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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary Source
Any Weapon Stance 1 4th degree Unending Wheel Bonus Action (Stance) Focusing on your in depth training with certain weaponry gives you proficiency with all weapons. Adventurer's Guide
Dangerous Signature 1 1st degree Unending Wheel Reaction Cut a symbol into your target in order to frighten it. Adventurer's Guide
Deflect Strike 1 2nd degree Unending Wheel Reaction Reduce damage from an attack. Adventurer's Guide
Disarming Assault 1 3rd degree Unending Wheel Action Knock your enemy’s weapon or shield from their grasp. Adventurer's Guide
Expert Sidestep 2 3rd degree Unending Wheel Reaction Gain an AC bonus when you are hit. Adventurer's Guide
Heart of the Sword 3 5th degree Unending Wheel Bonus Action Focusing on your training with a weapon, you make your attacks more devastating and ignore an enemy’s defenses. Adventurer's Guide
Instant Strike 3 2nd degree Unending Wheel Bonus Action Quickly draw a melee weapon and attack a creature. Adventurer's Guide
Mistaken Opportunity 2 4th degree Unending Wheel Reaction Use a reaction to turn a strike that misses into an attack against a different opponent. Adventurer's Guide
Perfect Assault 3 5th degree Unending Wheel Action Exhaust your exertion pool to transform all of your attacks into combat maneuvers. Adventurer's Guide
Preternatural Strikes 1 2nd degree Unending Wheel Action Strike targets who normally require magic. Adventurer's Guide
Throwing Stance 1 1st degree Unending Wheel Bonus Action (Stance) Give your weapon the rebounding and thrown properties. Adventurer's Guide
Unsettling Injury 3 3rd degree Unending Wheel Action Make your target unable to cast spells or use combat maneuvers. Adventurer's Guide
Victory Pose 1 1st degree Unending Wheel Reaction Grant allies advantage on death saving throws when you score a critical hit. Adventurer's Guide
Wind Strike 3 4th degree Unending Wheel Action Make a strike so superb that the wake it cuts through the air damages an enemy beyond your reach. Adventurer's Guide
Wounding Strike 2 1st degree Unending Wheel Bonus Action Cause ongoing damage to your target. Adventurer's Guide