Hallucinatory Terrain
|
|
4th
|
Illusion
|
Obscurement, Terrain
|
Cloak natural terrain in an illusion that transforms it.
|
Adventurer's Guide
|
Tearful Sonnet
|
|
4th
|
Enchantment
|
Compulsion, Psychic, Sound
|
Quietly play a tragic tune that fills those around you with magical sorrow.
|
Adventurer's Guide
|
Accelerando
|
|
4th
|
Transmutation
|
Enhancement, Movement, Sound, Time
|
Play a jaunty tune that instills swiftness into up to 6 creatures.
|
Adventurer's Guide
|
Dimension Door
|
|
4th
|
Conjuration
|
Arcane, Teleportation
|
Teleport yourself and one willing creature great distances.
|
Adventurer's Guide
|
Freedom of Movement
|
|
4th
|
Abjuration
|
Divine, Movement, Protection, Water
|
Free a creature from most constraints on its movement.
|
Adventurer's Guide
|
Greater Invisibility
|
|
4th
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn a creature invisible even while it takes hostile actions.
|
Adventurer's Guide
|
Locate Creature
|
|
4th
|
Divination
|
Arcane, Beasts, Knowledge, Plants
|
Know the whereabouts of a specific, nearby creature.
|
Adventurer's Guide
|
Polymorph
|
|
4th
|
Transmutation
|
Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
|
Temporarily transform a creature into another creature.
|
Adventurer's Guide
|
Awaken Portal
|
|
4th
|
Transmutation
|
Arcane, Divine, Protection
|
Impart sentience to a door.
|
Dungeon Delver's Guide
|
Arcane Mirror
|
|
4th
|
Divination
|
Arcane, Communication, Divine, Scrying, Utility
|
Scry through a distant mirror.
|
Dungeon Delver's Guide
|
Thunder Bolt
|
|
4th
|
Evocation
|
Arcane, Attack, Nature, Sound, Storm, Thunder
|
Thunder deals damage and deafens.
|
Dungeon Delver's Guide
|
Resplendent Refraction
|
|
4th
|
Transmutation
|
Prismatic, Protection, Radiant
|
Cause a creature’s skin to become reflective, enabling it to shoot beams of fire
|
Gate Pass Gazette
|
Tongues
|
|
3rd
|
Divination
|
Arcane, Communication, Divine
|
Understand any heard language and be understood by others you speak to.
|
Adventurer's Guide
|
Battlecry Ballad
|
|
3rd
|
Abjuration
|
Enhancement, Sound
|
Transform your bardic inspiration into a rallying cry that enhances the attacks of your allies.
|
Adventurer's Guide
|
Aspect of the Moon
|
|
3rd
|
Transmutation
|
Enhancement, Nature, Transformation, Unarmed, Weaponry
|
Adopt a number of traits similar to a werewolf.
|
Adventurer's Guide
|
Bestow Curse
|
|
3rd
|
Necromancy
|
Affliction, Arcane, Divine, Necrotic
|
Lay a curse upon a creature, giving it potentially long-lasting penalties.
|
Adventurer's Guide
|
Fear
|
|
3rd
|
Illusion
|
Arcane, Fear
|
Frighten creatures in a cone-shaped area.
|
Adventurer's Guide
|
Hypnotic Pattern
|
|
3rd
|
Illusion
|
Arcane, Prismatic
|
Create a beguiling pattern in the air that charms and incapacitates its viewers.
|
Adventurer's Guide
|
Nondetection
|
|
3rd
|
Abjuration
|
Arcane, Negation, Obscurement, Scrying, Utility
|
Hide a person, place, or thing from divination magic for 8 hours.
|
Adventurer's Guide
|
Sending
|
|
3rd
|
Evocation
|
Arcane, Communication, Divine
|
Send a short message to another creature, no matter their location.
|
Adventurer's Guide
|
Speak with Plants
|
|
3rd
|
Transmutation
|
Communication, Nature, Plants, Utility
|
Awaken nearby plants, bestowing intelligence and animation.
|
Adventurer's Guide
|
Stinking Cloud
|
|
3rd
|
Conjuration
|
Arcane, Poison
|
Make a thick, noxious cloud that leaves foes retching and unable to act.
|
Adventurer's Guide
|
Speak with Dead
|
|
3rd
|
Necromancy
|
Communication, Divine, Knowledge, Utility
|
Call forth memories from a corpse, compelling it to answer questions.
|
Adventurer's Guide
|
Plant Growth
|
|
3rd
|
Transmutation
|
Nature, Plants, Terrain
|
Use magic to increase the yield of plants or create difficult terrain.
|
Adventurer's Guide
|
Clairvoyance
|
|
3rd
|
Divination
|
Arcane, Divine, Scrying
|
Create a sensor at a distance, allowing you to see or hear through it.
|
Adventurer's Guide
|
Dispel Magic
|
|
3rd
|
Abjuration
|
Arcane, Negation, Protection, Utility
|
End ongoing magical effects.
|
Adventurer's Guide
|
Glyph of Warding
|
|
3rd
|
Abjuration
|
Utility
|
Create a magical trap, storing a spell or burst of harmful energy within a rune.
|
Adventurer's Guide
|
Map Marker
|
|
3rd
|
Divination
|
Knowledge, Utility
|
Accurately mark your current position on a map depicting your location.
|
Gate Pass Gazette
|
Invisible Object
|
r
|
3rd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn an object invisible.
|
Dungeon Delver's Guide
|
Tiny Hut
|
r
|
3rd
|
Evocation
|
Arcane, Force, Protection, Utility
|
Create an immobile dome of protective force that shelters the party.
|
Adventurer's Guide
|
Inner Solace
|
|
3rd
|
Transmutation
|
Enhancement
|
Target gains 1d8 temporary hit points for each level of exhaustion and strife it suffers.
|
Gate Pass Gazette
|
Sufferer's Pact
|
|
3rd
|
Evocation
|
Divine, Force, Healing
|
Deal force damage to a creature in order to grant it temporary hit points.
|
Gate Pass Gazette
|
Sleeplessness
|
r
|
3rd
|
Enchantment
|
Compulsion, Nature
|
Grant a creature supernatural vigor that keeps it awake.
|
Gate Pass Gazette
|
Zone of Truth
|
|
2nd
|
Enchantment
|
Communication, Compulsion, Law
|
Create a zone that minimizes spoken deceptions.
|
Adventurer's Guide
|
Calm Emotions
|
|
2nd
|
Enchantment
|
Divine, Negation
|
Suppress strong and harmful emotions, negating effects or sapping aggression.
|
Adventurer's Guide
|
Blindness/Deafness
|
|
2nd
|
Necromancy
|
Affliction, Arcane, Divine, Senses
|
Strike a creature blind or deaf.
|
Adventurer's Guide
|
Animal Messenger
|
r
|
2nd
|
Enchantment
|
Beasts, Communication, Nature
|
Use a Tiny creature as a magical messenger.
|
Adventurer's Guide
|
Flex
|
|
2nd
|
Illusion
|
Enhancement, Utility
|
Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form.
|
Adventurer's Guide
|
Enthrall
|
|
2nd
|
Enchantment
|
Compulsion
|
Monopolize a creature’s attention.
|
Adventurer's Guide
|
Magic Mouth
|
r
|
2nd
|
Illusion
|
Arcane, Communication, Sound
|
Enchant an object to repeat a message in certain circumstances.
|
Adventurer's Guide
|
Knock
|
|
2nd
|
Transmutation
|
Utility
|
Open a locked object.
|
Adventurer's Guide
|
Shattering Barrage
|
|
2nd
|
Evocation
|
Air, Terrain
|
Hurl orbs of jagged broken glass at up to 3 creatures.
|
Adventurer's Guide
|
Silence
|
r
|
2nd
|
Illusion
|
Arcane, Divine, Negation, Senses
|
Create a bubble of magical silence.
|
Adventurer's Guide
|
Suggestion
|
|
2nd
|
Enchantment
|
Arcane, Compulsion
|
Magically influence a creature, compelling it to follow a simple suggestion.
|
Adventurer's Guide
|
Detect Thoughts
|
|
2nd
|
Divination
|
Arcane, Senses, Telepathy
|
Read the minds of nearby thinking creatures.
|
Adventurer's Guide
|
Locate Animals or Plants
|
r
|
2nd
|
Divination
|
Arcane, Beasts, Knowledge, Nature, Plants, Utility
|
Gain knowledge about the location of flora and fauna.
|
Adventurer's Guide
|
Locate Object
|
|
2nd
|
Divination
|
Arcane, Knowledge, Utility
|
Know the whereabouts of a specific, nearby object.
|
Adventurer's Guide
|
Enhance Ability
|
|
2nd
|
Transmutation
|
Enhancement
|
Increase the effectiveness of one ability score for a creature.
|
Adventurer's Guide
|
Heat Metal
|
|
2nd
|
Transmutation
|
Affliction, Fire, Nature
|
Make a metallic object too hot to touch.
|
Adventurer's Guide
|
Hold Person
|
|
2nd
|
Enchantment
|
Affliction, Arcane
|
Paralyze a humanoid.
|
Adventurer's Guide
|