Living Flame
In the heart of some sorcerers there is a spark of magic, an ember that can be fed and grown until it is a blazing flame able to burn even stone down to cinder. These mages do not just conjure fire but actually become it, ultimately transforming themselves into the flames that they’ve mastered.
Living Flame Archetype Spells
1st level - burning hands , heroism
3rd level - flaming sphere , heat metal
5th level - daylight , fireball
7th level - fire shield (warm shield only), wall of fire
9th level - flame strike , conjure elemental
Flameborn
Beginning at 1st level when you choose this archetype, fire speaks to you in a special way. You learn to speak, read, write, and sign Ignan, and you learn both the fire bolt and produce flame cantrips. They do not count against your number of cantrips known. In addition, you gain an expertise die on saving throws made against spells of the fire school as well as those caused by mundane fire. When you reach 2nd level in this class you must choose Inferno for your Manifestation feature, and at 12th level in this class you must choose Evolving Inferno for your Evolving Manifestation feature.
Fireflight
At 6th level, you can take to the air on jets of flame. You can use a bonus action and spend 1 sorcery point to gain a fly speed equal to your Speed for 1 minute. While using this fly speed, you shed light like a torch.
Sympathetic Flames
Also at 6th level, your connection to the flames increases. You gain resistance to fire damage, as well an expertise die on Charisma checks to communicate with elementals aligned with fire, such as azer , efreeti , and magmin , so long as you converse with them in Ignan. At the Narrator’s discretion, this bonus may also apply when speaking with other fiery creatures, such as fire giants or red dragons.
Fantastical Flames
Starting at 14th level, the flames you create with magic are able to harm everything but you. Fire damage from your spells treats immunity to fire as though it were fire resistance, and ignores fire resistance entirely. Additionally, you ignore fire damage dealt by your own spells.
Embodied Flames
At 18th level, you become a physical embodiment of flame. You can use a bonus action to transform your body into fire or back. While your body is made of fire you gain a fly speed equal to twice your Speed, resistance to cold damage, and your melee attacks deal extra fire damage equal to your proficiency modifier. In addition, you gain the following traits.
Fiery Aspect. A creature that ends its turn within 5 feet of you takes fire damage equal to your proficiency modifier. A creature that touches you or hits you with a melee attack while within 5 feet of you takes the same amount of fire damage. You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
Fire Form. You can move through a space as narrow as 1 inch wide without squeezing.