Dual Grapple
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2
|
2nd degree
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Sanguine Knot
|
Bonus Action
|
You and an ally restrain a creature.
|
Adventurer's Guide
|
Hurl Ally
|
3
|
3rd degree
|
Sanguine Knot
|
Bonus Action
|
Throw a smaller ally at a creature within 20 feet.
|
Adventurer's Guide
|
Quick Spill
|
2
|
1st degree
|
Comedic Jabs
|
Bonus Action
|
Throw things to gain the edge in combat
|
Gate Pass Gazette
|
Practiced Roll
|
1
|
2nd degree
|
Razor’s Edge
|
Bonus Action
|
Move 20 feet without provoking opportunity attacks.
|
Adventurer's Guide
|
Mind Over Body
|
1
|
3rd degree
|
Razor’s Edge
|
Bonus Action
|
Reduce the damage you take.
|
Adventurer's Guide
|
Honourable Bout
|
3
|
2nd degree
|
Gallant Heart
|
Bonus Action
|
You lock eyes with a worthy foe and challenge them to an honest trade of blows
|
Gate Pass Gazette
|
Off-Balancing Strikes
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1
|
2nd degree
|
Mirror’s Glint
|
Bonus Action
|
Knock your target off-balance, reducing its Speed and agility.
|
Adventurer's Guide
|
Heightened Reflexes
|
1-3
|
3rd degree
|
Mirror’s Glint
|
Bonus Action
|
Gain additional reactions for this round.
|
Adventurer's Guide
|
Fetch!
|
1
|
1st degree
|
Beast Unity
|
Bonus Action
|
Your animal companion is well-trained in the most basic of commands: fetch. It’s also proficient in fetching more than just sticks…
|
Gate Pass Gazette
|
Wink and Smile
|
2
|
2nd degree
|
Gallant Heart
|
Bonus Action
|
A tossed rose, a blown kiss—you acknowledge someone whose eye was caught by your swagger.
|
Gate Pass Gazette
|
Anticipate Spell
|
1
|
1st degree
|
Mist and Shade
|
Bonus Action
|
Attack an adjacent creature which tries to cast a spell.
|
Adventurer's Guide
|
Agile Feint
|
2
|
2nd degree
|
Mist and Shade
|
Bonus Action
|
Gain advantage against a nearby creature.
|
Adventurer's Guide
|
Mugging Hit
|
1
|
2nd degree
|
Mist and Shade
|
Bonus Action
|
Make a Sleight of Hand check against a creature you have hit.
|
Adventurer's Guide
|
Douse
|
1
|
3rd degree
|
Mist and Shade
|
Bonus Action
|
Dash a container of liquid over a nearby foe.
|
Adventurer's Guide
|
Throwing Stance
|
1
|
1st degree
|
Unending Wheel
|
Bonus Action (Stance)
|
Give your weapon the rebounding and thrown properties.
|
Adventurer's Guide
|
Any Weapon Stance
|
1
|
4th degree
|
Unending Wheel
|
Bonus Action (Stance)
|
Focusing on your in depth training with certain weaponry gives you proficiency with all weapons.
|
Adventurer's Guide
|
Hungry Ghosts
|
3
|
4th degree
|
Eldritch Blackguard
|
Bonus Action (Stance)
|
You draw up the dead to do your horrible bidding.
|
Gate Pass Gazette
|
Springing Stance
|
1
|
1st degree
|
Tooth and Claw
|
Bonus Action (Stance)
|
Increase your jump distances.
|
Adventurer's Guide
|
Duelist's Sigil
|
1
|
2nd degree
|
Arcane Knight
|
Bonus Action (Stance)
|
Drawing a fingertip across your weapon, you briefly inscribe a glowing mark before you strike your opponent, which reminds them of your threat when they seek to engage others.
|
Gate Pass Gazette
|
Zealous Stance
|
1
|
1st degree
|
Tempered Iron
|
Bonus Action (Stance)
|
Gain expertise dice on attacks in exchange for granting expertise dice to your foes.
|
Adventurer's Guide
|
Heavy Stance
|
1
|
1st degree
|
Adamant Mountain
|
Bonus Action (Stance)
|
Gain an expertise die on Athletics checks and saving throws against combat maneuvers, and reduce difficult terrain.
|
Adventurer's Guide
|
Stand Tall Stance
|
1
|
4th degree
|
Adamant Mountain
|
Bonus Action (Stance)
|
Be bigger than you really are.
|
Adventurer's Guide
|
Goading Stance
|
2
|
2nd degree
|
Beast Unity
|
Bonus Action (Stance)
|
Like a cat that exposes its belly with murderous intent, your animal companion knows how to lure enemies into its claws.
|
Gate Pass Gazette
|
Attack in Tandem
|
3
|
4th degree
|
Beast Unity
|
Bonus Action (Stance)
|
You and your animal companion sync your focus and movements.
|
Gate Pass Gazette
|
Steely Steed Stance
|
3
|
4th degree
|
Spirited Steed
|
Bonus Action (Stance)
|
Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt.
|
Adventurer's Guide
|
Mundane Missile Stance
|
2
|
4th degree
|
Biting Zephyr
|
Bonus Action (Stance)
|
Give nearly any weapon the thrown property.
|
Adventurer's Guide
|
Legion Stance
|
1
|
1st degree
|
Sanguine Knot
|
Bonus Action (Stance)
|
An ally can attack a foe you hit with a critical hit.
|
Adventurer's Guide
|
Brotherhood Stance
|
3
|
4th degree
|
Sanguine Knot
|
Bonus Action (Stance)
|
Take the Help action whenever you hit with a melee weapon attack.
|
Adventurer's Guide
|
Jovial Stance
|
1
|
1st degree
|
Comedic Jabs
|
Bonus Action (Stance)
|
Adopt a bouncing, jovial stance
|
Gate Pass Gazette
|
Perceptive Stance
|
1
|
1st degree
|
Razor’s Edge
|
Bonus Action (Stance)
|
Enhance your perception.
|
Adventurer's Guide
|