Skip to main content
Main navigation
Sources
Rulebooks
Adventurer's Guide
Trials & Treasures
Dungeon Delver's Guide
Voidrunner's Codex
Monsters
Monstrous Menagerie
Mythological Figures & Maleficent Monsters
Adventures
Adventures in ZEITGEIST
To Save A Kingdom
Planestrider's Journal
Adventures
Gate Pass Gazette
Other Content
Characters
Adventuring Classes
Archetypes
Backgrounds
Cultures
Destinies
Feats
Heritages
Heritage Gifts
Skills
Rules
Combat Maneuvers
Adamant Mountain
Arcane Knight
Beast Unity
Biting Zephyr
Eldritch Blackguard
Gallant Heart
Mirror's Glint
Mist & Shade
Rapid Current
Razor's Edge
Sanguine Knot
Spirited Steed
Tempered Iron
Tooth & Claw
Unending Wheel
____________
Basic Maneuvers
Spells
Artificer
Bard
Cleric
Druid
Herald
Sorcerer
Warlock
Wizard
Magic Items
Armor
Artifact
Potion
Ring
Rod
Scroll
Staff
Wand
Weapons
Wondrous Item
Other
Monsters
Aberration
Beast
Celestial
Construct
Dragon
Elemental
Fey
Fiend
Giant
Humanoid
Monstrosity
Ooze
Plant
Undead
Templates
Exploration Challenges
Circumstance
Constructed
Creatures
Supernatural
Terrain
Traps
Urban
Weather
Psionic Powers
Clairsentience
Dynakinetic
General
Kinesthetic
Telekinetic
Telepathic
Translocation
Useful Pages
Guides
Character Creation Walkthrough
Journey Best Practices
Reference
Ability Check DCs
Conditions
Starting Gear Past 1st Level
Treasure Tables
The Environment
Equipment List
The Core Rule
Designing Encounters
Designing Monsters
Named Monsters In A5E Rulebooks
Third Party Products
Tools
Builders
Encounter Builder
Monster Builder
Object Statistics
Stronghold Builder
Dungeon Builder
Generators
Random Book Titles
Random Boons & Discoveries
Random NPCs
Random Social Encounter
Random Travel Scenery
Random Treasure Generator
Voidrunner
Starship Builder
FTL Calculator (Intergalactic)
FTL Calculator (Interstellar)
Blog
Community
Forum
Facebook Group
Chat/Discord
Breadcrumb
Home
Rules
Adventurer's Guide
Combat Maneuvers
Combat Maneuvers Menu
Combat Maneuvers
Exertion Points
None
1
2
3
4
5
6
1-3
Action Type
Action
Bonus Action
Bonus Action (Stance)
Reaction
Other
Degree
Basic maneuver
1st degree
2nd degree
3rd degree
4th degree
5th degree
Tradition
Ace Starfighter
Adamant Mountain
Arcane Knight
Beast Unity
Biting Zephyr
Blazing Starglaive
Comedic Jabs
Dueling Maneuvers
Eldritch Blackguard
Gallant Heart
Mindful Body
Mirror’s Glint
Mist and Shade
None
Rapid Current
Razor’s Edge
Sanguine Knot
Spirited Steed
Tempered Iron
Tooth and Claw
Unending Wheel
Unerring Hawk
Source
Adventurer's Guide
Adventures in ZEITGEIST
Dungeon Delver's Guide
Escape from Death Planet
Gate Pass Gazette
Memories of Holdenshire
Monstrous Menagerie
Monstrous Menagerie II
Mythological Figures & Maleficent Monsters
Planestrider's Journal
Star Captain's Manual
To Save A Kingdom
Trials & Treasures
Voidrunner's Codex
Other
Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name
Name
Points
Degree
Tradition
Action Type
Summary
Source
Socialite Stance
1
1st degree
Gallant Heart
Bonus Action (Stance)
With dignified mien and impeccable politesse, you carry yourself with a sense of grandeur.
Gate Pass Gazette
Speed Over Strength
1
1st degree
Rapid Current
Reaction
Make a quick attack against a large foe or a foe which attacks you with a heavy weapon.
Adventurer's Guide
Springing Stance
1
1st degree
Tooth and Claw
Bonus Action (Stance)
Increase your jump distances.
Adventurer's Guide
Striding Swings
1
1st degree
Tempered Iron
Action
Move up to 15 feet though hostile spaces.
Adventurer's Guide
Stylish Tumble
2
1st degree
Gallant Heart
Bonus Action
You dive past your enemy with such grace that they are left gawking.
Gate Pass Gazette
Swift Stance
1
1st degree
Rapid Current
Bonus Action (Stance)
Increase your Speed by 5 feet.
Adventurer's Guide
Throwing Stance
1
1st degree
Unending Wheel
Bonus Action (Stance)
Give your weapon the rebounding and thrown properties.
Adventurer's Guide
Trusting Stance
1
1st degree
Blazing Starglaive
Bonus Action (Stance)
Turn attack rolls of 9 or less into rolls of 10.
Voidrunner's Codex
Victory Pose
1
1st degree
Unending Wheel
Reaction
Grant allies advantage on death saving throws when you score a critical hit.
Adventurer's Guide
Vigilant Stance
1
1st degree
Beast Unity
Bonus Action (Stance)
Your companion has learned to prioritize defense over offense.
Gate Pass Gazette
Warding Flourish
2
1st degree
Arcane Knight
Action
With a mystical flourish of your weapon you create a shield of force around a nearby ally.
Gate Pass Gazette
Warning Strike
1
1st degree
Mirror’s Glint
Reaction
Stop a creature from moving away from you.
Adventurer's Guide
Wary Stance
1
1st degree
Mirror’s Glint
Bonus Action (Stance)
Gain an expertise die on Insight checks and increase your passive Insight score.
Adventurer's Guide
Wounding Strike
2
1st degree
Unending Wheel
Bonus Action
Cause ongoing damage to your target.
Adventurer's Guide
Zealous Stance
1
1st degree
Tempered Iron
Bonus Action (Stance)
Gain expertise dice on attacks in exchange for granting expertise dice to your foes.
Adventurer's Guide
Pagination
Previous page
‹‹