Name | Ritual | Level Sort descending | Classical Spell School | Spell Schools | Summary | Source |
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Magic Map | 2nd | Divination | Arcane, Knowledge, Nature | Create a map showing the route you’ve traveled. | Dungeon Delver's Guide | |
Tongues | 3rd | Divination | Arcane, Communication, Divine | Understand any heard language and be understood by others you speak to. | Adventurer's Guide | |
Blood-Writ Bargain |
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3rd | Conjuration | Evil, Good, Law, Planar, Summoning | Create a pact enforced by celestials or fiends. | Adventurer's Guide |
Bestow Curse | 3rd | Necromancy | Affliction, Arcane, Divine, Necrotic | Lay a curse upon a creature, giving it potentially long-lasting penalties. | Adventurer's Guide | |
Animate Dead | 3rd | Necromancy | Necrotic, Summoning, Undead | Create undead to do your bidding. | Adventurer's Guide | |
Darklight | 3rd | Evocation | Utility | Create a heatless flame that sheds light only you and creatures you choose are able to see. | Adventurer's Guide | |
Counterspell | 3rd | Abjuration | Arcane, Negation | Interrupt another spellcaster as they cast a spell. | Adventurer's Guide | |
Fear | 3rd | Illusion | Arcane, Fear | Frighten creatures in a cone-shaped area. | Adventurer's Guide | |
Hypnotic Pattern | 3rd | Illusion | Arcane, Prismatic | Create a beguiling pattern in the air that charms and incapacitates its viewers. | Adventurer's Guide | |
Nondetection | 3rd | Abjuration | Arcane, Negation, Obscurement, Scrying, Utility | Hide a person, place, or thing from divination magic for 8 hours. | Adventurer's Guide | |
Magic Circle | 3rd | Abjuration | Compulsion, Protection | Create a protective cylinder of magic. | Adventurer's Guide | |
Major Image | 3rd | Illusion | Arcane, Chaos | Create a large, realistic illusion. | Adventurer's Guide | |
Sending | 3rd | Evocation | Arcane, Communication, Divine | Send a short message to another creature, no matter their location. | Adventurer's Guide | |
Poison Skin | 3rd | Abjuration | Nature, Poison, Protection | Make a creature brightly colored and poisonous to the touch. | Adventurer's Guide | |
Slow | 3rd | Transmutation | Arcane, Movement, Negation, Time | Slow time for 6 creatures, making them sluggish and vulnerable. | Adventurer's Guide | |
Stinking Cloud | 3rd | Conjuration | Arcane, Poison | Make a thick, noxious cloud that leaves foes retching and unable to act. | Adventurer's Guide | |
Vampiric Touch | 3rd | Necromancy | Arcane, Attack, Healing, Necrotic | Make a touch attack that drains life force and heals your wounds. | Adventurer's Guide | |
Whirlwind Kick | 3rd | Transmutation | Movement, Thunder, Unarmed | Unleash a spinning kick that strikes creatures in a 60-foot line and carries you across the battlefield. | Adventurer's Guide | |
Remove Curse | 3rd | Abjuration | Arcane, Divine, Negation | Remove all curses from a creature. | Adventurer's Guide | |
Blink | 3rd | Transmutation | Arcane, Planar, Protection | Have a 50% chance of vanishing each turn to avoid being harmed. | Adventurer's Guide | |
Clairvoyance | 3rd | Divination | Arcane, Divine, Scrying | Create a sensor at a distance, allowing you to see or hear through it. | Adventurer's Guide | |
Dispel Magic | 3rd | Abjuration | Arcane, Negation, Protection, Utility | End ongoing magical effects. | Adventurer's Guide | |
Fireball | 3rd | Evocation | Arcane, Fire | Engulf an area in a blast of flame that deals 6d6 fire damage. | Adventurer's Guide | |
Fly | 3rd | Transmutation | Arcane, Movement | Grant a creature the ability to fly. | Adventurer's Guide | |
Gaseous Form | 3rd | Transmutation | Air, Arcane, Movement | Make a creature insubstantial and able to fly. | Adventurer's Guide | |
Glyph of Warding | 3rd | Abjuration | Utility | Create a magical trap, storing a spell or burst of harmful energy within a rune. | Adventurer's Guide | |
Haste | 3rd | Transmutation | Enhancement, Time | Allow a creature to move and act more quickly. | Adventurer's Guide | |
Lightning Bolt | 3rd | Evocation | Arcane, Lightning, Nature, Storm | Shoot lighting through multiple enemies. | Adventurer's Guide | |
Water Breathing |
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3rd | Transmutation | Arcane, Divine, Enhancement, Utility, Water | Grant up to 10 willing creatures the ability to breathe underwater for 24 hours. | Adventurer's Guide |
Silver Shield | 3rd | Illusion | Arcane, Divine, Law | Magically conceal the identity of a shield wearer. | Gate Pass Gazette | |
Map Marker | 3rd | Divination | Knowledge, Utility | Accurately mark your current position on a map depicting your location. | Gate Pass Gazette | |
Stonesense | 3rd | Divination | Arcane, Divine, Earth, Nature | Gain a preternatural understanding of stone. | Dungeon Delver's Guide | |
Invisible Object |
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3rd | Illusion | Arcane, Obscurement, Shadow | Turn an object invisible. | Dungeon Delver's Guide |
Tiny Hut |
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3rd | Evocation | Arcane, Force, Protection, Utility | Create an immobile dome of protective force that shelters the party. | Adventurer's Guide |
Water Walk |
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3rd | Transmutation | Arcane, Divine, Enhancement, Movement, Utility, Water | Grant up to 10 willing creatures the ability to walk on liquid surfaces as if they were solid ground for 1 hour. | Adventurer's Guide |
Gate from Beyond | 3rd | Conjuration | Arcane, Teleportation | Create a short-range portal for multiple creatures in exchange for suffering strife. | Gate Pass Gazette | |
Phantom Steed |
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3rd | Illusion | Arcane, Movement, Summoning, Utility | Conjure an ephemeral creature to use as a mount. | Adventurer's Guide |
Trace Magic Aura | 3rd | Divination | Arcane, Divine, Law, Senses | Discover what spells were cast within the last few hours. | Gate Pass Gazette | |
Banishment | 4th | Abjuration | Affliction, Planar | Send a creature to another plane. | Adventurer's Guide | |
Blight | 4th | Necromancy | Arcane, Nature, Necrotic, Plants | Attack a creature by drawing the moisture from it, harming most and devastating plants. | Adventurer's Guide | |
Charm Monster | 4th | Enchantment | Arcane, Compulsion | Make a creature view you as a trusted friend. | Adventurer's Guide | |
Control Water | 4th | Transmutation | Arcane, Divine, Nature, Terrain, Water | A body of water moves at your command. | Adventurer's Guide | |
Faithful Hound | 4th | Conjuration | Arcane, Protection, Sound | Summon a stationary, invisible magical guard dog. | Adventurer's Guide | |
Fire Shield | 4th | Evocation | Arcane, Cold, Fire, Protection | Gain resistance to and deal fire or cold damage to creatures that hit you. | Adventurer's Guide | |
Phantasmal Killer | 4th | Illusion | Arcane, Fear, Psychic | Manifest a creature’s fears, causing it to take damage and become frightened. | Adventurer's Guide | |
Secret Chest | 4th | Conjuration | Arcane, Planar, Utility | Hide a storage chest in the Ethereal Plane and recall it at will. | Adventurer's Guide | |
Confusion | 4th | Enchantment | Affliction, Chaos, Compulsion | Strike confusion into the minds of your enemies, making them act randomly. | Adventurer's Guide | |
Black Tentacles | 4th | Conjuration | Arcane, Summoning, Terrain | Summon forth tentacles from the ground to restrain and damage creatures. | Adventurer's Guide | |
Hallucinatory Terrain | 4th | Illusion | Obscurement, Terrain | Cloak natural terrain in an illusion that transforms it. | Adventurer's Guide | |
Ice Storm | 4th | Evocation | Cold, Nature, Storm | Batter an area with massive shards of ice. | Adventurer's Guide |