Web
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2nd
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Conjuration
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Arcane, Movement, Obscurement
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Conjure a 20-foot cube or 5-foot layer of sticky webbing that restrains creatures and is flammable.
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Adventurer's Guide
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Haste
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3rd
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Transmutation
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Enhancement, Time
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Allow a creature to move and act more quickly.
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Adventurer's Guide
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Glyph of Warding
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3rd
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Abjuration
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Utility
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Create a magical trap, storing a spell or burst of harmful energy within a rune.
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Adventurer's Guide
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Gaseous Form
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3rd
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Transmutation
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Air, Arcane, Movement
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Make a creature insubstantial and able to fly.
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Adventurer's Guide
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Fly
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3rd
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Transmutation
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Arcane, Movement
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Grant a creature the ability to fly.
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Adventurer's Guide
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Fireball
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3rd
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Evocation
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Arcane, Fire
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Engulf an area in a blast of flame that deals 6d6 fire damage.
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Adventurer's Guide
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Dispel Magic
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3rd
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Abjuration
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Arcane, Negation, Protection, Utility
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End ongoing magical effects.
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Adventurer's Guide
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Create Food and Water
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3rd
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Conjuration
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Divine, Utility
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Conjure food and water to sustain one or more humanoids.
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Adventurer's Guide
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Crushing Haymaker
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3rd
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Evocation
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Attack, Thunder, Unarmed, Weaponry
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Deliver a devastating strike that deals thunder damage and lays your target low.
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Adventurer's Guide
|
Cobra’s Spit
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3rd
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Conjuration
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Attack, Poison
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Spit venom at a creature within 30 feet.
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Adventurer's Guide
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Clairvoyance
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3rd
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Divination
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Arcane, Divine, Scrying
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Create a sensor at a distance, allowing you to see or hear through it.
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Adventurer's Guide
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Blink
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3rd
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Transmutation
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Arcane, Planar, Protection
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Have a 50% chance of vanishing each turn to avoid being harmed.
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Adventurer's Guide
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Lightning Bolt
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3rd
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Evocation
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Arcane, Lightning, Nature, Storm
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Shoot lighting through multiple enemies.
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Adventurer's Guide
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Spider Climb
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2nd
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Transmutation
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Arcane, Movement, Utility
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Give a creature the ability to walk on walls or ceilings, hands free.
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Adventurer's Guide
|
Shatter
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2nd
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Evocation
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Arcane, Sound, Thunder
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Create a painful ringing sound that damages all creatures and objects in an area.
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Adventurer's Guide
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See Invisibility
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2nd
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Divination
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Arcane, Enhancement, Senses
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See invisible creatures and objects.
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Adventurer's Guide
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Protection from Energy
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2nd
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Abjuration
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Arcane, Divine, Protection
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Grant a creature resistance to one damage type of your choice.
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Adventurer's Guide
|
Misty Step
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2nd
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Conjuration
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Arcane, Chaos, Movement, Teleportation
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Teleport short distances in a puff of shimmering mist.
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Adventurer's Guide
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Magic Weapon
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2nd
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Transmutation
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Arcane, Enhancement, Transformation, Weaponry
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Imbue a weapon with magic, making it more powerful.
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Adventurer's Guide
|
Lesser Restoration
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2nd
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Abjuration
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Divine, Good, Healing
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Remove one affliction from a creature.
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Adventurer's Guide
|
Invisibility
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2nd
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Illusion
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Arcane, Obscurement, Shadow
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Render a creature invisible so long as it does not attack or cast spells.
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Adventurer's Guide
|
Invigorated Strikes
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2nd
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Transmutation
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Attack, Enhancement, Unarmed
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Increase the damage dealt by a creature’s unarmed strikes and natural weapons.
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Adventurer's Guide
|
Hold Person
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2nd
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Enchantment
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Affliction, Arcane
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Paralyze a humanoid.
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Adventurer's Guide
|
Rage of the Meek
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4th
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Transmutation
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Force, Protection
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Become a fearsome arcane-empowered warrior.
|
Adventurer's Guide
|
Wall of Force
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5th
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Evocation
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Arcane, Force, Planar, Protection, Utility
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Create a wall of invisible force in the shape of a hemisphere, sphere, or flat surface that is almost invulnerable.
|
Adventurer's Guide
|
Shocking Grasp
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Cantrip
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Evocation
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Affliction, Arcane, Attack, Lightning
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Deal lightning damage to a creature within reach.
|
Adventurer's Guide
|
Wall of Stone
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5th
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Evocation
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Arcane, Divine, Earth, Obscurement, Protection, Terrain, Utility
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Create a wall, bridge, or ramp of nonmagical stone.
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Adventurer's Guide
|
Teleportation Circle
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5th
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Conjuration
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Arcane, Teleportation
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Draw a circle and open a shimmering portal to another location.
|
Adventurer's Guide
|
Storm Kick
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5th
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Transmutation
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Lightning, Movement, Thunder, Unarmed
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Travel across the battlefield to deliver a thunderous kick.
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Adventurer's Guide
|
Greater Restoration
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5th
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Abjuration
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Divine, Healing
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Restore a creature and remove a powerful debilitating effect.
|
Adventurer's Guide
|
Eldritch Cube
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5th
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Conjuration
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Law, Psychic
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Summon a black, nonreflective, incorporeal cube that deals psychic damage to creatures that touch it.
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Adventurer's Guide
|
Creation
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5th
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Illusion
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Arcane, Shadow
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Create from shadow-stuff a physical object no larger than a 5-foot cube.
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Adventurer's Guide
|
Animate Objects
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5th
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Transmutation
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Arcane, Transformation, Weaponry
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Create constructs to smite foes.
|
Adventurer's Guide
|
Wall of Fire
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4th
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Evocation
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Arcane, Attack, Divine, Fire, Protection
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Create a wall of fire in the shape of a line or circle that both obscures sight and deals fire damage.
|
Adventurer's Guide
|
Stone Shape
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4th
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Transmutation
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Nature, Transformation
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Reshape stone into something beneficial, like a weapon or door.
|
Adventurer's Guide
|
Altered Strike
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Cantrip
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Transmutation
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Enhancement, Transformation, Unarmed, Weaponry
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Briefly transform your weapon or fist into another material and strike with it.
|
Adventurer's Guide
|
Polymorph
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4th
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Transmutation
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Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
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Temporarily transform a creature into another creature.
|
Adventurer's Guide
|
Mindshield
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4th
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Abjuration
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Protection, Psychic
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Grant resistance to psychic damage and protection from charms and fear.
|
Adventurer's Guide
|
Stoneskin
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4th
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Abjuration
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Arcane, Nature, Protection
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Make a creature resistant to weapon damage.
|
Adventurer's Guide
|
Locate Creature
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4th
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Divination
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Arcane, Beasts, Knowledge, Plants
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Know the whereabouts of a specific, nearby creature.
|
Adventurer's Guide
|
Greater Invisibility
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4th
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Illusion
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Arcane, Obscurement, Shadow
|
Turn a creature invisible even while it takes hostile actions.
|
Adventurer's Guide
|
Freedom of Movement
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|
4th
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Abjuration
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Divine, Movement, Protection, Water
|
Free a creature from most constraints on its movement.
|
Adventurer's Guide
|
Fabricate
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4th
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Transmutation
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Arcane, Transformation
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Magically transform raw materials into finished items.
|
Adventurer's Guide
|
Dimension Door
|
|
4th
|
Conjuration
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Arcane, Teleportation
|
Teleport yourself and one willing creature great distances.
|
Adventurer's Guide
|
Arcane Eye
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|
4th
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Divination
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Arcane, Scrying
|
Use a magical eye to invisibly scout.
|
Adventurer's Guide
|
Revivify
|
|
3rd
|
Necromancy
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Divine, Healing
|
Return a creature to life who has been dead for less than a minute.
|
Adventurer's Guide
|
Mending
|
|
Cantrip
|
Transmutation
|
Arcane, Transformation, Utility
|
Perform simple repairs on an object.
|
Adventurer's Guide
|
Cure Wounds
|
|
1st
|
Evocation
|
Divine, Healing, Nature
|
Heal hit points equal to 1d8 + your spellcasting ability modifier.
|
Adventurer's Guide
|
Calculated Retribution
|
|
1st
|
Abjuration
|
Force, Law, Weaponry
|
Surround yourself with a dampening magical field and collect the energy of your foes’ attacks to use against them.
|
Adventurer's Guide
|
Burning Hands
|
|
1st
|
Evocation
|
Arcane, Fire
|
Shoot forth a sheet of flames from your hands, damaging creatures in a cone.
|
Adventurer's Guide
|