Dangerous Signature
|
1
|
1st degree
|
Unending Wheel
|
Reaction
|
Cut a symbol into your target in order to frighten it.
|
Adventurer's Guide
|
Throwing Stance
|
1
|
1st degree
|
Unending Wheel
|
Bonus Action (Stance)
|
Give your weapon the rebounding and thrown properties.
|
Adventurer's Guide
|
Victory Pose
|
1
|
1st degree
|
Unending Wheel
|
Reaction
|
Grant allies advantage on death saving throws when you score a critical hit.
|
Adventurer's Guide
|
Wounding Strike
|
2
|
1st degree
|
Unending Wheel
|
Bonus Action
|
Cause ongoing damage to your target.
|
Adventurer's Guide
|
Deflect Strike
|
1
|
2nd degree
|
Unending Wheel
|
Reaction
|
Reduce damage from an attack.
|
Adventurer's Guide
|
Instant Strike
|
3
|
2nd degree
|
Unending Wheel
|
Bonus Action
|
Quickly draw a melee weapon and attack a creature.
|
Adventurer's Guide
|
Preternatural Strikes
|
1
|
2nd degree
|
Unending Wheel
|
Action
|
Strike targets who normally require magic.
|
Adventurer's Guide
|
Disarming Assault
|
1
|
3rd degree
|
Unending Wheel
|
Action
|
Knock your enemy’s weapon or shield from their grasp.
|
Adventurer's Guide
|
Expert Sidestep
|
2
|
3rd degree
|
Unending Wheel
|
Reaction
|
Gain an AC bonus when you are hit.
|
Adventurer's Guide
|
Unsettling Injury
|
3
|
3rd degree
|
Unending Wheel
|
Action
|
Make your target unable to cast spells or use combat maneuvers.
|
Adventurer's Guide
|
Any Weapon Stance
|
1
|
4th degree
|
Unending Wheel
|
Bonus Action (Stance)
|
Focusing on your in depth training with certain weaponry gives you proficiency with all weapons.
|
Adventurer's Guide
|
Mistaken Opportunity
|
2
|
4th degree
|
Unending Wheel
|
Reaction
|
Use a reaction to turn a strike that misses into an attack against a different opponent.
|
Adventurer's Guide
|
Wind Strike
|
3
|
4th degree
|
Unending Wheel
|
Action
|
Make a strike so superb that the wake it cuts through the air damages an enemy beyond your reach.
|
Adventurer's Guide
|
Heart of the Sword
|
3
|
5th degree
|
Unending Wheel
|
Bonus Action
|
Focusing on your training with a weapon, you make your attacks more devastating and ignore an enemy’s defenses.
|
Adventurer's Guide
|
Perfect Assault
|
3
|
5th degree
|
Unending Wheel
|
Action
|
Exhaust your exertion pool to transform all of your attacks into combat maneuvers.
|
Adventurer's Guide
|
Disarm
|
None
|
Basic maneuver
|
None
|
Action
|
Knock your target's weapon from their grasp.
|
Adventurer's Guide
|
Grab On
|
None
|
Basic maneuver
|
None
|
Action
|
Jump onto a creature's back.
|
Adventurer's Guide
|
Grapple
|
None
|
Basic maneuver
|
None
|
Action
|
Grab or wrestle a creature.
|
Adventurer's Guide
|
Knockdown
|
None
|
Basic maneuver
|
None
|
Action
|
Trip or push a creature down.
|
Adventurer's Guide
|
Overrun
|
None
|
Basic maneuver
|
None
|
Action
|
Force your way through a hostile creature's space.
|
Adventurer's Guide
|
Shove
|
None
|
Basic maneuver
|
None
|
Action
|
Push a creature away.
|
Adventurer's Guide
|
Bounding Charge
|
1
|
1st degree
|
Beast Unity
|
Action
|
Your animal companion springs forward and strikes with bestial fury.
|
Gate Pass Gazette
|
Fetch!
|
1
|
1st degree
|
Beast Unity
|
Bonus Action
|
Your animal companion is well-trained in the most basic of commands: fetch. It’s also proficient in fetching more than just sticks…
|
Gate Pass Gazette
|
Get Back!
|
2
|
1st degree
|
Beast Unity
|
Reaction
|
Your beloved companion won’t die today—not if you can help it.
|
Gate Pass Gazette
|
Vigilant Stance
|
1
|
1st degree
|
Beast Unity
|
Bonus Action (Stance)
|
Your companion has learned to prioritize defense over offense.
|
Gate Pass Gazette
|
Coordinated Trip
|
2
|
2nd degree
|
Beast Unity
|
Bonus Action
|
Working together, you are able to more easily topple creatures than either of you could alone.
|
Gate Pass Gazette
|
Goading Stance
|
2
|
2nd degree
|
Beast Unity
|
Bonus Action (Stance)
|
Like a cat that exposes its belly with murderous intent, your animal companion knows how to lure enemies into its claws.
|
Gate Pass Gazette
|
Wild Strikes
|
2
|
2nd degree
|
Beast Unity
|
Bonus Action
|
You encourage your animal companion to attack ferociously, eschewing accuracy.
|
Gate Pass Gazette
|
Howl of Challenge
|
2
|
3rd degree
|
Beast Unity
|
Bonus Action
|
The fierce cry of your animal companion draws enemies to battle.
|
Gate Pass Gazette
|
Quick Switch
|
2
|
3rd degree
|
Beast Unity
|
Reaction
|
Your animal companion knows how to shuffle itself around the battlefield to better protect and position its allies—or put other creatures in a worse position.
|
Gate Pass Gazette
|