Name | Ritual | Level Sort descending | Classical Spell School | Spell Schools | Summary | Source |
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Enthrall | 2nd | Enchantment | Compulsion | Monopolize a creature’s attention. | Adventurer's Guide | |
Magic Mouth |
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2nd | Illusion | Arcane, Communication, Sound | Enchant an object to repeat a message in certain circumstances. | Adventurer's Guide |
Knock | 2nd | Transmutation | Utility | Open a locked object. | Adventurer's Guide | |
Shattering Barrage | 2nd | Evocation | Air, Terrain | Hurl orbs of jagged broken glass at up to 3 creatures. | Adventurer's Guide | |
Silence |
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2nd | Illusion | Arcane, Divine, Negation, Senses | Create a bubble of magical silence. | Adventurer's Guide |
Suggestion | 2nd | Enchantment | Arcane, Compulsion | Magically influence a creature, compelling it to follow a simple suggestion. | Adventurer's Guide | |
Detect Thoughts | 2nd | Divination | Arcane, Senses, Telepathy | Read the minds of nearby thinking creatures. | Adventurer's Guide | |
Locate Animals or Plants |
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2nd | Divination | Arcane, Beasts, Knowledge, Nature, Plants, Utility | Gain knowledge about the location of flora and fauna. | Adventurer's Guide |
Locate Object | 2nd | Divination | Arcane, Knowledge, Utility | Know the whereabouts of a specific, nearby object. | Adventurer's Guide | |
Enhance Ability | 2nd | Transmutation | Enhancement | Increase the effectiveness of one ability score for a creature. | Adventurer's Guide | |
Heat Metal | 2nd | Transmutation | Affliction, Fire, Nature | Make a metallic object too hot to touch. | Adventurer's Guide | |
Hold Person | 2nd | Enchantment | Affliction, Arcane | Paralyze a humanoid. | Adventurer's Guide | |
Invisibility | 2nd | Illusion | Arcane, Obscurement, Shadow | Render a creature invisible so long as it does not attack or cast spells. | Adventurer's Guide | |
Lesser Restoration | 2nd | Abjuration | Divine, Good, Healing | Remove one affliction from a creature. | Adventurer's Guide | |
See Invisibility | 2nd | Divination | Arcane, Enhancement, Senses | See invisible creatures and objects. | Adventurer's Guide | |
Shatter | 2nd | Evocation | Arcane, Sound, Thunder | Create a painful ringing sound that damages all creatures and objects in an area. | Adventurer's Guide | |
Instant Window | 2nd | Conjuration | Arcane, Utility | Create a temporary window. | Gate Pass Gazette | |
Magic Map | 2nd | Divination | Arcane, Knowledge, Nature | Create a map showing the route you’ve traveled. | Dungeon Delver's Guide | |
Abstraction | 2nd | Transmutation | Affliction, Prismatic, Transformation | Hamper a creature’s reactions by transforming it into a simplistic version of itself. | Gate Pass Gazette | |
Pigment Cloud | 2nd | Evocation | Arcane, Obscurement, Prismatic | Create a cloud of colorful pigment, causing affected creatures to leave a trail. | Gate Pass Gazette | |
Chromatic Beam | 2nd | Evocation | Arcane, Prismatic | Refract light through a gemstone to produce a ray of the chosen energy type. | Gate Pass Gazette | |
Reckless March | 2nd | Transmutation | Enhancement, Movement | Suppress the effects of exhaustion at the cost of suffering more later. | Gate Pass Gazette | |
Transmute Exhaustion | 2nd | Transmutation | Affliction, Divine, Healing | Turn a target’s levels of fatigue into strife or vice-versa. | Gate Pass Gazette | |
Transfer Exhaustion | 2nd | Transmutation | Affliction, Divine, Healing | Transfer levels of fatigue or strife from a creature to yourself. | Gate Pass Gazette | |
Tongues | 3rd | Divination | Arcane, Communication, Divine | Understand any heard language and be understood by others you speak to. | Adventurer's Guide | |
Battlecry Ballad | 3rd | Abjuration | Enhancement, Sound | Transform your bardic inspiration into a rallying cry that enhances the attacks of your allies. | Adventurer's Guide | |
Aspect of the Moon | 3rd | Transmutation | Enhancement, Nature, Transformation, Unarmed, Weaponry | Adopt a number of traits similar to a werewolf. | Adventurer's Guide | |
Bestow Curse | 3rd | Necromancy | Affliction, Arcane, Divine, Necrotic | Lay a curse upon a creature, giving it potentially long-lasting penalties. | Adventurer's Guide | |
Fear | 3rd | Illusion | Arcane, Fear | Frighten creatures in a cone-shaped area. | Adventurer's Guide | |
Hypnotic Pattern | 3rd | Illusion | Arcane, Prismatic | Create a beguiling pattern in the air that charms and incapacitates its viewers. | Adventurer's Guide | |
Nondetection | 3rd | Abjuration | Arcane, Negation, Obscurement, Scrying, Utility | Hide a person, place, or thing from divination magic for 8 hours. | Adventurer's Guide | |
Sending | 3rd | Evocation | Arcane, Communication, Divine | Send a short message to another creature, no matter their location. | Adventurer's Guide | |
Speak with Plants | 3rd | Transmutation | Communication, Nature, Plants, Utility | Awaken nearby plants, bestowing intelligence and animation. | Adventurer's Guide | |
Stinking Cloud | 3rd | Conjuration | Arcane, Poison | Make a thick, noxious cloud that leaves foes retching and unable to act. | Adventurer's Guide | |
Speak with Dead | 3rd | Necromancy | Communication, Divine, Knowledge, Utility | Call forth memories from a corpse, compelling it to answer questions. | Adventurer's Guide | |
Plant Growth | 3rd | Transmutation | Nature, Plants, Terrain | Use magic to increase the yield of plants or create difficult terrain. | Adventurer's Guide | |
Clairvoyance | 3rd | Divination | Arcane, Divine, Scrying | Create a sensor at a distance, allowing you to see or hear through it. | Adventurer's Guide | |
Dispel Magic | 3rd | Abjuration | Arcane, Negation, Protection, Utility | End ongoing magical effects. | Adventurer's Guide | |
Glyph of Warding | 3rd | Abjuration | Utility | Create a magical trap, storing a spell or burst of harmful energy within a rune. | Adventurer's Guide | |
Map Marker | 3rd | Divination | Knowledge, Utility | Accurately mark your current position on a map depicting your location. | Gate Pass Gazette | |
Invisible Object |
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3rd | Illusion | Arcane, Obscurement, Shadow | Turn an object invisible. | Dungeon Delver's Guide |
Tiny Hut |
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3rd | Evocation | Arcane, Force, Protection, Utility | Create an immobile dome of protective force that shelters the party. | Adventurer's Guide |
Inner Solace | 3rd | Transmutation | Enhancement | Target gains 1d8 temporary hit points for each level of exhaustion and strife it suffers. | Gate Pass Gazette | |
Sufferer's Pact | 3rd | Evocation | Divine, Force, Healing | Deal force damage to a creature in order to grant it temporary hit points. | Gate Pass Gazette | |
Charm Monster | 4th | Enchantment | Arcane, Compulsion | Make a creature view you as a trusted friend. | Adventurer's Guide | |
Confusion | 4th | Enchantment | Affliction, Chaos, Compulsion | Strike confusion into the minds of your enemies, making them act randomly. | Adventurer's Guide | |
Hallucinatory Terrain | 4th | Illusion | Obscurement, Terrain | Cloak natural terrain in an illusion that transforms it. | Adventurer's Guide | |
Tearful Sonnet | 4th | Enchantment | Compulsion, Psychic, Sound | Quietly play a tragic tune that fills those around you with magical sorrow. | Adventurer's Guide | |
Accelerando | 4th | Transmutation | Enhancement, Movement, Sound, Time | Play a jaunty tune that instills swiftness into up to 6 creatures. | Adventurer's Guide | |
Dimension Door | 4th | Conjuration | Arcane, Teleportation | Teleport yourself and one willing creature great distances. | Adventurer's Guide |