Achilles
Achilles
Aladdin
Aladdin
Allan Quatermain
Allan Quatermain
Anne Bonny
Anne Bonny
Antaeus
Antaeus
Anzû
Anzû
Arachne
Arachne
Arthur Pendragon
Arthur Pendragon
Asi
Asi
Atalanta
Atalanta
Baba Yaga
Baba Yaga
Babe The Blue Ox
Babe The Blue Ox
Balor
Balor
Beowulf
Beowulf
Billy the Kid
Billy the Kid
Black Shuck
Black Shuck
Blackbeard
Blackbeard
Blas de Lezo y Olevarrietta, Admiral
Blas de Lezo y Olevarrietta, Admiral
Boudica, Queen
Boudica, Queen
Brünnhilde
Brünnhilde
Caliban
Caliban
Cauldron of Dymwch
Cauldron of Dymwch
Cerberus
Cerberus
Chessboard of Gwenddoleu Ap Ceido
Chessboard of Gwenddoleu Ap Ceido
Ching Shih/Zheng Shi
Ching Shih/Zheng Shi
Chupacabra
Chupacabra
Circe
Circe
Cleopatra
Cleopatra
Coat of Padarn Beisrudd
Coat of Padarn Beisrudd
Confucius
Confucius
Crock and Dish of Rhygenydd Ysgolhaig
Crock and Dish of Rhygenydd Ysgolhaig
Cthulhu
Cthulhu
Cù-Sìth
Cù-Sìth
Daedalus
Daedalus
David
David
Doctor John Watson
Doctor John Watson
Don Quixote
Don Quixote
Dorian Gray
Dorian Gray
Douban
Douban
Dr. Jekyll
Dr. Jekyll
Dracula
Dracula
Droṇa
Droṇa
Easter Bunny
Easter Bunny
Elizabeth Báthory
Elizabeth Báthory
Enkidu
Enkidu
Fafnir
Fafnir
Fenrir
Fenrir
Frankenstein’s Monster
Frankenstein’s Monster
Genghis Khan
Genghis Khan
George Washington
George Washington
Gilgamesh
Gilgamesh
Golden Chain Shirt
Golden Chain Shirt
Grace O'Malley
Grace O'Malley
Grendel
Grendel
Grootslang
Grootslang
Hair Fuses
Hair Fuses
Hamper of Gwyddno Garanhir & Knife of Llawfrodedd the Horseman
Hamper of Gwyddno Garanhir & Knife of Llawfrodedd the Horseman
Handy Halter
Handy Halter
Harald Hardrada
Harald Hardrada
Harry Houdini
Harry Houdini
Hayreddin Barbarossa
Hayreddin Barbarossa
Headless Horseman
Headless Horseman
Hercules
Hercules
Hippolyta
Hippolyta
Hua Mulan
Hua Mulan
Imhotep
Imhotep
Invisible Man
Invisible Man
Járngreipr
Járngreipr
Jersey Devil
Jersey Devil
Joan of Arc
Joan of Arc
John Henry
John Henry
Julie D'Aubigny (La Maupin)
Julie D'Aubigny (La Maupin)
Khutulun
Khutulun
Lævateinn
Lævateinn
Lancelot du Lac
Lancelot du Lac
Life-Catching Portrait
Life-Catching Portrait
Loch Ness Monster
Loch Ness Monster
Loki
Loki
Lucifer
Lucifer
Mary Read
Mary Read
Māui
Māui
Megingjörð
Megingjörð
Merlin Ambrosius
Merlin Ambrosius
Miyamoto Musashi
Miyamoto Musashi
Mjölnir
Mjölnir
Morgan le Fay
Morgan le Fay
Mothman
Mothman
Mr. Hyde
Mr. Hyde
Musō Gonnosuke
Musō Gonnosuke
Nautilus
Nautilus
Nemo, Captain
Nemo, Captain
Nikola Tesla
Nikola Tesla
Odysseus
Odysseus
Paul Bunyan
Paul Bunyan
Penthesilea
Penthesilea
Perseus
Perseus
Peter Pan
Peter Pan
Phoenix-Feather Cap
Phoenix-Feather Cap
Prospero
Prospero
Rasputin
Rasputin
Robin Hood
Robin Hood
Ruyi Jingu Bang
Ruyi Jingu Bang
Saint George
Saint George
Saladin
Saladin
Sancho Panza
Sancho Panza
Santa Claus
Santa Claus
Sherlock Holmes
Sherlock Holmes
Sinbad
Sinbad
Somnambulatory Brew
Somnambulatory Brew
Spinal Whip
Spinal Whip
Sun Wukong
Sun Wukong
Talos
Talos
Tamar The Great
Tamar The Great
Tarzan
Tarzan
Thor Odinson
Thor Odinson
Titania
Titania
Tomoe Gozen
Tomoe Gozen
Transforming Wand
Transforming Wand
Warlord Tactics
Warlord Tactics
Warlords throughout this book have the Tactical Focal Point feature. This allows them to apply Warlord Tactics to a designated area on the battlefield. The available benefits are
listed in a warlord's statistics; the details of those Tactics are found below.
Area Clear
When an ally inside the warlord’s tactical focal point hits a creature with an attack, the ally can move that creature 5 feet.
Cover the Flank
As many as three target creatures of the warlord’s choice can use a reaction to move up to their speed when an enemy that the warlord can see enters the tactical focal point, so long as that movement does not end in the tactical focal point. If a target creature is ending their movement adjacent to the enemy that triggered this feature, they do not have to use their reaction.
Lock Phalanx
Until the start of the warlord’s next turn, any allies that are within the tactical focal point and using a shield grant their shield bonus to the AC of other allied creatures they are
adjacent to. A creature can only benefit from one shield bonus.
Phalanx Sidestep
An ally inside of the warlord’s tactical focal point doesn’t provoke opportunity attacks as long as they move from a square adjacent to an ally and into another square adjacent to an ally. In addition, the warlord and their allies can end their movement in a space occupied by an ally. The ally immediately moves 5 feet away from the direction they came in and must end movement inside of the tactical focal point.
Run Away!
When an ally inside of the warlord’s focal point is forced to make a Dexterity saving throw , they move up to their speed by using their reaction and are no longer subjected to the triggering effect if their movement takes them outside of the area or range.
TACTICAL MANEUVERS
Warlords have some special actions called Tactical Maneuvers. The specific Maneuvers available to a Warlord are listed in the Actions section of their statistics; the details of those Maneuvers are found below.
Confounding Maneuvering
Enemy creatures that are inside of the warlord’s tactical focal point make an Intelligence saving throw against the warlord’s tactical DC or can’t leave that area until the end of the warlord’s next turn. In addition, the warlord can take the Attack action.
Coordinated Blows
The warlord takes the Attack action and uses deft commands to coordinate his companions to attack enemies and set them off-guard, knocking them down. Until the end of the warlord’s turn, enemies inside of the tactical focal point make a Strength saving throw against the warlord’s tactical DC whenever they are hit by an attack or they are knocked prone .
Fearsome Display
The warlord and their allies unleash their intimidating battle rage, forcing creatures within 60 feet that are not their allies to make Wisdom saving throws against the warlord’s tactical DC. A creature that fails its save is frightened of the warlord’s tactical focal point. At the end of each of its turns, a frightened creature repeats the saving throw, ending the effect on itself on a success. In addition, the warlord can take the Attack action.
Feinting Attack
The warlord takes the Attack action, and if they use a melee weapon attack to hit a creature on their turn, it makes a Wisdom saving throw against the warlord’s tactical DC. On a failure, the warlord and their allies are invisible to it until the end of the warlord’s next turn.
Group Assault
The warlord takes the Attack action and chooses a creature they can see within the tactical focal point. The creature makes a Constitution saving throw against the warlord’s tactical DC at the start of the warlord’s next turn provided that the warlord or an ally hits it with an attack after this feature is activated. The creature has disadvantage on the saving throw if it has been hit by 3 or more attacks this turn. On a failure, it is stunned until the end of the warlord’s next turn.
Move to Flank
The warlord takes the Attack action and calls out to as many as 2 allies that can see or hear them. These allies can use their reactions to move up to their speed. A creature makes a Strength saving throw against the warlord’s tactical DC if it is adjacent to these allies or the warlord and one of these allies at the end of their movement. On a failure, it is restrained until the end of the warlord’s next turn.