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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary Source
Grasping Gauntlet 3 4th degree Arcane Knight Action Balling your hand into a fist, you speak a word of power and conjure a large, translucent gauntlet that seizes up your enemy. Gate Pass Gazette
Grasping Shadows 2 1st degree Eldritch Blackguard Action At your behest, the shadows themselves grip at your foes, pulling and dragging like quicksand. Gate Pass Gazette
Green-Flame Strike 1 2nd degree Eldritch Blackguard Bonus Action You draw your hand along your blade, limning it in hellish flame. Gate Pass Gazette
Groundshatter 3 3rd degree Arcane Knight Action With a mighty swing, you strike the ground and unleash a powerful burst of energy. Gate Pass Gazette
Gut Strike 3 3rd degree Tooth and Claw Reaction Strike your enemy and cause fatigue. Adventurer's Guide
Hear the Wind 3 5th degree Biting Zephyr Bonus Action Concentrate on what you can hear to see what cannot be seen and deftly evade attacks. Adventurer's Guide
Heart of the Sword 3 5th degree Unending Wheel Bonus Action Focusing on your training with a weapon, you make your attacks more devastating and ignore an enemy’s defenses. Adventurer's Guide
Heartseeker 2 4th degree Biting Zephyr Action Aim for and exploit a foe’s weak spot with a dangerous shot. Adventurer's Guide
Heavy Stance 1 1st degree Adamant Mountain Bonus Action (Stance) Gain an expertise die on Athletics checks and saving throws against combat maneuvers, and reduce difficult terrain. Adventurer's Guide
Heightened Concentration 3 5th degree Razor’s Edge Reaction Use a reaction to retain concentration when you would otherwise lose it. Adventurer's Guide
Heightened Reflexes 1-3 3rd degree Mirror’s Glint Bonus Action Gain additional reactions for this round. Adventurer's Guide
Honourable Bout 3 2nd degree Gallant Heart Bonus Action You lock eyes with a worthy foe and challenge them to an honest trade of blows Gate Pass Gazette
Horizon Shot 3 5th degree Biting Zephyr Bonus Action Use a ranged weapon to attack to shoot a creature from as far away as you can see. Adventurer's Guide
Howl of Challenge 2 3rd degree Beast Unity Bonus Action The fierce cry of your animal companion draws enemies to battle. Gate Pass Gazette
Hungry Ghosts 3 4th degree Eldritch Blackguard Bonus Action (Stance) You draw up the dead to do your horrible bidding. Gate Pass Gazette
Hurl Ally 3 3rd degree Sanguine Knot Bonus Action Throw a smaller ally at a creature within 20 feet. Adventurer's Guide
Impeccable Presence 4 4th degree Gallant Heart Bonus Action (Stance) The icon of decorum, your presence leaves no doubt of your whereabouts. Gate Pass Gazette
Imposing Glare 1 1st degree Tempered Iron Bonus Action Frighten a nearby foe. Adventurer's Guide
Instant Allyship 3 5th degree Comedic Jabs Reaction Baffle your enemies to throw them off their rhythm Gate Pass Gazette
Instant Strike 3 2nd degree Unending Wheel Bonus Action Quickly draw a melee weapon and attack a creature. Adventurer's Guide
Instinctive Counterattack 2 3rd degree Razor’s Edge Reaction Use a reaction to make a melee attack. Adventurer's Guide
Iron Will 1 1st degree Razor’s Edge Reaction Get advantage to resist being charmed or frightened. Adventurer's Guide
Jovial Stance 1 1st degree Comedic Jabs Bonus Action (Stance) Adopt a bouncing, jovial stance Gate Pass Gazette
Just A Giggle 3 3rd degree Comedic Jabs Action The perfect joke can even incapacitate your direst enemies Gate Pass Gazette
Knockdown None Basic maneuver None Action Trip or push a creature down. Adventurer's Guide
Knockdown Assault 1 1st degree Mirror’s Glint Action Knock your target prone when you hit with a melee attack. Adventurer's Guide
Lancer Strike 1 1st degree Spirited Steed Action Deal extra damage and knock your target prone with a lance. Adventurer's Guide
Launched Strike 2 3rd degree Spirited Steed Action Leap from your mount to score a critical hit against an enemy. Adventurer's Guide
Leading Throw 1 1st degree Mirror’s Glint Reaction Use your reaction to throw an enemy who misses you. Adventurer's Guide
Lean Into It 2 1st degree Adamant Mountain Action Knock your target prone when you hit with a melee attack. Adventurer's Guide

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