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Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name
Name
Points
Degree
Tradition
Action Type
Summary
Source
Branding Steel
3
5th degree
Tempered Iron
Bonus Action
Brand a foe to make it reticent to approach or attack you.
Adventurer's Guide
Break Spell
2
3rd degree
Tempered Iron
Reaction
Make a melee attack against an enemy casting a spell.
Adventurer's Guide
Burning Embers of Faith
3
5th degree
Tempered Iron
Reaction
Use a reaction when you would be reduced to 0 hit points to heal yourself.
Adventurer's Guide
Defy Magic
2
3rd degree
Tempered Iron
Reaction
Make a spellcaster miss you with its spell attack.
Adventurer's Guide
Devoted Assault
3
4th degree
Tempered Iron
Bonus Action
Ignoring other enemies allows you to strike one foe more accurately.
Adventurer's Guide
Dispelling Assault
2
3rd degree
Tempered Iron
Action
Your attacks are critical hits on rolls of 19–20 and they end spells.
Adventurer's Guide
Disrupting Charge
2
4th degree
Tempered Iron
Reaction
Dart up to an opponent casting a spell and strike them, possibly disrupting the magic.
Adventurer's Guide
Faith Within
1
2nd degree
Tempered Iron
Reaction
Reroll a saving throw when charmed, frightened, poisoned, or stunned.
Adventurer's Guide
Gaze Of Conviction
2
2nd degree
Tempered Iron
Bonus Action
Force a creature to attack you.
Adventurer's Guide
Imposing Glare
1
1st degree
Tempered Iron
Bonus Action
Frighten a nearby foe.
Adventurer's Guide
Purge Magic
1
1st degree
Tempered Iron
Reaction
Make a melee attack against an enemy casting a spell.
Adventurer's Guide
Spell Shattering Strike
2
4th degree
Tempered Iron
Reaction
Disrupt an enemy’s spellcasting and fray the magic to disorient them as well.
Adventurer's Guide
Striding Swings
1
1st degree
Tempered Iron
Action
Move up to 15 feet though hostile spaces.
Adventurer's Guide
Stunning Assault
3
2nd degree
Tempered Iron
Action
Stun your target with a successful attack.
Adventurer's Guide
Zealous Stance
1
1st degree
Tempered Iron
Bonus Action (Stance)
Gain expertise dice on attacks in exchange for granting expertise dice to your foes.
Adventurer's Guide