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Breadcrumb

Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary
Blind Instinct 3 4th degree Tooth and Claw Bonus Action Briefly see without the use of sight and use a reaction to chase down a fleeing enemy.
Bloody Roar 3 4th degree Tooth and Claw Action Unleash a powerful yell that injures and frightens your foes.
Bounding Strike 1 1st degree Tooth and Claw Action Jump at an enemy and use your ability check as your attack roll.
Expert Tumble 2 2nd degree Tooth and Claw Bonus Action Increase your AC as long as you move at full Speed
Furious Barrage 3 5th degree Tooth and Claw Action Make a frenetic series of attacks until one of your strikes misses.
Gut Strike 3 3rd degree Tooth and Claw Reaction Strike your enemy and cause fatigue.
Leaping Strike 1 2nd degree Tooth and Claw Action Move up to 40 feet and either push or knock your target prone.
Mercurial Striking Stance 1 4th degree Tooth and Claw Bonus Action (Stance) Focus on making every hit with a natural weapon, unarmed strike, or dual-wielding weapon have a satisfying impact.
Primal Intercept 2 2nd degree Tooth and Claw Reaction Attack a creature which grapples you.
Rake 1 3rd degree Tooth and Claw Action Do extra damage when making multiple attacks.
Raking Strikes 2 1st degree Tooth and Claw Action On a hit, hit the target again with disadvantage.
Ride Enemy 2 1st degree Tooth and Claw Reaction Jump onto a larger creature.
Springing Stance 1 1st degree Tooth and Claw Bonus Action (Stance) Increase your jump distances.
Wild Capering 1 3rd degree Tooth and Claw Bonus Action Move and gain a climb speed.
Wounded Animal Gambit 3 5th degree Tooth and Claw Reaction Pretend to die and then strike when an opponent makes themself vulnerable.