Hallucinatory Terrain
|
|
4th
|
Illusion
|
Obscurement, Terrain
|
Cloak natural terrain in an illusion that transforms it.
|
Adventurer's Guide
|
Project Image
|
|
7th
|
Illusion
|
Arcane, Senses
|
Create an illusionary duplicate you can sense through.
|
Adventurer's Guide
|
Disguise Self
|
|
1st
|
Illusion
|
Arcane, Obscurement
|
Create an illusion that makes you appear like another humanoid.
|
Adventurer's Guide
|
Invisibility
|
|
2nd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Render a creature invisible so long as it does not attack or cast spells.
|
Adventurer's Guide
|
Greater Invisibility
|
|
4th
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn a creature invisible even while it takes hostile actions.
|
Adventurer's Guide
|
Invisible Object
|
r
|
3rd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn an object invisible.
|
Dungeon Delver's Guide
|
Glamour
|
|
Cantrip
|
Illusion
|
Enhancement, Obscurement, Prismatic
|
Distort light to subtly change your appearance.
|
Gate Pass Gazette
|
Arcane Riposte
|
|
1st
|
Evocation
|
Arcane, Attack
|
Respond to a melee attack with a damaging blast of elemental magic.
|
Adventurer's Guide
|
Arcane Sword
|
|
7th
|
Evocation
|
Arcane, Attack, Force, Summoning, Weaponry
|
Create a deadly sword-shaped force that attacks at your command.
|
Adventurer's Guide
|
Healing Word
|
|
1st
|
Evocation
|
Divine, Healing
|
Restore a small number of hit points to a creature at range with only a word.
|
Adventurer's Guide
|
Mass Cure Wounds
|
|
5th
|
Evocation
|
Divine, Healing
|
Heal several allies a moderate amount.
|
Adventurer's Guide
|
Shattering Barrage
|
|
2nd
|
Evocation
|
Air, Terrain
|
Hurl orbs of jagged broken glass at up to 3 creatures.
|
Adventurer's Guide
|
Sending
|
|
3rd
|
Evocation
|
Arcane, Communication, Divine
|
Send a short message to another creature, no matter their location.
|
Adventurer's Guide
|
Faerie Fire
|
|
1st
|
Evocation
|
Arcane, Utility
|
Highlight creatures with magical radiance.
|
Adventurer's Guide
|
Dancing Lights
|
|
Cantrip
|
Evocation
|
Arcane, Utility
|
Create up to four floating, magical lights.
|
Adventurer's Guide
|
Light
|
|
Cantrip
|
Evocation
|
Arcane, Utility
|
Enchant one object to emit light.
|
Adventurer's Guide
|
Cure Wounds
|
|
1st
|
Evocation
|
Divine, Healing, Nature
|
Heal hit points equal to 1d8 + your spellcasting ability modifier.
|
Adventurer's Guide
|
Thunderwave
|
|
1st
|
Evocation
|
Arcane, Nature, Thunder
|
Unleash a wave of thunderous force that damages creatures and pushes them back.
|
Adventurer's Guide
|
Shatter
|
|
2nd
|
Evocation
|
Arcane, Sound, Thunder
|
Create a painful ringing sound that damages all creatures and objects in an area.
|
Adventurer's Guide
|
Thunder Bolt
|
|
4th
|
Evocation
|
Arcane, Attack, Nature, Sound, Storm, Thunder
|
Thunder deals damage and deafens.
|
Dungeon Delver's Guide
|
Forcecage
|
|
7th
|
Evocation
|
Arcane, Force, Planar, Teleportation
|
Creatures in the area are trapped in an invisible cube of force.
|
Adventurer's Guide
|
Tiny Hut
|
r
|
3rd
|
Evocation
|
Arcane, Force, Protection, Utility
|
Create an immobile dome of protective force that shelters the party.
|
Adventurer's Guide
|
Pigment Cloud
|
|
2nd
|
Evocation
|
Arcane, Obscurement, Prismatic
|
Create a cloud of colorful pigment, causing affected creatures to leave a trail.
|
Gate Pass Gazette
|
Prismatic Mess
|
|
5th
|
Evocation
|
Arcane, Prismatic
|
Unleash a disorderly burst of colorful energy that deals various types of damage and harmful effects
|
Gate Pass Gazette
|
Chromatic Beam
|
|
2nd
|
Evocation
|
Arcane, Prismatic
|
Refract light through a gemstone to produce a ray of the chosen energy type.
|
Gate Pass Gazette
|
Sufferer's Pact
|
|
3rd
|
Evocation
|
Divine, Force, Healing
|
Deal force damage to a creature in order to grant it temporary hit points.
|
Gate Pass Gazette
|
Zone of Truth
|
|
2nd
|
Enchantment
|
Communication, Compulsion, Law
|
Create a zone that minimizes spoken deceptions.
|
Adventurer's Guide
|
Power Word Kill
|
|
9th
|
Enchantment
|
Arcane, Attack
|
Slay a creature with a single word.
|
Adventurer's Guide
|
Bane
|
|
1st
|
Enchantment
|
Affliction
|
Cause enemies to be distracted from their attacks.
|
Adventurer's Guide
|
Calm Emotions
|
|
2nd
|
Enchantment
|
Divine, Negation
|
Suppress strong and harmful emotions, negating effects or sapping aggression.
|
Adventurer's Guide
|
Animal Friendship
|
|
1st
|
Enchantment
|
Beasts, Compulsion, Nature
|
Befriend an animal.
|
Adventurer's Guide
|
Animal Messenger
|
r
|
2nd
|
Enchantment
|
Beasts, Communication, Nature
|
Use a Tiny creature as a magical messenger.
|
Adventurer's Guide
|
Charm Monster
|
|
4th
|
Enchantment
|
Arcane, Compulsion
|
Make a creature view you as a trusted friend.
|
Adventurer's Guide
|
Charm Person
|
|
1st
|
Enchantment
|
Arcane, Compulsion
|
Force a humanoid to view you as a trusted friend for a short time.
|
Adventurer's Guide
|
Enthrall
|
|
2nd
|
Enchantment
|
Compulsion
|
Monopolize a creature’s attention.
|
Adventurer's Guide
|
Feeblemind
|
|
8th
|
Enchantment
|
Affliction, Arcane, Psychic
|
Crush a creature’s mind.
|
Adventurer's Guide
|
Dramatic Sting
|
|
1st
|
Enchantment
|
Fear, Psychic, Sound
|
Frighten a creature by echoing its movements with ominous music and terrifying sound effects.
|
Adventurer's Guide
|
Dominate Monster
|
|
8th
|
Enchantment
|
Arcane, Compulsion
|
Take over the mind of a creature.
|
Adventurer's Guide
|
Geas
|
|
5th
|
Enchantment
|
Arcane, Compulsion, Divine, Law
|
Give a creature a command with an extremely long duration.
|
Adventurer's Guide
|
Dominate Person
|
|
5th
|
Enchantment
|
Compulsion
|
Take over the mind of a humanoid.
|
Adventurer's Guide
|
Hideous Laughter
|
|
1st
|
Enchantment
|
Affliction, Arcane, Compulsion
|
Cripple a creature with humor.
|
Adventurer's Guide
|
Hold Monster
|
|
5th
|
Enchantment
|
Affliction, Arcane
|
Paralyze a creature.
|
Adventurer's Guide
|
Modify Memory
|
|
5th
|
Enchantment
|
Communication, Compulsion, Utility
|
Alter a creature’s memory.
|
Adventurer's Guide
|
Friends
|
|
Cantrip
|
Enchantment
|
Arcane
|
Gain an expertise die on a Charisma check.
|
Adventurer's Guide
|
Phantasmal Talons
|
|
1st
|
Enchantment
|
Psychic, Unarmed
|
Sprout invisible talons of pure will from your fingers.
|
Adventurer's Guide
|
Mass Suggestion
|
|
6th
|
Enchantment
|
Arcane, Chaos, Compulsion
|
Convince up to 12 creatures to carry out a simple instruction.
|
Adventurer's Guide
|
Irresistible Dance
|
|
6th
|
Enchantment
|
Arcane, Compulsion
|
Cripple a creature with the urge to dance.
|
Adventurer's Guide
|
Power Word Stun
|
|
8th
|
Enchantment
|
Affliction, Arcane
|
Stun a creature with a single word.
|
Adventurer's Guide
|
Sleep
|
|
1st
|
Enchantment
|
Arcane, Compulsion
|
Cause enemies to fall into a magical slumber.
|
Adventurer's Guide
|
Vicious Mockery
|
|
Cantrip
|
Enchantment
|
Arcane, Attack, Psychic
|
Make an insult that delivers psychic damage and gives disadvantage on a creature’s next attack roll.
|
Adventurer's Guide
|