
|
Reaction
|
Use your reaction to draw a weapon and make a ranged attack when initiative is rolled.
|
Ricochet
|
2
|
3rd degree
|
Biting Zephyr
|
Bonus Action
|
Ignore your target’s cover with a ranged attack.
|
Trickshot
|
1
|
2nd degree
|
Biting Zephyr
|
Action
|
Perform an impressive trick with a ranged weapon attack.
|