Mugging Hit
|
1
|
2nd degree
|
Mist and Shade
|
Bonus Action
|
Make a Sleight of Hand check against a creature you have hit.
|
Adventurer's Guide
|
Mundane Missile Stance
|
2
|
4th degree
|
Biting Zephyr
|
Bonus Action (Stance)
|
Give nearly any weapon the thrown property.
|
Adventurer's Guide
|
Off-Balancing Strikes
|
1
|
2nd degree
|
Mirror’s Glint
|
Bonus Action
|
Knock your target off-balance, reducing its Speed and agility.
|
Adventurer's Guide
|
Overrun
|
None
|
Basic maneuver
|
None
|
Action
|
Force your way through a hostile creature's space.
|
Adventurer's Guide
|
Painful Pickpocket
|
1
|
1st degree
|
Mist and Shade
|
Reaction
|
Use your reaction to make a Sleight of Hand check against a target which hits you.
|
Adventurer's Guide
|
Parrying Counter
|
1
|
2nd degree
|
Rapid Current
|
Reaction
|
Increase your AC against one creature and gain a free attack if it misses you.
|
Adventurer's Guide
|
Perceptive Stance
|
1
|
1st degree
|
Razor’s Edge
|
Bonus Action (Stance)
|
Enhance your perception.
|
Adventurer's Guide
|
Perfect Assault
|
3
|
5th degree
|
Unending Wheel
|
Action
|
Exhaust your exertion pool to transform all of your attacks into combat maneuvers.
|
Adventurer's Guide
|
Perfect Edge Stance
|
2
|
4th degree
|
Razor’s Edge
|
Bonus Action (Stance)
|
Focus on making your strikes as devastating as possible, increasing how often you score a critical hit.
|
Adventurer's Guide
|
Perplexing Flurry
|
1
|
1st degree
|
Mist and Shade
|
Action
|
Cause your enemy to suffer disadvantage while you focus all your attacks on them.
|
Adventurer's Guide
|
Pickpocket
|
1
|
3rd degree
|
Mist and Shade
|
Reaction
|
Use your reaction to make a Sleight of Hand check.
|
Adventurer's Guide
|
Pilfer Object
|
3
|
5th degree
|
Mist and Shade
|
Reaction
|
Move next to an enemy about to use an item and take it from their hands.
|
Adventurer's Guide
|
Point Blank Shot
|
1
|
1st degree
|
Biting Zephyr
|
Bonus Action
|
Use a bonus action to make ranged weapon attacks in melee without disadvantage.
|
Adventurer's Guide
|
Practiced Roll
|
1
|
2nd degree
|
Razor’s Edge
|
Bonus Action
|
Move 20 feet without provoking opportunity attacks.
|
Adventurer's Guide
|
Preternatural Strikes
|
1
|
2nd degree
|
Unending Wheel
|
Action
|
Strike targets who normally require magic.
|
Adventurer's Guide
|
Primal Intercept
|
2
|
2nd degree
|
Tooth and Claw
|
Reaction
|
Attack a creature which grapples you.
|
Adventurer's Guide
|
Prodigious Leap
|
3
|
4th degree
|
Spirited Steed
|
Reaction
|
Use a reaction and spur your mount to jump impossible distances.
|
Adventurer's Guide
|
Purge Magic
|
1
|
1st degree
|
Tempered Iron
|
Reaction
|
Make a melee attack against an enemy casting a spell.
|
Adventurer's Guide
|
Quickdraw
|
2
|
2nd degree
|
Biting Zephyr
|
Reaction
|
Use your reaction to draw a weapon and make a ranged attack when initiative is rolled.
|
Adventurer's Guide
|
Rake
|
1
|
3rd degree
|
Tooth and Claw
|
Action
|
Do extra damage when making multiple attacks.
|
Adventurer's Guide
|
Raking Strikes
|
2
|
1st degree
|
Tooth and Claw
|
Action
|
On a hit, hit the target again with disadvantage.
|
Adventurer's Guide
|
Rallying Cry
|
3
|
5th degree
|
Sanguine Knot
|
Reaction
|
Use a reaction to inspire an ally to fight onward when they take a hit.
|
Adventurer's Guide
|
Rapid Drink
|
2
|
2nd degree
|
Rapid Current
|
Bonus Action
|
Quickly consume or administer a potion.
|
Adventurer's Guide
|
Rapid Strike
|
2
|
3rd degree
|
Rapid Current
|
Action
|
Make an additional attack against a creature you have hit.
|
Adventurer's Guide
|
Reactive Knockdown
|
1
|
2nd degree
|
Adamant Mountain
|
Reaction
|
Trip your foe as an opportunity attack.
|
Adventurer's Guide
|
Rearing Menace
|
3
|
2nd degree
|
Spirited Steed
|
Action
|
Frighten nearby foes from atop your mount.
|
Adventurer's Guide
|
Reassuring Pat
|
3
|
5th degree
|
Spirited Steed
|
Reaction
|
Encourage your mount and restore some of its hit points.
|
Adventurer's Guide
|
Redirect
|
2
|
3rd degree
|
Mirror’s Glint
|
Reaction
|
Redirect an attack to strike an adjacent creature.
|
Adventurer's Guide
|
Reflect Attack
|
3
|
5th degree
|
Mirror’s Glint
|
Reaction
|
Use a reaction to turn an attacker’s strike back upon them.
|
Adventurer's Guide
|
Retributive Blow
|
2
|
4th degree
|
Mirror’s Glint
|
Reaction
|
Use a reaction to respond to a weapon attack with a strike of your own that disrupts a foe’s offensive.
|
Adventurer's Guide
|