Mental Grip
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2nd
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Conjuration
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Affliction
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Conjure extensions of your own mental fortitude to keep your foes at bay.
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Adventurer's Guide
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Hypnotic Pattern
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3rd
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Illusion
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Arcane, Prismatic
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Create a beguiling pattern in the air that charms and incapacitates its viewers.
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Adventurer's Guide
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Infernal Weapon
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6th
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Conjuration
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Attack, Cold, Evil, Fire
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Summon a weapon from Hell.
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Adventurer's Guide
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Imprisonment
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9th
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Abjuration
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Affliction, Arcane
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Imprison a creature with one of several powerful binding effects.
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Adventurer's Guide
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Heart of Dis
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8th
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Necromancy
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Enhancement, Evil, Fear, Law, Planar, Protection
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Magically replace your heart with one forged on the second layer of Hell.
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Adventurer's Guide
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Hold Monster
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5th
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Enchantment
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Affliction, Arcane
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Paralyze a creature.
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Adventurer's Guide
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Illusory Script
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1st
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Illusion
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Arcane, Communication
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Hide a message with illusion.
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Adventurer's Guide
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Mirror Image
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2nd
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Illusion
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Arcane, Chaos, Obscurement
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Transform an area of terrain with a convincing, immersive illusion.
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Adventurer's Guide
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Pestilence
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Cantrip
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Conjuration
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Nature, Summoning
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Fill a 10-foot sphere with biting insects that damage creatures and some objects.
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Adventurer's Guide
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Friends
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Cantrip
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Enchantment
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Arcane
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Gain an expertise die on a Charisma check.
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Adventurer's Guide
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Glibness
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8th
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Transmutation
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Communication, Enhancement, Obscurement
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Gain a bonus to Charisma checks and lie even under magical detection.
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Adventurer's Guide
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Phantasmal Talons
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1st
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Enchantment
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Psychic, Unarmed
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Sprout invisible talons of pure will from your fingers.
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Adventurer's Guide
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Minor Illusion
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Cantrip
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Illusion
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Arcane, Chaos
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Create a small, limited illusion.
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Adventurer's Guide
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Dominate Monster
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8th
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Enchantment
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Arcane, Compulsion
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Take over the mind of a creature.
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Adventurer's Guide
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Mass Suggestion
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6th
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Enchantment
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Arcane, Chaos, Compulsion
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Convince up to 12 creatures to carry out a simple instruction.
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Adventurer's Guide
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Magic Circle
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3rd
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Abjuration
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Compulsion, Protection
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Create a protective cylinder of magic.
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Adventurer's Guide
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Major Image
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3rd
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Illusion
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Arcane, Chaos
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Create a large, realistic illusion.
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Adventurer's Guide
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Shattering Barrage
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2nd
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Evocation
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Air, Terrain
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Hurl orbs of jagged broken glass at up to 3 creatures.
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Adventurer's Guide
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Scrying
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5th
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Divination
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Arcane, Divine, Nature, Scrying
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Observe a creature on the same plane of existence as you.
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Adventurer's Guide
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Ray of Enfeeblement
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2nd
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Necromancy
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Arcane, Necrotic
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Shoot a ray of necrotic damage that weakens a creature.
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Adventurer's Guide
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Power Word Stun
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8th
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Enchantment
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Affliction, Arcane
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Stun a creature with a single word.
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Adventurer's Guide
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Poison Skin
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3rd
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Abjuration
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Nature, Poison, Protection
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Make a creature brightly colored and poisonous to the touch.
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Adventurer's Guide
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Planar Ally
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6th
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Conjuration
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Divine, Planar, Summoning
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Entreat cosmic forces for assistance and summon forth an ally—for a price.
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Adventurer's Guide
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Sporesight
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7th
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Evocation
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Nature, Obscurement, Senses
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Create a 50-foot radius cloud of spores that allow you to see everything in the area.
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Adventurer's Guide
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Vampiric Touch
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3rd
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Necromancy
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Arcane, Attack, Healing, Necrotic
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Make a touch attack that drains life force and heals your wounds.
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Adventurer's Guide
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Wall of Flesh
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6th
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Evocation
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Chaos, Evil, Protection
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Create a wall of squirming bodies, groping arms and tentacles, and moaning, biting mouths.
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Adventurer's Guide
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Hex
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1st
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Enchantment
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Affliction
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Lay a mild curse which weakens one ability score.
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Other
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Power Word Kill
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9th
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Enchantment
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Arcane, Attack
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Slay a creature with a single word.
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Adventurer's Guide
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Arcane Riposte
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1st
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Evocation
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Arcane, Attack
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Respond to a melee attack with a damaging blast of elemental magic.
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Adventurer's Guide
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Banishment
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4th
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Abjuration
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Affliction, Planar
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Send a creature to another plane.
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Adventurer's Guide
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True Seeing
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6th
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Divination
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Arcane, Divine, Senses
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Grant truesight to one creature, allowing it to notice secret doors hidden by magic and see into the Ethereal Plane.
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Adventurer's Guide
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Blight
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4th
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Necromancy
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Arcane, Nature, Necrotic, Plants
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Attack a creature by drawing the moisture from it, harming most and devastating plants.
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Adventurer's Guide
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Circle of Death
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6th
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Necromancy
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Necrotic
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Suck the life force from an area, dealing necrotic damage in a large sphere.
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Adventurer's Guide
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Conjure Fey
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6th
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Conjuration
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Arcane, Nature, Summoning
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Summon a hag, hound, or redcap.
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Adventurer's Guide
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Demiplane
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8th
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Conjuration
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Arcane, Planar
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Create a doorway to a dimension you create.
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Adventurer's Guide
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Charm Monster
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4th
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Enchantment
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Arcane, Compulsion
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Make a creature view you as a trusted friend.
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Adventurer's Guide
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Create Undead
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6th
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Necromancy
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Arcane, Divine, Undead
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Raise three or fewer humanoid corpses as ghouls.
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Adventurer's Guide
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Counterspell
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3rd
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Abjuration
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Arcane, Negation
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Interrupt another spellcaster as they cast a spell.
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Adventurer's Guide
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Charm Person
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1st
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Enchantment
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Arcane, Compulsion
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Force a humanoid to view you as a trusted friend for a short time.
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Adventurer's Guide
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Tongues
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3rd
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Divination
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Arcane, Communication, Divine
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Understand any heard language and be understood by others you speak to.
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Adventurer's Guide
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Suggestion
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2nd
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Enchantment
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Arcane, Compulsion
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Magically influence a creature, compelling it to follow a simple suggestion.
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Adventurer's Guide
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Fear
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3rd
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Illusion
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Arcane, Fear
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Frighten creatures in a cone-shaped area.
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Adventurer's Guide
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Flex
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2nd
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Illusion
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Enhancement, Utility
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Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form.
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Adventurer's Guide
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Flesh to Stone
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6th
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Transmutation
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Arcane, Earth, Transformation
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Turn a creature to stone.
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Adventurer's Guide
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Etherealness
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7th
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Transmutation
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Movement, Obscurement, Planar
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Enter the border of the Ethereal Plane.
|
Adventurer's Guide
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Enthrall
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2nd
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Enchantment
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Compulsion
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Monopolize a creature’s attention.
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Adventurer's Guide
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Enrage Architecture
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7th
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Transmutation
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Earth, Terrain
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Animate a building and make it lash out at its inhabitants and surroundings.
|
Adventurer's Guide
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Expeditious Retreat
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1st
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Transmutation
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Arcane, Movement
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Move much faster than normal.
|
Adventurer's Guide
|
Eyebite
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6th
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Necromancy
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Affliction, Arcane, Fear
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Use a gaze attack to curse creatures.
|
Adventurer's Guide
|
Finger of Death
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7th
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Necromancy
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Arcane, Necrotic, Undead
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Wrack a creature with negative energy that deals 7d8+30 necrotic damage.
|
Adventurer's Guide
|