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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary Source
Legion Stance 1 1st degree Sanguine Knot Bonus Action (Stance) An ally can attack a foe you hit with a critical hit. Adventurer's Guide
Lock On 1 1st degree Ace Starfighter Action Gain advantage to attack your target. Voidrunner's Codex
Malicious Mark 1 1st degree Arcane Knight Bonus Action (Stance) You shift your attention to magically make your opponent easier to combat. Gate Pass Gazette
Painful Pickpocket 1 1st degree Mist and Shade Reaction Use your reaction to make a Sleight of Hand check against a target which hits you. Adventurer's Guide
Perceptive Stance 1 1st degree Razor’s Edge Bonus Action (Stance) Enhance your perception. Adventurer's Guide
Perplexing Flurry 1 1st degree Mist and Shade Action Cause your enemy to suffer disadvantage while you focus all your attacks on them. Adventurer's Guide
Point Blank Shot 1 1st degree Biting Zephyr Bonus Action Use a bonus action to make ranged weapon attacks in melee without disadvantage. Adventurer's Guide
Purge Magic 1 1st degree Tempered Iron Reaction Make a melee attack against an enemy casting a spell. Adventurer's Guide
Quickdraw 1 1st degree Blazing Starglaive Action Use an action to draw and attack with a starglaive within 15 feet of you. Voidrunner's Codex
Reactive Re-arm 1 1st degree Blazing Starglaive Reaction Summon your starglaive when disarmed. Voidrunner's Codex
Riding Leap 1 1st degree Spirited Steed Bonus Action Increase the size of your mount’s jump. Adventurer's Guide
Scouting Formation 1 1st degree Ace Starfighter Bonus Action (Stance) Gain expertise on Perception and initiative checks. Voidrunner's Codex
Shadowy Feint 1 1st degree Eldritch Blackguard Reaction Lashing out at your target gives you a moment to escape amongst concealing shadows. Gate Pass Gazette
Shield Wall 1 1st degree Sanguine Knot Bonus Action Adjacent allies with shields gain +2 AC. Adventurer's Guide
Shoulder Check 1 1st degree Sanguine Knot Reaction Shove a creature 10 feet when it attacks an ally. Adventurer's Guide
Socialite Stance 1 1st degree Gallant Heart Bonus Action (Stance) With dignified mien and impeccable politesse, you carry yourself with a sense of grandeur. Gate Pass Gazette
Speed Over Strength 1 1st degree Rapid Current Reaction Make a quick attack against a large foe or a foe which attacks you with a heavy weapon. Adventurer's Guide
Springing Stance 1 1st degree Tooth and Claw Bonus Action (Stance) Increase your jump distances. Adventurer's Guide
Striding Swings 1 1st degree Tempered Iron Action Move up to 15 feet though hostile spaces. Adventurer's Guide
Swift Stance 1 1st degree Rapid Current Bonus Action (Stance) Increase your Speed by 5 feet. Adventurer's Guide
Throwing Stance 1 1st degree Unending Wheel Bonus Action (Stance) Give your weapon the rebounding and thrown properties. Adventurer's Guide
Trusting Stance 1 1st degree Blazing Starglaive Bonus Action (Stance) Turn attack rolls of 9 or less into rolls of 10. Voidrunner's Codex
Victory Pose 1 1st degree Unending Wheel Reaction Grant allies advantage on death saving throws when you score a critical hit. Adventurer's Guide
Vigilant Stance 1 1st degree Beast Unity Bonus Action (Stance) Your companion has learned to prioritize defense over offense. Gate Pass Gazette
Warning Strike 1 1st degree Mirror’s Glint Reaction Stop a creature from moving away from you. Adventurer's Guide
Wary Stance 1 1st degree Mirror’s Glint Bonus Action (Stance) Gain an expertise die on Insight checks and increase your passive Insight score. Adventurer's Guide
Zealous Stance 1 1st degree Tempered Iron Bonus Action (Stance) Gain expertise dice on attacks in exchange for granting expertise dice to your foes. Adventurer's Guide