Rearing Menace
|
3
|
2nd degree
|
Spirited Steed
|
Action
|
Frighten nearby foes from atop your mount.
|
Adventurer's Guide
|
Saddled Blows
|
3
|
3rd degree
|
Spirited Steed
|
Action
|
On a hit, make your target confused, prone, or slowed.
|
Adventurer's Guide
|
Prodigious Leap
|
3
|
4th degree
|
Spirited Steed
|
Reaction
|
Use a reaction and spur your mount to jump impossible distances.
|
Adventurer's Guide
|
Steely Steed Stance
|
3
|
4th degree
|
Spirited Steed
|
Bonus Action (Stance)
|
Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt.
|
Adventurer's Guide
|
Reassuring Pat
|
3
|
5th degree
|
Spirited Steed
|
Reaction
|
Encourage your mount and restore some of its hit points.
|
Adventurer's Guide
|
Wheeling Charge
|
3
|
5th degree
|
Spirited Steed
|
Action
|
Caper about an enemy and rain down attacks from atop your mount, circling back with every strike.
|
Adventurer's Guide
|
Hear the Wind
|
3
|
5th degree
|
Biting Zephyr
|
Bonus Action
|
Concentrate on what you can hear to see what cannot be seen and deftly evade attacks.
|
Adventurer's Guide
|
Horizon Shot
|
3
|
5th degree
|
Biting Zephyr
|
Bonus Action
|
Use a ranged weapon to attack to shoot a creature from as far away as you can see.
|
Adventurer's Guide
|
Double Tackle
|
3
|
2nd degree
|
Sanguine Knot
|
Action
|
You and an ally knock a creature prone.
|
Adventurer's Guide
|
Hurl Ally
|
3
|
3rd degree
|
Sanguine Knot
|
Bonus Action
|
Throw a smaller ally at a creature within 20 feet.
|
Adventurer's Guide
|
Bodyguard
|
3
|
4th degree
|
Sanguine Knot
|
Reaction
|
Take a hit for an ally and reduce the damage it inflicts on you.
|
Adventurer's Guide
|
Brotherhood Stance
|
3
|
4th degree
|
Sanguine Knot
|
Bonus Action (Stance)
|
Take the Help action whenever you hit with a melee weapon attack.
|
Adventurer's Guide
|
Rallying Cry
|
3
|
5th degree
|
Sanguine Knot
|
Reaction
|
Use a reaction to inspire an ally to fight onward when they take a hit.
|
Adventurer's Guide
|
United We Stand
|
3
|
5th degree
|
Sanguine Knot
|
Action
|
Fall upon an enemy in concert with your allies and make their attacks more effective with every blow struck.
|
Adventurer's Guide
|
Sharpened Awareness
|
3
|
4th degree
|
Razor’s Edge
|
Reaction
|
Use a reaction when attacked to evade by relying on your Perception, gaining an edge on your attacker with a successful dodge.
|
Adventurer's Guide
|
Death Blow
|
3
|
5th degree
|
Razor’s Edge
|
Action
|
Make an attack that critically hits and possibly even incapacitates your opponent.
|
Adventurer's Guide
|
Heightened Concentration
|
3
|
5th degree
|
Razor’s Edge
|
Reaction
|
Use a reaction to retain concentration when you would otherwise lose it.
|
Adventurer's Guide
|
First Blood
|
3
|
4th degree
|
Rapid Current
|
Reaction
|
React to danger with unnatural swiftness.
|
Adventurer's Guide
|
Flowing Steps Stance
|
3
|
4th degree
|
Rapid Current
|
Bonus Action (Stance)
|
Ignore difficult terrain and be better able to resist being immobilized.
|
Adventurer's Guide
|
Whirlpool Strike
|
3
|
4th degree
|
Rapid Current
|
Action
|
Attack all creatures adjacent to you and deal extra damage.
|
Adventurer's Guide
|
Tsunami Dash
|
3
|
5th degree
|
Rapid Current
|
Action
|
Flow past your enemies and deliver a strike against each of them.
|
Adventurer's Guide
|
Attack in Tandem
|
3
|
4th degree
|
Beast Unity
|
Bonus Action (Stance)
|
You and your animal companion sync your focus and movements.
|
Gate Pass Gazette
|
Bring the Mighty Low
|
3
|
4th degree
|
Beast Unity
|
Reaction
|
With the right tactics it is possible even for small creatures to topple mighty foes.
|
Gate Pass Gazette
|
Fortifying Reassurance
|
3
|
5th degree
|
Beast Unity
|
Reaction
|
Your animal companion takes heart from your reassuring words.
|
Gate Pass Gazette
|
Strike from Below
|
3
|
5th degree
|
Beast Unity
|
Bonus Action
|
Flying creatures once posed a distinct threat to grounded creatures—until now
|
Gate Pass Gazette
|
Groundshatter
|
3
|
3rd degree
|
Arcane Knight
|
Action
|
With a mighty swing, you strike the ground and unleash a powerful burst of energy.
|
Gate Pass Gazette
|
Grasping Gauntlet
|
3
|
4th degree
|
Arcane Knight
|
Action
|
Balling your hand into a fist, you speak a word of power and conjure a large, translucent gauntlet that seizes up your enemy.
|
Gate Pass Gazette
|
Stormrider
|
3
|
5th degree
|
Arcane Knight
|
Action
|
Calling the power of the storm to your weapon, you fling yourself across the battlefield and drag lightning from the sky onto your foes.
|
Gate Pass Gazette
|
Living Shadow
|
3
|
2nd degree
|
Eldritch Blackguard
|
Bonus Action
|
Severing yourself from your own shadow, you place it at your opponent’s back!
|
Gate Pass Gazette
|
Fell Spines
|
3
|
3rd degree
|
Eldritch Blackguard
|
Action
|
Flesh and bone obey your command and form spines along your forearm.
|
Gate Pass Gazette
|