Blinding Blow Stance
|
2
|
4th degree
|
Mist and Shade
|
Bonus Action (Stance)
|
Attack in a shifting flow of deft strikes that make it easy to blind enemies.
|
Adventurer's Guide
|
First Blood
|
3
|
4th degree
|
Rapid Current
|
Reaction
|
React to danger with unnatural swiftness.
|
Adventurer's Guide
|
Attack in Tandem
|
3
|
4th degree
|
Beast Unity
|
Bonus Action (Stance)
|
You and your animal companion sync your focus and movements.
|
Gate Pass Gazette
|
Any Weapon Stance
|
1
|
4th degree
|
Unending Wheel
|
Bonus Action (Stance)
|
Focusing on your in depth training with certain weaponry gives you proficiency with all weapons.
|
Adventurer's Guide
|
Mistaken Opportunity
|
2
|
4th degree
|
Unending Wheel
|
Reaction
|
Use a reaction to turn a strike that misses into an attack against a different opponent.
|
Adventurer's Guide
|
Wind Strike
|
3
|
4th degree
|
Unending Wheel
|
Action
|
Make a strike so superb that the wake it cuts through the air damages an enemy beyond your reach.
|
Adventurer's Guide
|
Bring the Mighty Low
|
3
|
4th degree
|
Beast Unity
|
Reaction
|
With the right tactics it is possible even for small creatures to topple mighty foes.
|
Gate Pass Gazette
|
Perfect Edge Stance
|
2
|
4th degree
|
Razor’s Edge
|
Bonus Action (Stance)
|
Focus on making your strikes as devastating as possible, increasing how often you score a critical hit.
|
Adventurer's Guide
|
Flame Burst
|
2
|
4th degree
|
Arcane Knight
|
Reaction
|
With a broad slash of your weapon you conjure forth flames that flicker threateningly.
|
Gate Pass Gazette
|
Steal Momentum
|
2
|
4th degree
|
Mist and Shade
|
Reaction
|
Make a quick strike against a foe that moves within your reach and arrest their movement.
|
Adventurer's Guide
|
Blind Instinct
|
3
|
4th degree
|
Tooth and Claw
|
Bonus Action
|
Briefly see without the use of sight and use a reaction to chase down a fleeing enemy.
|
Adventurer's Guide
|
Mercurial Striking Stance
|
1
|
4th degree
|
Tooth and Claw
|
Bonus Action (Stance)
|
Focus on making every hit with a natural weapon, unarmed strike, or dual-wielding weapon have a satisfying impact.
|
Adventurer's Guide
|
Strike the Cracks Stance
|
2
|
4th degree
|
Mirror’s Glint
|
Bonus Action (Stance)
|
Focus on weak spots to deal more critical hits that inflict more damage.
|
Adventurer's Guide
|
Flowing Steps Stance
|
3
|
4th degree
|
Rapid Current
|
Bonus Action (Stance)
|
Ignore difficult terrain and be better able to resist being immobilized.
|
Adventurer's Guide
|
Spinning Parry
|
2
|
4th degree
|
Mist and Shade
|
Reaction
|
Use a reaction to evade an opponent’s attack and swap places with your attacker, stunning them.
|
Adventurer's Guide
|
Bravado Taunt
|
2
|
4th degree
|
Gallant Heart
|
Action
|
You open your guard in a brazen display of confidence, daring your foes to strike you.
|
Gate Pass Gazette
|
Spell Shattering Strike
|
2
|
4th degree
|
Tempered Iron
|
Reaction
|
Disrupt an enemy’s spellcasting and fray the magic to disorient them as well.
|
Adventurer's Guide
|
Disrupting Charge
|
2
|
4th degree
|
Tempered Iron
|
Reaction
|
Dart up to an opponent casting a spell and strike them, possibly disrupting the magic.
|
Adventurer's Guide
|
Devoted Assault
|
3
|
4th degree
|
Tempered Iron
|
Bonus Action
|
Ignoring other enemies allows you to strike one foe more accurately.
|
Adventurer's Guide
|
Brotherhood Stance
|
3
|
4th degree
|
Sanguine Knot
|
Bonus Action (Stance)
|
Take the Help action whenever you hit with a melee weapon attack.
|
Adventurer's Guide
|
Quick, Drink This
|
3
|
4th degree
|
Comedic Jabs
|
Action
|
Splash a liquid down a creature's throat
|
Gate Pass Gazette
|
Whirlpool Strike
|
3
|
4th degree
|
Rapid Current
|
Action
|
Attack all creatures adjacent to you and deal extra damage.
|
Adventurer's Guide
|
Dashing Razor
|
1
|
4th degree
|
Razor’s Edge
|
Action
|
Charge forward to strike an enemy and feed off of the adrenaline from hitting, increasing your Speed.
|
Adventurer's Guide
|
Gut Strike
|
3
|
3rd degree
|
Tooth and Claw
|
Reaction
|
Strike your enemy and cause fatigue.
|
Adventurer's Guide
|
Rake
|
1
|
3rd degree
|
Tooth and Claw
|
Action
|
Do extra damage when making multiple attacks.
|
Adventurer's Guide
|
Wild Capering
|
1
|
3rd degree
|
Tooth and Claw
|
Bonus Action
|
Move and gain a climb speed.
|
Adventurer's Guide
|
Disarming Counter
|
2
|
3rd degree
|
Rapid Current
|
Reaction
|
Your enemy drops their weapon when they miss you.
|
Adventurer's Guide
|
Unstoppable
|
3
|
3rd degree
|
Adamant Mountain
|
Reaction
|
Prevent yourself from being paralyzed, petrified, or stunned.
|
Adventurer's Guide
|
Unbreakable
|
3
|
3rd degree
|
Adamant Mountain
|
Reaction
|
Defy death.
|
Adventurer's Guide
|
Crushing Blow
|
2
|
3rd degree
|
Adamant Mountain
|
Action
|
Paralyze your opponent with a heavy weapon.
|
Adventurer's Guide
|