Quickdraw
|
2
|
2nd degree
|
Biting Zephyr
|
Reaction
|
Use your reaction to draw a weapon and make a ranged attack when initiative is rolled.
|
Adventurer's Guide
|
Trickshot
|
1
|
2nd degree
|
Biting Zephyr
|
Action
|
Perform an impressive trick with a ranged weapon attack.
|
Adventurer's Guide
|
Duelist's Sigil
|
1
|
2nd degree
|
Arcane Knight
|
Bonus Action (Stance)
|
Drawing a fingertip across your weapon, you briefly inscribe a glowing mark before you strike your opponent, which reminds them of your threat when they seek to engage others.
|
Gate Pass Gazette
|
Blazing Pursuit
|
2
|
2nd degree
|
Arcane Knight
|
Reaction
|
With fiery heat, you pursue a fleeing foe.
|
Gate Pass Gazette
|
Honourable Bout
|
3
|
2nd degree
|
Gallant Heart
|
Bonus Action
|
You lock eyes with a worthy foe and challenge them to an honest trade of blows
|
Gate Pass Gazette
|
Rearing Menace
|
3
|
2nd degree
|
Spirited Steed
|
Action
|
Frighten nearby foes from atop your mount.
|
Adventurer's Guide
|
Spur Mount
|
1
|
2nd degree
|
Spirited Steed
|
Reaction
|
Grant advantage to your mount’s ability checks and saving throws.
|
Adventurer's Guide
|
Trample
|
2
|
2nd degree
|
Spirited Steed
|
Bonus Action
|
Move and knock those in your path prone.
|
Adventurer's Guide
|
Back To Back
|
1
|
2nd degree
|
Sanguine Knot
|
Action
|
Both you and an adjacent ally gain +2 AC.
|
Adventurer's Guide
|
Double Tackle
|
3
|
2nd degree
|
Sanguine Knot
|
Action
|
You and an ally knock a creature prone.
|
Adventurer's Guide
|
Dual Grapple
|
2
|
2nd degree
|
Sanguine Knot
|
Bonus Action
|
You and an ally restrain a creature.
|
Adventurer's Guide
|
Practiced Roll
|
1
|
2nd degree
|
Razor’s Edge
|
Bonus Action
|
Move 20 feet without provoking opportunity attacks.
|
Adventurer's Guide
|
Twist the Blade
|
2
|
2nd degree
|
Razor’s Edge
|
Reaction
|
Use a reaction to turn a roll of 18 or more into a critical hit.
|
Adventurer's Guide
|
Use The Pain
|
1
|
2nd degree
|
Razor’s Edge
|
Reaction
|
Get a free attack against a foe who scores a critical hit against you.
|
Adventurer's Guide
|
Quickening
|
1
|
2nd degree
|
Arcane Knight
|
Reaction
|
As enemies draw near, you summon magic to enhance your response time.
|
Gate Pass Gazette
|
Off-Balancing Strikes
|
1
|
2nd degree
|
Mirror’s Glint
|
Bonus Action
|
Knock your target off-balance, reducing its Speed and agility.
|
Adventurer's Guide
|
Take Weapon
|
2
|
2nd degree
|
Mirror’s Glint
|
Reaction
|
Snatch your foe’s weapon away when they miss you.
|
Adventurer's Guide
|
Necrotic Grip
|
2
|
2nd degree
|
Eldritch Blackguard
|
Reaction
|
Your grip can wither flesh from bone.
|
Gate Pass Gazette
|
Green-Flame Strike
|
1
|
2nd degree
|
Eldritch Blackguard
|
Bonus Action
|
You draw your hand along your blade, limning it in hellish flame.
|
Gate Pass Gazette
|
Agile Feint
|
2
|
2nd degree
|
Mist and Shade
|
Bonus Action
|
Gain advantage against a nearby creature.
|
Adventurer's Guide
|
Force Hesitation
|
2
|
2nd degree
|
Mist and Shade
|
Action
|
Trick a creature into not attacking anyone but you.
|
Adventurer's Guide
|
Mugging Hit
|
1
|
2nd degree
|
Mist and Shade
|
Bonus Action
|
Make a Sleight of Hand check against a creature you have hit.
|
Adventurer's Guide
|
This is Yours
|
2
|
2nd degree
|
Comedic Jabs
|
Action
|
A gift in the mdist of combat unbalances your opponent
|
Gate Pass Gazette
|
Splash of Humor
|
2
|
2nd degree
|
Comedic Jabs
|
Action
|
Splash liquid onto a target
|
Gate Pass Gazette
|
Pratfall Pull
|
2
|
2nd degree
|
Comedic Jabs
|
Reaction
|
Quick footwork can make someone fall with you
|
Gate Pass Gazette
|
Parrying Counter
|
1
|
2nd degree
|
Rapid Current
|
Reaction
|
Increase your AC against one creature and gain a free attack if it misses you.
|
Adventurer's Guide
|
Rapid Drink
|
2
|
2nd degree
|
Rapid Current
|
Bonus Action
|
Quickly consume or administer a potion.
|
Adventurer's Guide
|
Rolling Strike
|
1
|
2nd degree
|
Rapid Current
|
Action
|
Move and make a melee attack.
|
Adventurer's Guide
|
Coordinated Trip
|
2
|
2nd degree
|
Beast Unity
|
Bonus Action
|
Working together, you are able to more easily topple creatures than either of you could alone.
|
Gate Pass Gazette
|
Goading Stance
|
2
|
2nd degree
|
Beast Unity
|
Bonus Action (Stance)
|
Like a cat that exposes its belly with murderous intent, your animal companion knows how to lure enemies into its claws.
|
Gate Pass Gazette
|