Skip to main content
Main navigation
Sources
Rulebooks
Adventurer's Guide
Trials & Treasures
Dungeon Delver's Guide
Voidrunner's Codex
Star Captain's Manual
Monsters
Monstrous Menagerie
Mythological Figures & Maleficent Monsters
Adventures
Adventures in ZEITGEIST
To Save A Kingdom
Planestrider's Journal
Adventures
Gate Pass Gazette
Other Content
Characters
Adventuring Classes
Archetypes
Backgrounds
Cultures
Destinies
Feats
Heritages
Heritage Gifts
Skills
Rules
Combat Maneuvers
Adamant Mountain
Arcane Knight
Beast Unity
Biting Zephyr
Eldritch Blackguard
Gallant Heart
Mirror's Glint
Mist & Shade
Rapid Current
Razor's Edge
Sanguine Knot
Spirited Steed
Tempered Iron
Tooth & Claw
Unending Wheel
____________
Basic Maneuvers
Spells
Artificer
Bard
Cleric
Druid
Herald
Sorcerer
Warlock
Wizard
Magic Items
Armor
Artifact
Potion
Ring
Rod
Scroll
Staff
Wand
Weapons
Wondrous Item
Other
Monsters
Aberration
Beast
Celestial
Construct
Dragon
Elemental
Fey
Fiend
Giant
Humanoid
Monstrosity
Ooze
Plant
Undead
Templates
Exploration Challenges
Circumstance
Constructed
Creatures
Supernatural
Terrain
Traps
Urban
Weather
Equipment
Mundane Equipment
Weapons
Psionic Powers
Clairsentience
Dynakinetic
General
Kinesthetic
Telekinetic
Telepathic
Translocation
Useful Pages
Guides
Character Creation Walkthrough
Journey Best Practices
Reference
Ability Check DCs
Conditions
Starting Gear Past 1st Level
Treasure Tables
The Environment
Equipment List
The Core Rule
Designing Encounters
Designing Monsters
Named Monsters In A5E Rulebooks
Third Party Products
Tools
Builders
Encounter Builder
Monster Builder
Object Statistics
Stronghold Builder
Dungeon Builder
Generators
Random Book Titles
Random Boons & Discoveries
Random NPCs
Random Social Encounter
Random Travel Scenery
Random Treasure Generator
Voidrunner
Starship Builder
FTL Calculator (Intergalactic)
FTL Calculator (Interstellar)
Blog
Community
Forum
Facebook Group
Chat/Discord
Breadcrumb
Home
Rules
Adventurer's Guide
Combat Maneuvers
Combat Maneuvers Menu
Combat Maneuvers
Exertion Points
None
1
2
3
4
5
6
1-3
Action Type
Action
Bonus Action
Bonus Action (Stance)
Reaction
Other
Degree
Basic maneuver
1st degree
2nd degree
3rd degree
4th degree
5th degree
Tradition
Ace Starfighter
Adamant Mountain
Arcane Knight
Beast Unity
Biting Zephyr
Blazing Starglaive
Comedic Jabs
Dueling Maneuvers
Eldritch Blackguard
Gallant Heart
Mindful Body
Mirror’s Glint
Mist and Shade
None
Rapid Current
Razor’s Edge
Sanguine Knot
Spirited Steed
Tempered Iron
Tooth and Claw
Unending Wheel
Unerring Hawk
Source
Adventurer's Guide
Adventures in ZEITGEIST
Companions Compendium
Dungeon Delver's Guide
Escape from Death Planet
Gate Pass Gazette
Memories of Holdenshire
Monstrous Menagerie
Monstrous Menagerie II
Mythological Figures & Maleficent Monsters
Planestrider's Journal
Star Captain's Manual
To Save A Kingdom
Trials & Treasures
Voidrunner's Codex
Other
Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name
Name
Points
Degree
Tradition
Action Type
Summary
Source
Blood Tracking
2
5th degree
Unerring Hawk
Bonus Action
You know the location of all creatures within 60 feet.
Gate Pass Gazette
Hamstring
1
1st degree
Unerring Hawk
Action
Deal extra damage and slow your quarry.
Gate Pass Gazette
Harrying Shots
1
2nd degree
Unerring Hawk
Bonus Action
You force and enemy to move.
Gate Pass Gazette
Hunting Stance
3
4th degree
Unerring Hawk
Bonus Action (Stance)
Gain advantage and extra speed to a focused target.
Gate Pass Gazette
Merciless Ambush
3
4th degree
Unerring Hawk
Action
Advantage on all attack against an opponent.
Gate Pass Gazette
On Task
2
2nd degree
Unerring Hawk
Reaction
Prevent yourself from being charmed or confused.
Gate Pass Gazette
Overwatch
1
3rd degree
Unerring Hawk
Reaction
Act first when surprised.
Gate Pass Gazette
Predict Movements
1
4th degree
Unerring Hawk
Bonus Action
Ranged attacks ignore Dexterity modifier for AC calculation.
Gate Pass Gazette
Resteady
2
1st degree
Unerring Hawk
Reaction
Reroll an attack roll.
Gate Pass Gazette
Run Down
2
2nd degree
Unerring Hawk
Action
Move closer to your opponent and attack.
Gate Pass Gazette
Singular Focus
2
3rd degree
Unerring Hawk
Bonus Action
Ignore disadvantage against a single opponent.
Gate Pass Gazette
Split the Arrow
3
5th degree
Unerring Hawk
Action
Make it easier to hit the same target and deal more damage.
Gate Pass Gazette
Stalking Crouch
2
3rd degree
Unerring Hawk
Action
Become hidden and stay hidden more easily.
Gate Pass Gazette
Stoic Stance
2
1st degree
Unerring Hawk
Bonus Action (Stance)
You resist frightened and rattled.
Gate Pass Gazette
Thread the Needle
2
1st degree
Unerring Hawk
Action
You ignore cover when attacking at range.
Gate Pass Gazette