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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary Source
Blood Tracking 2 5th degree Unerring Hawk Bonus Action You know the location of all creatures within 60 feet. Gate Pass Gazette
Hamstring 1 1st degree Unerring Hawk Action Deal extra damage and slow your quarry. Gate Pass Gazette
Harrying Shots 1 2nd degree Unerring Hawk Bonus Action You force and enemy to move. Gate Pass Gazette
Hunting Stance 3 4th degree Unerring Hawk Bonus Action (Stance) Gain advantage and extra speed to a focused target. Gate Pass Gazette
Merciless Ambush 3 4th degree Unerring Hawk Action Advantage on all attack against an opponent. Gate Pass Gazette
On Task 2 2nd degree Unerring Hawk Reaction Prevent yourself from being charmed or confused. Gate Pass Gazette
Overwatch 1 3rd degree Unerring Hawk Reaction Act first when surprised. Gate Pass Gazette
Predict Movements 1 4th degree Unerring Hawk Bonus Action Ranged attacks ignore Dexterity modifier for AC calculation. Gate Pass Gazette
Resteady 2 1st degree Unerring Hawk Reaction Reroll an attack roll. Gate Pass Gazette
Run Down 2 2nd degree Unerring Hawk Action Move closer to your opponent and attack. Gate Pass Gazette
Singular Focus 2 3rd degree Unerring Hawk Bonus Action Ignore disadvantage against a single opponent. Gate Pass Gazette
Split the Arrow 3 5th degree Unerring Hawk Action Make it easier to hit the same target and deal more damage. Gate Pass Gazette
Stalking Crouch 2 3rd degree Unerring Hawk Action Become hidden and stay hidden more easily. Gate Pass Gazette
Stoic Stance 2 1st degree Unerring Hawk Bonus Action (Stance) You resist frightened and rattled. Gate Pass Gazette
Thread the Needle 2 1st degree Unerring Hawk Action You ignore cover when attacking at range. Gate Pass Gazette