Burning Hands
|
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1st
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Evocation
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Arcane, Fire
|
Shoot forth a sheet of flames from your hands, damaging creatures in a cone.
|
Adventurer's Guide
|
Identify
|
r
|
1st
|
Divination
|
Arcane, Knowledge
|
Divine the nature of an enchanted item.
|
Adventurer's Guide
|
Comprehend Languages
|
r
|
1st
|
Divination
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Communication, Knowledge
|
Use magic to better interpret languages you do not understand.
|
Adventurer's Guide
|
Detect Magic
|
r
|
1st
|
Divination
|
Arcane, Divine, Nature, Senses
|
Sense the presence and school of magical auras.
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Adventurer's Guide
|
Disguise Self
|
|
1st
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Illusion
|
Arcane, Obscurement
|
Create an illusion that makes you appear like another humanoid.
|
Adventurer's Guide
|
Feather Fall
|
|
1st
|
Transmutation
|
Arcane, Protection
|
Reduce or eliminate damage from falling.
|
Adventurer's Guide
|
Fog Cloud
|
|
1st
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Conjuration
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Arcane, Obscurement, Weather
|
Create an area of fog.
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Adventurer's Guide
|
Grease
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1st
|
Conjuration
|
Arcane, Earth
|
Coat an area in grease, making it hard to move through.
|
Adventurer's Guide
|
Magic Weapon
|
|
2nd
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Transmutation
|
Arcane, Enhancement, Transformation, Weaponry
|
Imbue a weapon with magic, making it more powerful.
|
Adventurer's Guide
|
Soulwrought Fists
|
|
2nd
|
Transmutation
|
Enhancement, Transformation, Unarmed, Weaponry
|
Harden a creature’s hands with inner power, turning dexterous fingers into magical iron cudgels.
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Adventurer's Guide
|
Suggestion
|
|
2nd
|
Enchantment
|
Arcane, Compulsion
|
Magically influence a creature, compelling it to follow a simple suggestion.
|
Adventurer's Guide
|
Web
|
|
2nd
|
Conjuration
|
Arcane, Movement, Obscurement
|
Conjure a 20-foot cube or 5-foot layer of sticky webbing that restrains creatures and is flammable.
|
Adventurer's Guide
|
Seed Bomb
|
|
2nd
|
Conjuration
|
Nature, Weaponry
|
Conjure 4 seeds and imbue them with a variety of explosive effects.
|
Adventurer's Guide
|
Arcanist’s Magic Aura
|
|
2nd
|
Illusion
|
Arcane, Obscurement, Scrying
|
Disguise the true magical nature of an object or creature.
|
Adventurer's Guide
|
Ray of Enfeeblement
|
|
2nd
|
Necromancy
|
Arcane, Necrotic
|
Shoot a ray of necrotic damage that weakens a creature.
|
Adventurer's Guide
|
Spider Climb
|
|
2nd
|
Transmutation
|
Arcane, Movement, Utility
|
Give a creature the ability to walk on walls or ceilings, hands free.
|
Adventurer's Guide
|
Shatter
|
|
2nd
|
Evocation
|
Arcane, Sound, Thunder
|
Create a painful ringing sound that damages all creatures and objects in an area.
|
Adventurer's Guide
|
See Invisibility
|
|
2nd
|
Divination
|
Arcane, Enhancement, Senses
|
See invisible creatures and objects.
|
Adventurer's Guide
|
Shattering Barrage
|
|
2nd
|
Evocation
|
Air, Terrain
|
Hurl orbs of jagged broken glass at up to 3 creatures.
|
Adventurer's Guide
|
Scorching Ray
|
|
2nd
|
Evocation
|
Arcane, Attack, Fire
|
Shoot rays of fire damage able to target multiple creatures.
|
Adventurer's Guide
|
Protection from Energy
|
|
2nd
|
Abjuration
|
Arcane, Divine, Protection
|
Grant a creature resistance to one damage type of your choice.
|
Adventurer's Guide
|
Rope Trick
|
|
2nd
|
Transmutation
|
Arcane, Planar, Utility
|
Create a pocket dimension at the end of a suspended rope.
|
Adventurer's Guide
|
Knock
|
|
2nd
|
Transmutation
|
Utility
|
Open a locked object.
|
Adventurer's Guide
|
Blindness/Deafness
|
|
2nd
|
Necromancy
|
Affliction, Arcane, Divine, Senses
|
Strike a creature blind or deaf.
|
Adventurer's Guide
|
Darkness
|
|
2nd
|
Evocation
|
Arcane, Shadow
|
Shroud an area in magical darkness.
|
Adventurer's Guide
|
Detect Thoughts
|
|
2nd
|
Divination
|
Arcane, Senses, Telepathy
|
Read the minds of nearby thinking creatures.
|
Adventurer's Guide
|
Lemure Transformation
|
|
2nd
|
Transmutation
|
Transformation
|
Melt your body into a humanoid-shaped mass of liquid flesh.
|
Adventurer's Guide
|
Locate Object
|
|
2nd
|
Divination
|
Arcane, Knowledge, Utility
|
Know the whereabouts of a specific, nearby object.
|
Adventurer's Guide
|
Enhance Ability
|
|
2nd
|
Transmutation
|
Enhancement
|
Increase the effectiveness of one ability score for a creature.
|
Adventurer's Guide
|
Arcane Lock
|
|
2nd
|
Abjuration
|
Arcane, Protection
|
Make a nearly permanent magical lock.
|
Adventurer's Guide
|
Flaming Sphere
|
|
2nd
|
Conjuration
|
Arcane, Fire
|
Create and control a 5-foot diameter burning sphere.
|
Adventurer's Guide
|
Magic Map
|
|
2nd
|
Divination
|
Arcane, Knowledge, Nature
|
Create a map showing the route you’ve traveled.
|
Dungeon Delver's Guide
|
Blur
|
|
2nd
|
Illusion
|
Arcane, Protection, Senses
|
Cloak yourself in distortion, imposing disadvantage on attacks against you.
|
Adventurer's Guide
|
Continual Flame
|
|
2nd
|
Evocation
|
Arcane, Divine, Fire
|
Create a torch-like flame that can’t be extinguished.
|
Adventurer's Guide
|
Sleet Storm
|
|
2nd
|
Conjuration
|
Cold, Nature, Terrain, Weather
|
Conjure a magical storm of freezing rain and sleet that hampers creatures caught in it.
|
Adventurer's Guide
|
Darkvision
|
|
2nd
|
Transmutation
|
Arcane, Nature, Senses
|
Grant a creature the ability to see in the dark.
|
Adventurer's Guide
|
Laundry Day
|
r
|
2nd
|
Transmutation
|
Arcane, Divine, Utility
|
Clean and restore items made of cloth.
|
Gate Pass Gazette
|
Instant Window
|
|
2nd
|
Conjuration
|
Arcane, Utility
|
Create a temporary window.
|
Gate Pass Gazette
|
Deadweight
|
|
2nd
|
Transmutation
|
Movement, Transformation
|
Greatly increase the weight of an object.
|
Adventurer's Guide
|
Alter Self
|
|
2nd
|
Transmutation
|
Arcane, Movement, Shapechanging, Weaponry
|
Use magic to warp your body.
|
Adventurer's Guide
|
Levitate
|
|
2nd
|
Transmutation
|
Air, Arcane, Chaos, Movement
|
Cause one creature or object to float.
|
Adventurer's Guide
|
Misty Step
|
|
2nd
|
Conjuration
|
Arcane, Chaos, Movement, Teleportation
|
Teleport short distances in a puff of shimmering mist.
|
Adventurer's Guide
|
Mental Grip
|
|
2nd
|
Conjuration
|
Affliction
|
Conjure extensions of your own mental fortitude to keep your foes at bay.
|
Adventurer's Guide
|
Invisibility
|
|
2nd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Render a creature invisible so long as it does not attack or cast spells.
|
Adventurer's Guide
|
Gentle Repose
|
r
|
2nd
|
Necromancy
|
Arcane, Divine
|
Prevent a corpse from decaying or being raised as undead.
|
Adventurer's Guide
|
Enlarge/Reduce
|
|
2nd
|
Transmutation
|
Affliction, Arcane, Enhancement, Transformation
|
Increase or decrease a creature’s size.
|
Adventurer's Guide
|
Hold Person
|
|
2nd
|
Enchantment
|
Affliction, Arcane
|
Paralyze a humanoid.
|
Adventurer's Guide
|
Acid Arrow
|
|
2nd
|
Evocation
|
Acid, Arcane
|
Create a magical arrow that covers a creature or object in acid.
|
Adventurer's Guide
|
Mirror Image
|
|
2nd
|
Illusion
|
Arcane, Chaos, Obscurement
|
Transform an area of terrain with a convincing, immersive illusion.
|
Adventurer's Guide
|
Magic Mouth
|
r
|
2nd
|
Illusion
|
Arcane, Communication, Sound
|
Enchant an object to repeat a message in certain circumstances.
|
Adventurer's Guide
|