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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Sort ascending Degree Tradition Action Type Summary Source
Spell Shattering Strike 2 4th degree Tempered Iron Reaction Disrupt an enemy’s spellcasting and fray the magic to disorient them as well. Adventurer's Guide
Catch Your Breath 2 1st degree Adamant Mountain Bonus Action Pause to regain hit points. Adventurer's Guide
Cleaving Swing 2 1st degree Adamant Mountain Reaction Cleaving Swing Adventurer's Guide
Warning Cry 2 3rd degree Beast Unity Reaction You issue a warning to your animal companion, heightening its defenses. Gate Pass Gazette
Lean Into It 2 1st degree Adamant Mountain Action Knock your target prone when you hit with a melee attack. Adventurer's Guide
Warding Flourish 2 1st degree Arcane Knight Action With a mystical flourish of your weapon you create a shield of force around a nearby ally. Gate Pass Gazette
Shrug It Off 2 2nd degree Adamant Mountain Reaction Use your reaction to avoid being frightened, poisoned, or stunned. Adventurer's Guide
Quick Switch 2 3rd degree Beast Unity Reaction Your animal companion knows how to shuffle itself around the battlefield to better protect and position its allies—or put other creatures in a worse position. Gate Pass Gazette
Crushing Blow 2 3rd degree Adamant Mountain Action Paralyze your opponent with a heavy weapon. Adventurer's Guide
Trample 2 2nd degree Spirited Steed Bonus Action Move and knock those in your path prone. Adventurer's Guide
Sacrifice Mount 2 3rd degree Spirited Steed Reaction Make your mount the target of an attack. Adventurer's Guide
Ricochet 2 3rd degree Biting Zephyr Bonus Action Ignore your target’s cover with a ranged attack. Adventurer's Guide
Spirited Whistle 2 4th degree Spirited Steed Action As long as you can see your mount, with but a whistle it rushes to your side. Adventurer's Guide
Dive For Cover 2 4th degree Biting Zephyr Reaction Use your reaction to take cover behind a creature or object when a ranged attack misses you. Adventurer's Guide
Heartseeker 2 4th degree Biting Zephyr Action Aim for and exploit a foe’s weak spot with a dangerous shot. Adventurer's Guide
Mundane Missile Stance 2 4th degree Biting Zephyr Bonus Action (Stance) Give nearly any weapon the thrown property. Adventurer's Guide
Tidal Parry 2 5th degree Rapid Current Reaction Use a reaction when hit with an attack to possibly turn it into a miss. Adventurer's Guide
Rapid Strike 2 3rd degree Rapid Current Action Make an additional attack against a creature you have hit. Adventurer's Guide
Howl of Challenge 2 3rd degree Beast Unity Bonus Action The fierce cry of your animal companion draws enemies to battle. Gate Pass Gazette
Dual Grapple 2 2nd degree Sanguine Knot Bonus Action You and an ally restrain a creature. Adventurer's Guide
Follow-Up Topple 2 3rd degree Sanguine Knot Reaction Attack a creature an ally has attacked to knock it prone. Adventurer's Guide
Look At Me! 2 3rd degree Sanguine Knot Action Turn your weapon attacks into distractions that allow allies to move through the battlefield more freely. Adventurer's Guide
Doubletime 2 4th degree Sanguine Knot Action You and up to 3 allies can disengage and move their Speed. Adventurer's Guide
Exploit Footing 2 1st degree Razor’s Edge Reaction Trip a creature which misses you. Adventurer's Guide
Wild Strikes 2 2nd degree Beast Unity Bonus Action You encourage your animal companion to attack ferociously, eschewing accuracy. Gate Pass Gazette
Grasp of the Storm 2 1st degree Arcane Knight Action With a sharp gesture, you reach out toward a nearby foe, sending a hand made of lightning to violently draw them in. Gate Pass Gazette
Goading Stance 2 2nd degree Beast Unity Bonus Action (Stance) Like a cat that exposes its belly with murderous intent, your animal companion knows how to lure enemies into its claws. Gate Pass Gazette
Twist the Blade 2 2nd degree Razor’s Edge Reaction Use a reaction to turn a roll of 18 or more into a critical hit. Adventurer's Guide
Whirlwind Strike 2 3rd degree Rapid Current Bonus Action Attack all creatures adjacent to you. Adventurer's Guide
Drive Back 2 3rd degree Razor’s Edge Action Push your foe 10 feet on a hit. Adventurer's Guide

Pagination