Back To Back
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1
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2nd degree
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Sanguine Knot
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Action
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Both you and an adjacent ally gain +2 AC.
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Adventurer's Guide
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Bodyguard
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3
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4th degree
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Sanguine Knot
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Reaction
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Take a hit for an ally and reduce the damage it inflicts on you.
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Adventurer's Guide
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Brotherhood Stance
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3
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4th degree
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Sanguine Knot
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Bonus Action (Stance)
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Take the Help action whenever you hit with a melee weapon attack.
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Adventurer's Guide
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Double Tackle
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3
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2nd degree
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Sanguine Knot
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Action
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You and an ally knock a creature prone.
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Adventurer's Guide
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Doubleteam
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1
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1st degree
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Sanguine Knot
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Bonus Action
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A nearby ally can push a creature as a bonus action.
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Adventurer's Guide
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Doubletime
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2
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4th degree
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Sanguine Knot
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Action
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You and up to 3 allies can disengage and move their Speed.
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Adventurer's Guide
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Dual Grapple
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2
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2nd degree
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Sanguine Knot
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Bonus Action
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You and an ally restrain a creature.
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Adventurer's Guide
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Follow-Up Topple
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2
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3rd degree
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Sanguine Knot
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Reaction
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Attack a creature an ally has attacked to knock it prone.
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Adventurer's Guide
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Hurl Ally
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3
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3rd degree
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Sanguine Knot
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Bonus Action
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Throw a smaller ally at a creature within 20 feet.
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Adventurer's Guide
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Legion Stance
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1
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1st degree
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Sanguine Knot
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Bonus Action (Stance)
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An ally can attack a foe you hit with a critical hit.
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Adventurer's Guide
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Look At Me!
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2
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3rd degree
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Sanguine Knot
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Action
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Turn your weapon attacks into distractions that allow allies to move through the battlefield more freely.
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Adventurer's Guide
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Rallying Cry
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3
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5th degree
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Sanguine Knot
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Reaction
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Use a reaction to inspire an ally to fight onward when they take a hit.
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Adventurer's Guide
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Shield Wall
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1
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1st degree
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Sanguine Knot
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Bonus Action
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Adjacent allies with shields gain +2 AC.
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Adventurer's Guide
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Shoulder Check
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1
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1st degree
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Sanguine Knot
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Reaction
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Shove a creature 10 feet when it attacks an ally.
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Adventurer's Guide
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United We Stand
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3
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5th degree
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Sanguine Knot
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Action
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Fall upon an enemy in concert with your allies and make their attacks more effective with every blow struck.
|
Adventurer's Guide
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