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Breadcrumb

Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary
Branding Steel 3 5th degree Tempered Iron Bonus Action Brand a foe to make it reticent to approach or attack you.
Break Spell 2 3rd degree Tempered Iron Reaction Make a melee attack against an enemy casting a spell.
Burning Embers of Faith 3 5th degree Tempered Iron Reaction Use a reaction when you would be reduced to 0 hit points to heal yourself.
Defy Magic 2 3rd degree Tempered Iron Reaction Make a spellcaster miss you with its spell attack.
Devoted Assault 3 4th degree Tempered Iron Bonus Action Ignoring other enemies allows you to strike one foe more accurately.
Dispelling Assault 2 3rd degree Tempered Iron Action Your attacks are critical hits on rolls of 19–20 and they end spells.
Disrupting Charge 2 4th degree Tempered Iron Reaction Dart up to an opponent casting a spell and strike them, possibly disrupting the magic.
Faith Within 1 2nd degree Tempered Iron Reaction Reroll a saving throw when charmed, frightened, poisoned, or stunned.
Gaze Of Conviction 2 2nd degree Tempered Iron Bonus Action Force a creature to attack you.
Imposing Glare 1 1st degree Tempered Iron Bonus Action Frighten a nearby foe.
Purge Magic 1 1st degree Tempered Iron Reaction Make a melee attack against an enemy casting a spell.
Spell Shattering Strike 2 4th degree Tempered Iron Reaction Disrupt an enemy’s spellcasting and fray the magic to disorient them as well.
Striding Swings 1 1st degree Tempered Iron Action Move up to 15 feet though hostile spaces.
Stunning Assault 3 2nd degree Tempered Iron Action Stun your target with a successful attack.
Zealous Stance 1 1st degree Tempered Iron Bonus Action (Stance) Gain expertise dice on attacks in exchange for granting expertise dice to your foes.