Ravaging Roots
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6th
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Evocation
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Arcane, Earth, Nature, Plants
|
Roots smash stone and capture creatures.
|
Dungeon Delver's Guide
|
Shocking Grasp
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|
Cantrip
|
Evocation
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Affliction, Arcane, Attack, Lightning
|
Deal lightning damage to a creature within reach.
|
Adventurer's Guide
|
Thunder Bolt
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|
4th
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Evocation
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Arcane, Attack, Nature, Sound, Storm, Thunder
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Thunder deals damage and deafens.
|
Dungeon Delver's Guide
|
Pigment Cloud
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2nd
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Evocation
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Arcane, Obscurement, Prismatic
|
Create a cloud of colorful pigment, causing affected creatures to leave a trail.
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Gate Pass Gazette
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Prismatic Mess
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5th
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Evocation
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Arcane, Prismatic
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Unleash a disorderly burst of colorful energy that deals various types of damage and harmful effects
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Gate Pass Gazette
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Chromatic Beam
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2nd
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Evocation
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Arcane, Prismatic
|
Refract light through a gemstone to produce a ray of the chosen energy type.
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Gate Pass Gazette
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Leila's Devastating Daylight
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3rd
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Evocation
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Arcane, Divine, Nature
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Fill an area with magical daylight.
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To Save A Kingdom
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Color Spray
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1st
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Illusion
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Arcane, Prismatic, Senses
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Create a flash of brilliant colored light, blinding creatures in front of you.
|
Adventurer's Guide
|
Fear
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3rd
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Illusion
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Arcane, Fear
|
Frighten creatures in a cone-shaped area.
|
Adventurer's Guide
|
Flex
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|
2nd
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Illusion
|
Enhancement, Utility
|
Bestow a glamor upon a creature that highlights its physique to show a stunning idealized form.
|
Adventurer's Guide
|
Hypnotic Pattern
|
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3rd
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Illusion
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Arcane, Prismatic
|
Create a beguiling pattern in the air that charms and incapacitates its viewers.
|
Adventurer's Guide
|
Minor Illusion
|
|
Cantrip
|
Illusion
|
Arcane, Chaos
|
Create a small, limited illusion.
|
Adventurer's Guide
|
Major Image
|
|
3rd
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Illusion
|
Arcane, Chaos
|
Create a large, realistic illusion.
|
Adventurer's Guide
|
Seeming
|
|
5th
|
Illusion
|
Arcane, Obscurement, Utility
|
Craft an illusory appearance for as many creatures as you choose.
|
Adventurer's Guide
|
Silent Image
|
|
1st
|
Illusion
|
Arcane, Senses
|
Create an illusion that can move but has no other sensory details.
|
Adventurer's Guide
|
Disguise Self
|
|
1st
|
Illusion
|
Arcane, Obscurement
|
Create an illusion that makes you appear like another humanoid.
|
Adventurer's Guide
|
Blur
|
|
2nd
|
Illusion
|
Arcane, Protection, Senses
|
Cloak yourself in distortion, imposing disadvantage on attacks against you.
|
Adventurer's Guide
|
Invisibility
|
|
2nd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Render a creature invisible so long as it does not attack or cast spells.
|
Adventurer's Guide
|
Greater Invisibility
|
|
4th
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn a creature invisible even while it takes hostile actions.
|
Adventurer's Guide
|
Creation
|
|
5th
|
Illusion
|
Arcane, Shadow
|
Create from shadow-stuff a physical object no larger than a 5-foot cube.
|
Adventurer's Guide
|
Invisible Object
|
r
|
3rd
|
Illusion
|
Arcane, Obscurement, Shadow
|
Turn an object invisible.
|
Dungeon Delver's Guide
|
Glamour
|
|
Cantrip
|
Illusion
|
Enhancement, Obscurement, Prismatic
|
Distort light to subtly change your appearance.
|
Gate Pass Gazette
|
Blindness/Deafness
|
|
2nd
|
Necromancy
|
Affliction, Arcane, Divine, Senses
|
Strike a creature blind or deaf.
|
Adventurer's Guide
|
Blight
|
|
4th
|
Necromancy
|
Arcane, Nature, Necrotic, Plants
|
Attack a creature by drawing the moisture from it, harming most and devastating plants.
|
Adventurer's Guide
|
Circle of Death
|
|
6th
|
Necromancy
|
Necrotic
|
Suck the life force from an area, dealing necrotic damage in a large sphere.
|
Adventurer's Guide
|
Eyebite
|
|
6th
|
Necromancy
|
Affliction, Arcane, Fear
|
Use a gaze attack to curse creatures.
|
Adventurer's Guide
|
Finger of Death
|
|
7th
|
Necromancy
|
Arcane, Necrotic, Undead
|
Wrack a creature with negative energy that deals 7d8+30 necrotic damage.
|
Adventurer's Guide
|
False Life
|
|
1st
|
Necromancy
|
Arcane, Enhancement
|
Gain temporary hit points.
|
Adventurer's Guide
|
Inescapable Malady
|
|
7th
|
Necromancy
|
Affliction
|
Infect a creature with an arcane disease.
|
Adventurer's Guide
|
Chill Touch
|
|
Cantrip
|
Necromancy
|
Affliction, Arcane, Attack, Necrotic
|
Attack with the chill of the grave, injuring and preventing healing.
|
Adventurer's Guide
|
Skeletal Hands
|
|
1st
|
Necromancy
|
Arcane, Divine, Necrotic
|
Skeletal hands grab at targets.
|
Dungeon Delver's Guide
|
Draining Nova
|
|
4th
|
Necromancy
|
Affliction, Healing, Necrotic
|
Heal 1d8 hit points for each level of fatigue you inflict.
|
Gate Pass Gazette
|
Enervating Light
|
|
4th
|
Necromancy
|
Affliction, Undead
|
Inflict fatigue on a creature to heal undead creatures.
|
Gate Pass Gazette
|
Alter Self
|
|
2nd
|
Transmutation
|
Arcane, Movement, Shapechanging, Weaponry
|
Use magic to warp your body.
|
Adventurer's Guide
|
Etherealness
|
|
7th
|
Transmutation
|
Movement, Obscurement, Planar
|
Enter the border of the Ethereal Plane.
|
Adventurer's Guide
|
Enrage Architecture
|
|
7th
|
Transmutation
|
Earth, Terrain
|
Animate a building and make it lash out at its inhabitants and surroundings.
|
Adventurer's Guide
|
Expeditious Retreat
|
|
1st
|
Transmutation
|
Arcane, Movement
|
Move much faster than normal.
|
Adventurer's Guide
|
Disintegrate
|
|
6th
|
Transmutation
|
Arcane, Attack, Transformation
|
Use a magical ray to disintegrate a creature or object.
|
Adventurer's Guide
|
Levitate
|
|
2nd
|
Transmutation
|
Air, Arcane, Chaos, Movement
|
Cause one creature or object to float.
|
Adventurer's Guide
|
Knock
|
|
2nd
|
Transmutation
|
Utility
|
Open a locked object.
|
Adventurer's Guide
|
Slow
|
|
3rd
|
Transmutation
|
Arcane, Movement, Negation, Time
|
Slow time for 6 creatures, making them sluggish and vulnerable.
|
Adventurer's Guide
|
Soulwrought Fists
|
|
2nd
|
Transmutation
|
Enhancement, Transformation, Unarmed, Weaponry
|
Harden a creature’s hands with inner power, turning dexterous fingers into magical iron cudgels.
|
Adventurer's Guide
|
Telekinesis
|
|
5th
|
Transmutation
|
Arcane, Movement
|
Use the power of thought to move a creature or object.
|
Adventurer's Guide
|
Time Stop
|
|
9th
|
Transmutation
|
Arcane, Time
|
Stop time and take extra turns.
|
Adventurer's Guide
|
Lemure Transformation
|
|
2nd
|
Transmutation
|
Transformation
|
Melt your body into a humanoid-shaped mass of liquid flesh.
|
Adventurer's Guide
|
Move Earth
|
|
6th
|
Transmutation
|
Earth, Nature, Terrain, Utility
|
Bend the earth to create permanent changes to the terrain.
|
Adventurer's Guide
|
Reverse Gravity
|
|
7th
|
Transmutation
|
Arcane
|
Reverse the gravity of a specific area.
|
Adventurer's Guide
|
Whirlwind Kick
|
|
3rd
|
Transmutation
|
Movement, Thunder, Unarmed
|
Unleash a spinning kick that strikes creatures in a 60-foot line and carries you across the battlefield.
|
Adventurer's Guide
|
Altered Strike
|
|
Cantrip
|
Transmutation
|
Enhancement, Transformation, Unarmed, Weaponry
|
Briefly transform your weapon or fist into another material and strike with it.
|
Adventurer's Guide
|
Arcane Muscles
|
|
Cantrip
|
Transmutation
|
Arcane, Enhancement, Transformation, Unarmed
|
Bulk your muscles to deliver lethal unarmed strikes.
|
Adventurer's Guide
|