Acid Arrow
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2nd
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Evocation
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Acid, Arcane
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Create a magical arrow that covers a creature or object in acid.
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Adventurer's Guide
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Alter Self
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2nd
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Transmutation
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Arcane, Movement, Shapechanging, Weaponry
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Use magic to warp your body.
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Adventurer's Guide
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Flex
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2nd
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Illusion
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Enhancement, Utility
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Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form.
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Adventurer's Guide
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Levitate
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2nd
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Transmutation
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Air, Arcane, Chaos, Movement
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Cause one creature or object to float.
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Adventurer's Guide
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Mental Grip
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2nd
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Conjuration
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Affliction
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Conjure extensions of your own mental fortitude to keep your foes at bay.
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Adventurer's Guide
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Knock
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2nd
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Transmutation
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Utility
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Open a locked object.
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Adventurer's Guide
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Scorching Ray
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2nd
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Evocation
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Arcane, Attack, Fire
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Shoot rays of fire damage able to target multiple creatures.
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Adventurer's Guide
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Shattering Barrage
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2nd
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Evocation
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Air, Terrain
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Hurl orbs of jagged broken glass at up to 3 creatures.
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Adventurer's Guide
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Soulwrought Fists
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2nd
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Transmutation
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Enhancement, Transformation, Unarmed, Weaponry
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Harden a creature’s hands with inner power, turning dexterous fingers into magical iron cudgels.
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Adventurer's Guide
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Suggestion
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2nd
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Enchantment
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Arcane, Compulsion
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Magically influence a creature, compelling it to follow a simple suggestion.
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Adventurer's Guide
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Darkness
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2nd
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Evocation
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Arcane, Shadow
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Shroud an area in magical darkness.
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Adventurer's Guide
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Detect Thoughts
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2nd
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Divination
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Arcane, Senses, Telepathy
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Read the minds of nearby thinking creatures.
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Adventurer's Guide
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Lemure Transformation
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2nd
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Transmutation
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Transformation
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Melt your body into a humanoid-shaped mass of liquid flesh.
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Adventurer's Guide
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Sleet Storm
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2nd
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Conjuration
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Cold, Nature, Terrain, Weather
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Conjure a magical storm of freezing rain and sleet that hampers creatures caught in it.
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Adventurer's Guide
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Blur
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2nd
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Illusion
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Arcane, Protection, Senses
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Cloak yourself in distortion, imposing disadvantage on attacks against you.
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Adventurer's Guide
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Darkvision
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2nd
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Transmutation
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Arcane, Nature, Senses
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Grant a creature the ability to see in the dark.
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Adventurer's Guide
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Deadweight
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2nd
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Transmutation
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Movement, Transformation
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Greatly increase the weight of an object.
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Adventurer's Guide
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Enlarge/Reduce
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2nd
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Transmutation
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Affliction, Arcane, Enhancement, Transformation
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Increase or decrease a creature’s size.
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Adventurer's Guide
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Gust of Wind
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2nd
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Evocation
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Air, Nature
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Create a powerful gust of wind that disperses clouds and pushes creatures.
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Adventurer's Guide
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Hold Person
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2nd
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Enchantment
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Affliction, Arcane
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Paralyze a humanoid.
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Adventurer's Guide
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Invigorated Strikes
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2nd
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Transmutation
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Attack, Enhancement, Unarmed
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Increase the damage dealt by a creature’s unarmed strikes and natural weapons.
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Adventurer's Guide
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Invisibility
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2nd
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Illusion
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Arcane, Obscurement, Shadow
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Render a creature invisible so long as it does not attack or cast spells.
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Adventurer's Guide
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Misty Step
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2nd
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Conjuration
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Arcane, Chaos, Movement, Teleportation
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Teleport short distances in a puff of shimmering mist.
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Adventurer's Guide
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Protection from Energy
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2nd
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Abjuration
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Arcane, Divine, Protection
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Grant a creature resistance to one damage type of your choice.
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Adventurer's Guide
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See Invisibility
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2nd
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Divination
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Arcane, Enhancement, Senses
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See invisible creatures and objects.
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Adventurer's Guide
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Shatter
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2nd
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Evocation
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Arcane, Sound, Thunder
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Create a painful ringing sound that damages all creatures and objects in an area.
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Adventurer's Guide
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Spider Climb
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2nd
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Transmutation
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Arcane, Movement, Utility
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Give a creature the ability to walk on walls or ceilings, hands free.
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Adventurer's Guide
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Web
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2nd
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Conjuration
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Arcane, Movement, Obscurement
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Conjure a 20-foot cube or 5-foot layer of sticky webbing that restrains creatures and is flammable.
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Adventurer's Guide
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Instant Window
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2nd
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Conjuration
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Arcane, Utility
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Create a temporary window.
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Gate Pass Gazette
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Abstraction
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2nd
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Transmutation
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Affliction, Prismatic, Transformation
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Hamper a creature’s reactions by transforming it into a simplistic version of itself.
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Gate Pass Gazette
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Pigment Cloud
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2nd
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Evocation
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Arcane, Obscurement, Prismatic
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Create a cloud of colorful pigment, causing affected creatures to leave a trail.
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Gate Pass Gazette
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Chromatic Beam
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2nd
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Evocation
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Arcane, Prismatic
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Refract light through a gemstone to produce a ray of the chosen energy type.
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Gate Pass Gazette
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Tongues
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3rd
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Divination
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Arcane, Communication, Divine
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Understand any heard language and be understood by others you speak to.
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Adventurer's Guide
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Daylight
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3rd
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Evocation
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Arcane, Divine, Nature
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Fill an area with magical daylight.
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Adventurer's Guide
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Darklight
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3rd
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Evocation
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Utility
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Create a heatless flame that sheds light only you and creatures you choose are able to see.
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Adventurer's Guide
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Counterspell
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3rd
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Abjuration
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Arcane, Negation
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Interrupt another spellcaster as they cast a spell.
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Adventurer's Guide
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Fear
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3rd
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Illusion
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Arcane, Fear
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Frighten creatures in a cone-shaped area.
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Adventurer's Guide
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Hypnotic Pattern
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3rd
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Illusion
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Arcane, Prismatic
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Create a beguiling pattern in the air that charms and incapacitates its viewers.
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Adventurer's Guide
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Major Image
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3rd
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Illusion
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Arcane, Chaos
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Create a large, realistic illusion.
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Adventurer's Guide
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Slow
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3rd
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Transmutation
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Arcane, Movement, Negation, Time
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Slow time for 6 creatures, making them sluggish and vulnerable.
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Adventurer's Guide
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Stinking Cloud
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3rd
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Conjuration
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Arcane, Poison
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Make a thick, noxious cloud that leaves foes retching and unable to act.
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Adventurer's Guide
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Whirlwind Kick
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3rd
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Transmutation
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Movement, Thunder, Unarmed
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Unleash a spinning kick that strikes creatures in a 60-foot line and carries you across the battlefield.
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Adventurer's Guide
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Blink
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3rd
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Transmutation
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Arcane, Planar, Protection
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Have a 50% chance of vanishing each turn to avoid being harmed.
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Adventurer's Guide
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Clairvoyance
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3rd
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Divination
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Arcane, Divine, Scrying
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Create a sensor at a distance, allowing you to see or hear through it.
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Adventurer's Guide
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Crushing Haymaker
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3rd
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Evocation
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Attack, Thunder, Unarmed, Weaponry
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Deliver a devastating strike that deals thunder damage and lays your target low.
|
Adventurer's Guide
|
Dispel Magic
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3rd
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Abjuration
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Arcane, Negation, Protection, Utility
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End ongoing magical effects.
|
Adventurer's Guide
|
Fireball
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3rd
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Evocation
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Arcane, Fire
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Engulf an area in a blast of flame that deals 6d6 fire damage.
|
Adventurer's Guide
|
Fly
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3rd
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Transmutation
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Arcane, Movement
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Grant a creature the ability to fly.
|
Adventurer's Guide
|
Gaseous Form
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3rd
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Transmutation
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Air, Arcane, Movement
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Make a creature insubstantial and able to fly.
|
Adventurer's Guide
|
Haste
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3rd
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Transmutation
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Enhancement, Time
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Allow a creature to move and act more quickly.
|
Adventurer's Guide
|