Branding Steel
|
3
|
5th degree
|
Tempered Iron
|
Bonus Action
|
Brand a foe to make it reticent to approach or attack you.
|
Adventurer's Guide
|
Break Spell
|
2
|
3rd degree
|
Tempered Iron
|
Reaction
|
Make a melee attack against an enemy casting a spell.
|
Adventurer's Guide
|
Burning Embers of Faith
|
3
|
5th degree
|
Tempered Iron
|
Reaction
|
Use a reaction when you would be reduced to 0 hit points to heal yourself.
|
Adventurer's Guide
|
Defy Magic
|
2
|
3rd degree
|
Tempered Iron
|
Reaction
|
Make a spellcaster miss you with its spell attack.
|
Adventurer's Guide
|
Devoted Assault
|
3
|
4th degree
|
Tempered Iron
|
Bonus Action
|
Ignoring other enemies allows you to strike one foe more accurately.
|
Adventurer's Guide
|
Dispelling Assault
|
2
|
3rd degree
|
Tempered Iron
|
Action
|
Your attacks are critical hits on rolls of 19–20 and they end spells.
|
Adventurer's Guide
|
Disrupting Charge
|
2
|
4th degree
|
Tempered Iron
|
Reaction
|
Dart up to an opponent casting a spell and strike them, possibly disrupting the magic.
|
Adventurer's Guide
|
Faith Within
|
1
|
2nd degree
|
Tempered Iron
|
Reaction
|
Reroll a saving throw when charmed, frightened, poisoned, or stunned.
|
Adventurer's Guide
|
Gaze Of Conviction
|
2
|
2nd degree
|
Tempered Iron
|
Bonus Action
|
Force a creature to attack you.
|
Adventurer's Guide
|
Imposing Glare
|
1
|
1st degree
|
Tempered Iron
|
Bonus Action
|
Frighten a nearby foe.
|
Adventurer's Guide
|
Purge Magic
|
1
|
1st degree
|
Tempered Iron
|
Reaction
|
Make a melee attack against an enemy casting a spell.
|
Adventurer's Guide
|
Spell Shattering Strike
|
2
|
4th degree
|
Tempered Iron
|
Reaction
|
Disrupt an enemy’s spellcasting and fray the magic to disorient them as well.
|
Adventurer's Guide
|
Striding Swings
|
1
|
1st degree
|
Tempered Iron
|
Action
|
Move up to 15 feet though hostile spaces.
|
Adventurer's Guide
|
Stunning Assault
|
3
|
2nd degree
|
Tempered Iron
|
Action
|
Stun your target with a successful attack.
|
Adventurer's Guide
|
Zealous Stance
|
1
|
1st degree
|
Tempered Iron
|
Bonus Action (Stance)
|
Gain expertise dice on attacks in exchange for granting expertise dice to your foes.
|
Adventurer's Guide
|