Spell Shattering Strike
|
2
|
4th degree
|
Tempered Iron
|
Reaction
|
Disrupt an enemy’s spellcasting and fray the magic to disorient them as well.
|
Adventurer's Guide
|
Catch Your Breath
|
2
|
1st degree
|
Adamant Mountain
|
Bonus Action
|
Pause to regain hit points.
|
Adventurer's Guide
|
Cleaving Swing
|
2
|
1st degree
|
Adamant Mountain
|
Reaction
|
Cleaving Swing
|
Adventurer's Guide
|
Warning Cry
|
2
|
3rd degree
|
Beast Unity
|
Reaction
|
You issue a warning to your animal companion, heightening its defenses.
|
Gate Pass Gazette
|
Lean Into It
|
2
|
1st degree
|
Adamant Mountain
|
Action
|
Knock your target prone when you hit with a melee attack.
|
Adventurer's Guide
|
Warding Flourish
|
2
|
1st degree
|
Arcane Knight
|
Action
|
With a mystical flourish of your weapon you create a shield of force around a nearby ally.
|
Gate Pass Gazette
|
Shrug It Off
|
2
|
2nd degree
|
Adamant Mountain
|
Reaction
|
Use your reaction to avoid being frightened, poisoned, or stunned.
|
Adventurer's Guide
|
Quick Switch
|
2
|
3rd degree
|
Beast Unity
|
Reaction
|
Your animal companion knows how to shuffle itself around the battlefield to better protect and position its allies—or put other creatures in a worse position.
|
Gate Pass Gazette
|
Crushing Blow
|
2
|
3rd degree
|
Adamant Mountain
|
Action
|
Paralyze your opponent with a heavy weapon.
|
Adventurer's Guide
|
Trample
|
2
|
2nd degree
|
Spirited Steed
|
Bonus Action
|
Move and knock those in your path prone.
|
Adventurer's Guide
|
Sacrifice Mount
|
2
|
3rd degree
|
Spirited Steed
|
Reaction
|
Make your mount the target of an attack.
|
Adventurer's Guide
|
Ricochet
|
2
|
3rd degree
|
Biting Zephyr
|
Bonus Action
|
Ignore your target’s cover with a ranged attack.
|
Adventurer's Guide
|
Spirited Whistle
|
2
|
4th degree
|
Spirited Steed
|
Action
|
As long as you can see your mount, with but a whistle it rushes to your side.
|
Adventurer's Guide
|
Dive For Cover
|
2
|
4th degree
|
Biting Zephyr
|
Reaction
|
Use your reaction to take cover behind a creature or object when a ranged attack misses you.
|
Adventurer's Guide
|
Heartseeker
|
2
|
4th degree
|
Biting Zephyr
|
Action
|
Aim for and exploit a foe’s weak spot with a dangerous shot.
|
Adventurer's Guide
|
Mundane Missile Stance
|
2
|
4th degree
|
Biting Zephyr
|
Bonus Action (Stance)
|
Give nearly any weapon the thrown property.
|
Adventurer's Guide
|
Tidal Parry
|
2
|
5th degree
|
Rapid Current
|
Reaction
|
Use a reaction when hit with an attack to possibly turn it into a miss.
|
Adventurer's Guide
|
Rapid Strike
|
2
|
3rd degree
|
Rapid Current
|
Action
|
Make an additional attack against a creature you have hit.
|
Adventurer's Guide
|
Howl of Challenge
|
2
|
3rd degree
|
Beast Unity
|
Bonus Action
|
The fierce cry of your animal companion draws enemies to battle.
|
Gate Pass Gazette
|
Dual Grapple
|
2
|
2nd degree
|
Sanguine Knot
|
Bonus Action
|
You and an ally restrain a creature.
|
Adventurer's Guide
|
Follow-Up Topple
|
2
|
3rd degree
|
Sanguine Knot
|
Reaction
|
Attack a creature an ally has attacked to knock it prone.
|
Adventurer's Guide
|
Look At Me!
|
2
|
3rd degree
|
Sanguine Knot
|
Action
|
Turn your weapon attacks into distractions that allow allies to move through the battlefield more freely.
|
Adventurer's Guide
|
Doubletime
|
2
|
4th degree
|
Sanguine Knot
|
Action
|
You and up to 3 allies can disengage and move their Speed.
|
Adventurer's Guide
|
Exploit Footing
|
2
|
1st degree
|
Razor’s Edge
|
Reaction
|
Trip a creature which misses you.
|
Adventurer's Guide
|
Wild Strikes
|
2
|
2nd degree
|
Beast Unity
|
Bonus Action
|
You encourage your animal companion to attack ferociously, eschewing accuracy.
|
Gate Pass Gazette
|
Grasp of the Storm
|
2
|
1st degree
|
Arcane Knight
|
Action
|
With a sharp gesture, you reach out toward a nearby foe, sending a hand made of lightning to violently draw them in.
|
Gate Pass Gazette
|
Goading Stance
|
2
|
2nd degree
|
Beast Unity
|
Bonus Action (Stance)
|
Like a cat that exposes its belly with murderous intent, your animal companion knows how to lure enemies into its claws.
|
Gate Pass Gazette
|
Twist the Blade
|
2
|
2nd degree
|
Razor’s Edge
|
Reaction
|
Use a reaction to turn a roll of 18 or more into a critical hit.
|
Adventurer's Guide
|
Whirlwind Strike
|
2
|
3rd degree
|
Rapid Current
|
Bonus Action
|
Attack all creatures adjacent to you.
|
Adventurer's Guide
|
Drive Back
|
2
|
3rd degree
|
Razor’s Edge
|
Action
|
Push your foe 10 feet on a hit.
|
Adventurer's Guide
|