Hold Person
|
|
2nd
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Enchantment
|
Affliction, Arcane
|
Paralyze a humanoid.
|
Adventurer's Guide
|
Lesser Restoration
|
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2nd
|
Abjuration
|
Divine, Good, Healing
|
Remove one affliction from a creature.
|
Adventurer's Guide
|
Protection from Energy
|
|
2nd
|
Abjuration
|
Arcane, Divine, Protection
|
Grant a creature resistance to one damage type of your choice.
|
Adventurer's Guide
|
Laundry Day
|
r
|
2nd
|
Transmutation
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Arcane, Divine, Utility
|
Clean and restore items made of cloth.
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Gate Pass Gazette
|
Reckless March
|
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2nd
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Transmutation
|
Enhancement, Movement
|
Suppress the effects of exhaustion at the cost of suffering more later.
|
Gate Pass Gazette
|
Transmute Exhaustion
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2nd
|
Transmutation
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Affliction, Divine, Healing
|
Turn a target’s levels of fatigue into strife or vice-versa.
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Gate Pass Gazette
|
Transfer Exhaustion
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2nd
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Transmutation
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Affliction, Divine, Healing
|
Transfer levels of fatigue or strife from a creature to yourself.
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Gate Pass Gazette
|
Sufferer's Strike
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2nd
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Evocation
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Affliction, Attack, Divine, Force
|
Deal 2d8 force damage and an additional 1d8 for every level of fatigue and strife you have.
|
Gate Pass Gazette
|
Augury
|
|
2nd
|
Divination
|
Communication, Divine, Scrying, Time
|
Consult fate.
|
Adventurer's Guide
|
Aid
|
|
2nd
|
Abjuration
|
Divine, Enhancement
|
Boost the hit points of allies.
|
Adventurer's Guide
|
Tongues
|
|
3rd
|
Divination
|
Arcane, Communication, Divine
|
Understand any heard language and be understood by others you speak to.
|
Adventurer's Guide
|
Blood-Writ Bargain
|
r
|
3rd
|
Conjuration
|
Evil, Good, Law, Planar, Summoning
|
Create a pact enforced by celestials or fiends.
|
Adventurer's Guide
|
Beacon of Hope
|
|
3rd
|
Abjuration
|
Divine, Protection
|
Fill a creature with hope and vitality, improving saving throws and healing.
|
Adventurer's Guide
|
Bestow Curse
|
|
3rd
|
Necromancy
|
Affliction, Arcane, Divine, Necrotic
|
Lay a curse upon a creature, giving it potentially long-lasting penalties.
|
Adventurer's Guide
|
Animate Dead
|
|
3rd
|
Necromancy
|
Necrotic, Summoning, Undead
|
Create undead to do your bidding.
|
Adventurer's Guide
|
Daylight
|
|
3rd
|
Evocation
|
Arcane, Divine, Nature
|
Fill an area with magical daylight.
|
Adventurer's Guide
|
Mass Healing Word
|
|
3rd
|
Evocation
|
Divine, Healing
|
Heal up to 6 allies for a small amount.
|
Adventurer's Guide
|
Sending
|
|
3rd
|
Evocation
|
Arcane, Communication, Divine
|
Send a short message to another creature, no matter their location.
|
Adventurer's Guide
|
Spirit Guardians
|
|
3rd
|
Conjuration
|
Divine, Necrotic, Radiant
|
Spectral spirits surround you, damaging and slowing enemies in the area.
|
Adventurer's Guide
|
Speak with Dead
|
|
3rd
|
Necromancy
|
Communication, Divine, Knowledge, Utility
|
Call forth memories from a corpse, compelling it to answer questions.
|
Adventurer's Guide
|
Remove Curse
|
|
3rd
|
Abjuration
|
Arcane, Divine, Negation
|
Remove all curses from a creature.
|
Adventurer's Guide
|
Clairvoyance
|
|
3rd
|
Divination
|
Arcane, Divine, Scrying
|
Create a sensor at a distance, allowing you to see or hear through it.
|
Adventurer's Guide
|
Crushing Haymaker
|
|
3rd
|
Evocation
|
Attack, Thunder, Unarmed, Weaponry
|
Deliver a devastating strike that deals thunder damage and lays your target low.
|
Adventurer's Guide
|
Create Food and Water
|
|
3rd
|
Conjuration
|
Divine, Utility
|
Conjure food and water to sustain one or more humanoids.
|
Adventurer's Guide
|
Dispel Magic
|
|
3rd
|
Abjuration
|
Arcane, Negation, Protection, Utility
|
End ongoing magical effects.
|
Adventurer's Guide
|
Glyph of Warding
|
|
3rd
|
Abjuration
|
Utility
|
Create a magical trap, storing a spell or burst of harmful energy within a rune.
|
Adventurer's Guide
|
Revivify
|
|
3rd
|
Necromancy
|
Divine, Healing
|
Return a creature to life who has been dead for less than a minute.
|
Adventurer's Guide
|
Silver Shield
|
|
3rd
|
Illusion
|
Arcane, Divine, Law
|
Magically conceal the identity of a shield wearer.
|
Gate Pass Gazette
|
Stonesense
|
|
3rd
|
Divination
|
Arcane, Divine, Earth, Nature
|
Gain a preternatural understanding of stone.
|
Dungeon Delver's Guide
|
Inner Solace
|
|
3rd
|
Transmutation
|
Enhancement
|
Target gains 1d8 temporary hit points for each level of exhaustion and strife it suffers.
|
Gate Pass Gazette
|
Leila's Devastating Daylight
|
|
3rd
|
Evocation
|
Arcane, Divine, Nature
|
Fill an area with magical daylight.
|
To Save A Kingdom
|
Trace Magic Aura
|
|
3rd
|
Divination
|
Arcane, Divine, Law, Senses
|
Discover what spells were cast within the last few hours.
|
Gate Pass Gazette
|
Banishment
|
|
4th
|
Abjuration
|
Affliction, Planar
|
Send a creature to another plane.
|
Adventurer's Guide
|
Death Ward
|
|
4th
|
Abjuration
|
Divine, Protection
|
Grant a creature a one-time escape from death.
|
Adventurer's Guide
|
Control Water
|
|
4th
|
Transmutation
|
Arcane, Divine, Nature, Terrain, Water
|
A body of water moves at your command.
|
Adventurer's Guide
|
Freedom of Movement
|
|
4th
|
Abjuration
|
Divine, Movement, Protection, Water
|
Free a creature from most constraints on its movement.
|
Adventurer's Guide
|
Locate Creature
|
|
4th
|
Divination
|
Arcane, Beasts, Knowledge, Plants
|
Know the whereabouts of a specific, nearby creature.
|
Adventurer's Guide
|
Stone Shape
|
|
4th
|
Transmutation
|
Nature, Transformation
|
Reshape stone into something beneficial, like a weapon or door.
|
Adventurer's Guide
|
Eavesdrop
|
|
4th
|
Divination
|
Arcane, Divine, Law, Scrying, Senses
|
Create a long-lasting magical sensor that transmits sounds.
|
Gate Pass Gazette
|
Fertilize Field
|
|
4th
|
Transmutation
|
Divine, Earth, Plants, Utility
|
Alter a square mile of soil for optimal growth of a chosen crop.
|
Gate Pass Gazette
|
Awaken Portal
|
|
4th
|
Transmutation
|
Arcane, Divine, Protection
|
Impart sentience to a door.
|
Dungeon Delver's Guide
|
Arcane Mirror
|
|
4th
|
Divination
|
Arcane, Communication, Divine, Scrying, Utility
|
Scry through a distant mirror.
|
Dungeon Delver's Guide
|
Consume Vigor
|
|
4th
|
Necromancy
|
Healing, Necrotic
|
Deal necrotic damage and potentially reduce your own strife and fatigue.
|
Gate Pass Gazette
|
Draining Nova
|
|
4th
|
Necromancy
|
Affliction, Healing, Necrotic
|
Heal 1d8 hit points for each level of fatigue you inflict.
|
Gate Pass Gazette
|
Enervating Light
|
|
4th
|
Necromancy
|
Affliction, Undead
|
Inflict fatigue on a creature to heal undead creatures.
|
Gate Pass Gazette
|
Divination
|
r
|
4th
|
Divination
|
Communication, Divine, Knowledge, Time
|
Ask a higher power about the future.
|
Adventurer's Guide
|
Commune
|
r
|
5th
|
Divination
|
Divine, Knowledge, Planar
|
Reach out to beyond the realms material to answer your questions.
|
Adventurer's Guide
|
Contagion
|
|
5th
|
Necromancy
|
Affliction, Arcane, Nature
|
Afflict a creature with disease.
|
Adventurer's Guide
|
Dispel Evil and Good
|
|
5th
|
Abjuration
|
Divine, Protection
|
Gain protection from otherworldly foes and abilities to combat them.
|
Adventurer's Guide
|
Geas
|
|
5th
|
Enchantment
|
Arcane, Compulsion, Divine, Law
|
Give a creature a command with an extremely long duration.
|
Adventurer's Guide
|