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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary Source
Ricochet 2 3rd degree Biting Zephyr Bonus Action Ignore your target’s cover with a ranged attack. Adventurer's Guide
Ride Enemy 2 1st degree Tooth and Claw Reaction Jump onto a larger creature. Adventurer's Guide
Riding Leap 1 1st degree Spirited Steed Bonus Action Increase the size of your mount’s jump. Adventurer's Guide
Rolling Strike 1 2nd degree Rapid Current Action Move and make a melee attack. Adventurer's Guide
Sacrifice Mount 2 3rd degree Spirited Steed Reaction Make your mount the target of an attack. Adventurer's Guide
Saddled Blows 3 3rd degree Spirited Steed Action On a hit, make your target confused, prone, or slowed. Adventurer's Guide
Sharpened Awareness 3 4th degree Razor’s Edge Reaction Use a reaction when attacked to evade by relying on your Perception, gaining an edge on your attacker with a successful dodge. Adventurer's Guide
Shield Wall 1 1st degree Sanguine Knot Bonus Action Adjacent allies with shields gain +2 AC. Adventurer's Guide
Shoulder Check 1 1st degree Sanguine Knot Reaction Shove a creature 10 feet when it attacks an ally. Adventurer's Guide
Shove None Basic maneuver None Action Push a creature away. Adventurer's Guide
Shrug It Off 2 2nd degree Adamant Mountain Reaction Use your reaction to avoid being frightened, poisoned, or stunned. Adventurer's Guide
Speed Over Strength 1 1st degree Rapid Current Reaction Make a quick attack against a large foe or a foe which attacks you with a heavy weapon. Adventurer's Guide
Spell Shattering Strike 2 4th degree Tempered Iron Reaction Disrupt an enemy’s spellcasting and fray the magic to disorient them as well. Adventurer's Guide
Spinning Parry 2 4th degree Mist and Shade Reaction Use a reaction to evade an opponent’s attack and swap places with your attacker, stunning them. Adventurer's Guide
Spirited Whistle 2 4th degree Spirited Steed Action As long as you can see your mount, with but a whistle it rushes to your side. Adventurer's Guide
Springing Stance 1 1st degree Tooth and Claw Bonus Action (Stance) Increase your jump distances. Adventurer's Guide
Spur Mount 1 2nd degree Spirited Steed Reaction Grant advantage to your mount’s ability checks and saving throws. Adventurer's Guide
Stand Tall Stance 1 4th degree Adamant Mountain Bonus Action (Stance) Be bigger than you really are. Adventurer's Guide
Steal Momentum 2 4th degree Mist and Shade Reaction Make a quick strike against a foe that moves within your reach and arrest their movement. Adventurer's Guide
Steely Steed Stance 3 4th degree Spirited Steed Bonus Action (Stance) Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt. Adventurer's Guide
Striding Swings 1 1st degree Tempered Iron Action Move up to 15 feet though hostile spaces. Adventurer's Guide
Strike the Cracks Stance 2 4th degree Mirror’s Glint Bonus Action (Stance) Focus on weak spots to deal more critical hits that inflict more damage. Adventurer's Guide
Stunning Assault 3 2nd degree Tempered Iron Action Stun your target with a successful attack. Adventurer's Guide
Swift Stance 1 1st degree Rapid Current Bonus Action (Stance) Increase your Speed by 5 feet. Adventurer's Guide
Take Weapon 2 2nd degree Mirror’s Glint Reaction Snatch your foe’s weapon away when they miss you. Adventurer's Guide
Throwing Stance 1 1st degree Unending Wheel Bonus Action (Stance) Give your weapon the rebounding and thrown properties. Adventurer's Guide
Tidal Parry 2 5th degree Rapid Current Reaction Use a reaction when hit with an attack to possibly turn it into a miss. Adventurer's Guide
Trample 2 2nd degree Spirited Steed Bonus Action Move and knock those in your path prone. Adventurer's Guide
Trickshot 1 2nd degree Biting Zephyr Action Perform an impressive trick with a ranged weapon attack. Adventurer's Guide
Tsunami Dash 3 5th degree Rapid Current Action Flow past your enemies and deliver a strike against each of them. Adventurer's Guide