Reopen Rift
|
|
6th
|
Conjuration
|
Arcane, Divine, Law, Teleportation
|
Magically follow creatures that teleported within the last 24 hours.
|
Gate Pass Gazette
|
Resistance
|
|
Cantrip
|
Abjuration
|
Nature, Protection
|
Give a creature a bonus against one saving throw.
|
Adventurer's Guide
|
Revivify
|
|
3rd
|
Necromancy
|
Divine, Healing
|
Return a creature to life who has been dead for less than a minute.
|
Adventurer's Guide
|
Shield of Faith
|
|
1st
|
Abjuration
|
Divine, Protection
|
Bestow holy protection upon a creature.
|
Adventurer's Guide
|
Silver Shield
|
|
3rd
|
Illusion
|
Arcane, Divine, Law
|
Magically conceal the identity of a shield wearer.
|
Gate Pass Gazette
|
Spellbound Oath
|
|
6th
|
Enchantment
|
Arcane, Compulsion
|
Bind two creatures in an arcane agreement
|
Gate Pass Gazette
|
Stone Sentinel
|
|
5th
|
Transmutation
|
Arcane, Divine, Law, Transformation
|
Create a walking statue that enforces the law.
|
Gate Pass Gazette
|
Stonesense
|
|
3rd
|
Divination
|
Arcane, Divine, Earth, Nature
|
Gain a preternatural understanding of stone.
|
Dungeon Delver's Guide
|
Sufferer's Pact
|
|
3rd
|
Evocation
|
Divine, Force, Healing
|
Deal force damage to a creature in order to grant it temporary hit points.
|
Gate Pass Gazette
|
Sufferer's Strike
|
|
2nd
|
Evocation
|
Affliction, Attack, Divine, Force
|
Deal 2d8 force damage and an additional 1d8 for every level of fatigue and strife you have.
|
Gate Pass Gazette
|
Thaumaturgy
|
|
Cantrip
|
Transmutation
|
Divine, Enhancement
|
Manifest a minor magical effect to display divine power.
|
Adventurer's Guide
|
Trace Magic Aura
|
|
3rd
|
Divination
|
Arcane, Divine, Law, Senses
|
Discover what spells were cast within the last few hours.
|
Gate Pass Gazette
|
Transfer Exhaustion
|
|
2nd
|
Transmutation
|
Affliction, Divine, Healing
|
Transfer levels of fatigue or strife from a creature to yourself.
|
Gate Pass Gazette
|
Transmute Exhaustion
|
|
2nd
|
Transmutation
|
Affliction, Divine, Healing
|
Turn a target’s levels of fatigue into strife or vice-versa.
|
Gate Pass Gazette
|
Traveler’s Ward
|
|
1st
|
Abjuration
|
Protection, Sound
|
Protect a creature from pickpockets.
|
Adventurer's Guide
|
True Strike
|
|
Cantrip
|
Divination
|
Arcane, Attack, Enhancement
|
Gain advantage on attacks against a single creature.
|
Adventurer's Guide
|
Wind Up
|
|
1st
|
Evocation
|
Enhancement
|
Magically ensure that your next melee attack strikes true.
|
Adventurer's Guide
|
Zone of Truth
|
|
2nd
|
Enchantment
|
Communication, Compulsion, Law
|
Create a zone that minimizes spoken deceptions.
|
Adventurer's Guide
|