Dimension Door
|
|
4th
|
Conjuration
|
Arcane, Teleportation
|
Teleport yourself and one willing creature great distances.
|
Adventurer's Guide
|
Freedom of Movement
|
|
4th
|
Abjuration
|
Divine, Movement, Protection, Water
|
Free a creature from most constraints on its movement.
|
Adventurer's Guide
|
Greater Invisibility
|
|
4th
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn a creature invisible even while it takes hostile actions.
|
Adventurer's Guide
|
Locate Creature
|
|
4th
|
Divination
|
Arcane, Beasts, Knowledge, Plants
|
Know the whereabouts of a specific, nearby creature.
|
Adventurer's Guide
|
Polymorph
|
|
4th
|
Transmutation
|
Affliction, Arcane, Beasts, Nature, Shapechanging, Transformation
|
Temporarily transform a creature into another creature.
|
Adventurer's Guide
|
Awaken Portal
|
|
4th
|
Transmutation
|
Arcane, Divine, Protection
|
Impart sentience to a door.
|
Dungeon Delver's Guide
|
Arcane Mirror
|
|
4th
|
Divination
|
Arcane, Communication, Divine, Scrying, Utility
|
Scry through a distant mirror.
|
Dungeon Delver's Guide
|
Thunder Bolt
|
|
4th
|
Evocation
|
Arcane, Attack, Nature, Sound, Storm, Thunder
|
Thunder deals damage and deafens.
|
Dungeon Delver's Guide
|
Resplendent Refraction
|
|
4th
|
Transmutation
|
Prismatic, Protection, Radiant
|
Cause a creature’s skin to become reflective, enabling it to shoot beams of fire
|
Gate Pass Gazette
|
Awaken
|
|
5th
|
Transmutation
|
Beasts, Enhancement, Nature, Plants
|
Impart sentience to a creature or plant.
|
Adventurer's Guide
|
Dream
|
|
5th
|
Illusion
|
Affliction, Communication
|
Invade a creature’s dreams to communicate with and possibly terrorize it.
|
Adventurer's Guide
|
Geas
|
|
5th
|
Enchantment
|
Arcane, Compulsion, Divine, Law
|
Give a creature a command with an extremely long duration.
|
Adventurer's Guide
|
Dominate Person
|
|
5th
|
Enchantment
|
Compulsion
|
Take over the mind of a humanoid.
|
Adventurer's Guide
|
Hold Monster
|
|
5th
|
Enchantment
|
Affliction, Arcane
|
Paralyze a creature.
|
Adventurer's Guide
|
Modify Memory
|
|
5th
|
Enchantment
|
Communication, Compulsion, Utility
|
Alter a creature’s memory.
|
Adventurer's Guide
|
Mislead
|
|
5th
|
Illusion
|
Arcane, Chaos, Obscurement, Transformation
|
Confuse those around you by replacing yourself with a duplicate.
|
Adventurer's Guide
|
Mass Cure Wounds
|
|
5th
|
Evocation
|
Divine, Healing
|
Heal several allies a moderate amount.
|
Adventurer's Guide
|
Scrying
|
|
5th
|
Divination
|
Arcane, Divine, Nature, Scrying
|
Observe a creature on the same plane of existence as you.
|
Adventurer's Guide
|
Raise Dead
|
|
5th
|
Necromancy
|
Divine, Healing
|
Return a recently-dead creature to life.
|
Adventurer's Guide
|
Planar Binding
|
|
5th
|
Abjuration
|
Arcane, Compulsion, Divine, Nature, Planar, Utility
|
Force a creature from another plane of existence to become your servant.
|
Adventurer's Guide
|
Seeming
|
|
5th
|
Illusion
|
Arcane, Obscurement, Utility
|
Craft an illusory appearance for as many creatures as you choose.
|
Adventurer's Guide
|
Warrior’s Instincts
|
|
5th
|
Divination
|
Enhancement, Protection, Senses
|
Sharpen your senses to anticipate incoming attacks and find weaknesses in the defenses of your foes.
|
Adventurer's Guide
|
Animate Objects
|
|
5th
|
Transmutation
|
Arcane, Transformation, Weaponry
|
Create constructs to smite foes.
|
Adventurer's Guide
|
Greater Restoration
|
|
5th
|
Abjuration
|
Divine, Healing
|
Restore a creature and remove a powerful debilitating effect.
|
Adventurer's Guide
|
Teleportation Circle
|
|
5th
|
Conjuration
|
Arcane, Teleportation
|
Draw a circle and open a shimmering portal to another location.
|
Adventurer's Guide
|
Escape
|
|
5th
|
Conjuration
|
Arcane, Teleportation
|
Escape to the surface.
|
Dungeon Delver's Guide
|
Prismatic Mess
|
|
5th
|
Evocation
|
Arcane, Prismatic
|
Unleash a disorderly burst of colorful energy that deals various types of damage and harmful effects
|
Gate Pass Gazette
|
Dementing Touch
|
|
5th
|
Enchantment
|
Affliction, Evil
|
Plague a creature’s mind to inflict strife.
|
Gate Pass Gazette
|
Legend Lore
|
|
5th
|
Divination
|
Arcane, Communication, Knowledge, Time
|
Magically obtain knowledge about a creature or topic.
|
Adventurer's Guide
|
Dancing Feet
|
|
5th
|
Enchantment
|
Affliction, Arcane, Compulsion
|
Force creatures to dance
|
Gate Pass Gazette
|
Eyebite
|
|
6th
|
Necromancy
|
Affliction, Arcane, Fear
|
Use a gaze attack to curse creatures.
|
Adventurer's Guide
|
Guards and Wards
|
|
6th
|
Abjuration
|
Arcane, Protection
|
Ward an area, making it difficult to traverse for those that you do not permit.
|
Adventurer's Guide
|
Mass Suggestion
|
|
6th
|
Enchantment
|
Arcane, Chaos, Compulsion
|
Convince up to 12 creatures to carry out a simple instruction.
|
Adventurer's Guide
|
Irresistible Dance
|
|
6th
|
Enchantment
|
Arcane, Compulsion
|
Cripple a creature with the urge to dance.
|
Adventurer's Guide
|
Programmed Illusion
|
|
6th
|
Illusion
|
Arcane, Senses
|
Set an illusion that triggers once a specified condition is met.
|
Adventurer's Guide
|
True Seeing
|
|
6th
|
Divination
|
Arcane, Divine, Senses
|
Grant truesight to one creature, allowing it to notice secret doors hidden by magic and see into the Ethereal Plane.
|
Adventurer's Guide
|
Find the Path
|
|
6th
|
Divination
|
Divine, Nature, Terrain
|
Know the way to a location of your choice.
|
Adventurer's Guide
|
Metabolic Stasis
|
|
6th
|
Transmutation
|
Arcane, Divine, Nature
|
Create a zone of immortality.
|
Dungeon Delver's Guide
|
Animate Painting
|
|
6th
|
Transmutation
|
Planar, Prismatic, Transformation, Utility
|
Create an extraplanar space from an existing painting
|
Gate Pass Gazette
|
Spellbound Oath
|
|
6th
|
Enchantment
|
Arcane, Compulsion
|
Bind two creatures in an arcane agreement
|
Gate Pass Gazette
|
Arcane Sword
|
|
7th
|
Evocation
|
Arcane, Attack, Force, Summoning, Weaponry
|
Create a deadly sword-shaped force that attacks at your command.
|
Adventurer's Guide
|
Etherealness
|
|
7th
|
Transmutation
|
Movement, Obscurement, Planar
|
Enter the border of the Ethereal Plane.
|
Adventurer's Guide
|
Resurrection
|
|
7th
|
Necromancy
|
Divine, Healing
|
Return a long-dead creature to life.
|
Adventurer's Guide
|
Regenerate
|
|
7th
|
Transmutation
|
Divine, Healing, Nature
|
Cause a creature to heal itself over time and can regrow lost limbs.
|
Adventurer's Guide
|
Symbol
|
|
7th
|
Abjuration
|
Arcane, Protection
|
Inscribe a potent arcane glyph, setting a magical trap for unsuspecting creatures.
|
Adventurer's Guide
|
Magnificent Mansion
|
|
7th
|
Conjuration
|
Arcane, Planar
|
Create a magnificent extradimensional dwelling.
|
Adventurer's Guide
|
Project Image
|
|
7th
|
Illusion
|
Arcane, Senses
|
Create an illusionary duplicate you can sense through.
|
Adventurer's Guide
|
Teleport
|
r
|
7th
|
Conjuration
|
Arcane, Teleportation
|
Teleport one or more creatures instantly across vast distances.
|
Adventurer's Guide
|
Forcecage
|
|
7th
|
Evocation
|
Arcane, Force, Planar, Teleportation
|
Creatures in the area are trapped in an invisible cube of force.
|
Adventurer's Guide
|
Feeblemind
|
|
8th
|
Enchantment
|
Affliction, Arcane, Psychic
|
Crush a creature’s mind.
|
Adventurer's Guide
|