Grasping Gauntlet
|
3
|
4th degree
|
Arcane Knight
|
Action
|
Balling your hand into a fist, you speak a word of power and conjure a large, translucent gauntlet that seizes up your enemy.
|
Gate Pass Gazette
|
Reassuring Pat
|
3
|
5th degree
|
Spirited Steed
|
Reaction
|
Encourage your mount and restore some of its hit points.
|
Adventurer's Guide
|
Groundshatter
|
3
|
3rd degree
|
Arcane Knight
|
Action
|
With a mighty swing, you strike the ground and unleash a powerful burst of energy.
|
Gate Pass Gazette
|
Branding Steel
|
3
|
5th degree
|
Tempered Iron
|
Bonus Action
|
Brand a foe to make it reticent to approach or attack you.
|
Adventurer's Guide
|
Burning Embers of Faith
|
3
|
5th degree
|
Tempered Iron
|
Reaction
|
Use a reaction when you would be reduced to 0 hit points to heal yourself.
|
Adventurer's Guide
|
Fortifying Reassurance
|
3
|
5th degree
|
Beast Unity
|
Reaction
|
Your animal companion takes heart from your reassuring words.
|
Gate Pass Gazette
|
Living Shadow
|
3
|
2nd degree
|
Eldritch Blackguard
|
Bonus Action
|
Severing yourself from your own shadow, you place it at your opponent’s back!
|
Gate Pass Gazette
|
Brotherhood Stance
|
3
|
4th degree
|
Sanguine Knot
|
Bonus Action (Stance)
|
Take the Help action whenever you hit with a melee weapon attack.
|
Adventurer's Guide
|
Steely Steed Stance
|
3
|
4th degree
|
Spirited Steed
|
Bonus Action (Stance)
|
Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt.
|
Adventurer's Guide
|
Instant Strike
|
3
|
2nd degree
|
Unending Wheel
|
Bonus Action
|
Quickly draw a melee weapon and attack a creature.
|
Adventurer's Guide
|
Double Tackle
|
3
|
2nd degree
|
Sanguine Knot
|
Action
|
You and an ally knock a creature prone.
|
Adventurer's Guide
|
United We Stand
|
3
|
5th degree
|
Sanguine Knot
|
Action
|
Fall upon an enemy in concert with your allies and make their attacks more effective with every blow struck.
|
Adventurer's Guide
|
Rallying Cry
|
3
|
5th degree
|
Sanguine Knot
|
Reaction
|
Use a reaction to inspire an ally to fight onward when they take a hit.
|
Adventurer's Guide
|
Unsettling Injury
|
3
|
3rd degree
|
Unending Wheel
|
Action
|
Make your target unable to cast spells or use combat maneuvers.
|
Adventurer's Guide
|
Rearing Menace
|
3
|
2nd degree
|
Spirited Steed
|
Action
|
Frighten nearby foes from atop your mount.
|
Adventurer's Guide
|
Attack in Tandem
|
3
|
4th degree
|
Beast Unity
|
Bonus Action (Stance)
|
You and your animal companion sync your focus and movements.
|
Gate Pass Gazette
|
Wind Strike
|
3
|
4th degree
|
Unending Wheel
|
Action
|
Make a strike so superb that the wake it cuts through the air damages an enemy beyond your reach.
|
Adventurer's Guide
|
Heart of the Sword
|
3
|
5th degree
|
Unending Wheel
|
Bonus Action
|
Focusing on your training with a weapon, you make your attacks more devastating and ignore an enemy’s defenses.
|
Adventurer's Guide
|
Perfect Assault
|
3
|
5th degree
|
Unending Wheel
|
Action
|
Exhaust your exertion pool to transform all of your attacks into combat maneuvers.
|
Adventurer's Guide
|
Wounded Animal Gambit
|
3
|
5th degree
|
Tooth and Claw
|
Reaction
|
Pretend to die and then strike when an opponent makes themself vulnerable.
|
Adventurer's Guide
|
Pilfer Object
|
3
|
5th degree
|
Mist and Shade
|
Reaction
|
Move next to an enemy about to use an item and take it from their hands.
|
Adventurer's Guide
|
Tsunami Dash
|
3
|
5th degree
|
Rapid Current
|
Action
|
Flow past your enemies and deliver a strike against each of them.
|
Adventurer's Guide
|
Hear the Wind
|
3
|
5th degree
|
Biting Zephyr
|
Bonus Action
|
Concentrate on what you can hear to see what cannot be seen and deftly evade attacks.
|
Adventurer's Guide
|
Strike from Below
|
3
|
5th degree
|
Beast Unity
|
Bonus Action
|
Flying creatures once posed a distinct threat to grounded creatures—until now
|
Gate Pass Gazette
|
Stormrider
|
3
|
5th degree
|
Arcane Knight
|
Action
|
Calling the power of the storm to your weapon, you fling yourself across the battlefield and drag lightning from the sky onto your foes.
|
Gate Pass Gazette
|
Gut Strike
|
3
|
3rd degree
|
Tooth and Claw
|
Reaction
|
Strike your enemy and cause fatigue.
|
Adventurer's Guide
|
First Blood
|
3
|
4th degree
|
Rapid Current
|
Reaction
|
React to danger with unnatural swiftness.
|
Adventurer's Guide
|
Sharpened Awareness
|
3
|
4th degree
|
Razor’s Edge
|
Reaction
|
Use a reaction when attacked to evade by relying on your Perception, gaining an edge on your attacker with a successful dodge.
|
Adventurer's Guide
|
Blind Instinct
|
3
|
4th degree
|
Tooth and Claw
|
Bonus Action
|
Briefly see without the use of sight and use a reaction to chase down a fleeing enemy.
|
Adventurer's Guide
|
Hurl Ally
|
3
|
3rd degree
|
Sanguine Knot
|
Bonus Action
|
Throw a smaller ally at a creature within 20 feet.
|
Adventurer's Guide
|