Animal Friendship
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1st
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Enchantment
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Beasts, Compulsion, Nature
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Befriend an animal.
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Adventurer's Guide
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Antipathy/Sympathy
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8th
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Enchantment
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Compulsion
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Create an attraction or distaste in intelligent creatures.
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Adventurer's Guide
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Charm Monster
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4th
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Enchantment
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Arcane, Compulsion
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Make a creature view you as a trusted friend.
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Adventurer's Guide
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Charm Person
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1st
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Enchantment
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Arcane, Compulsion
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Force a humanoid to view you as a trusted friend for a short time.
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Adventurer's Guide
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Command
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1st
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Enchantment
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Compulsion, Divine
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Compel a creature to follow a one-word command.
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Adventurer's Guide
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Confusion
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4th
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Enchantment
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Affliction, Chaos, Compulsion
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Strike confusion into the minds of your enemies, making them act randomly.
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Adventurer's Guide
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Dancing Feet
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5th
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Enchantment
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Affliction, Arcane, Compulsion
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Force creatures to dance
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Gate Pass Gazette
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Dominate Beast
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4th
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Enchantment
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Beasts, Compulsion, Nature
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Take over the mind of a beast.
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Adventurer's Guide
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Dominate Monster
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8th
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Enchantment
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Arcane, Compulsion
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Take over the mind of a creature.
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Adventurer's Guide
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Dominate Person
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5th
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Enchantment
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Compulsion
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Take over the mind of a humanoid.
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Adventurer's Guide
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Enthrall
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2nd
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Enchantment
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Compulsion
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Monopolize a creature’s attention.
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Adventurer's Guide
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Fatigued Bargain
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1st
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Enchantment
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Compulsion, Enhancement, Psychic
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Suppress the effects of a creature’s fatigue and grant it an additional action at a cost.
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Gate Pass Gazette
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Geas
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5th
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Enchantment
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Arcane, Compulsion, Divine, Law
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Give a creature a command with an extremely long duration.
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Adventurer's Guide
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Hideous Laughter
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1st
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Enchantment
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Affliction, Arcane, Compulsion
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Cripple a creature with humor.
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Adventurer's Guide
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Irresistible Dance
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6th
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Enchantment
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Arcane, Compulsion
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Cripple a creature with the urge to dance.
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Adventurer's Guide
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Magic Circle
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3rd
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Abjuration
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Compulsion, Protection
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Create a protective cylinder of magic.
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Adventurer's Guide
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Magic Jar
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6th
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Necromancy
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Arcane, Compulsion, Evil
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Move your soul into a jar in order to possess another creature.
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Adventurer's Guide
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Mass Suggestion
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6th
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Enchantment
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Arcane, Chaos, Compulsion
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Convince up to 12 creatures to carry out a simple instruction.
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Adventurer's Guide
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Maze
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8th
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Conjuration
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Arcane, Chaos, Compulsion, Planar
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Banish a creature to a maze contained within its own demiplane.
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Adventurer's Guide
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Modify Memory
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5th
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Enchantment
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Communication, Compulsion, Utility
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Alter a creature’s memory.
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Adventurer's Guide
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Planar Binding
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5th
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Abjuration
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Arcane, Compulsion, Divine, Nature, Planar, Utility
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Force a creature from another plane of existence to become your servant.
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Adventurer's Guide
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Sleep
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1st
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Enchantment
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Arcane, Compulsion
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Cause enemies to fall into a magical slumber.
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Adventurer's Guide
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Sleeplessness
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r
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3rd
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Enchantment
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Compulsion, Nature
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Grant a creature supernatural vigor that keeps it awake.
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Gate Pass Gazette
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Spellbound Oath
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6th
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Enchantment
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Arcane, Compulsion
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Bind two creatures in an arcane agreement
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Gate Pass Gazette
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Suggestion
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2nd
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Enchantment
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Arcane, Compulsion
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Magically influence a creature, compelling it to follow a simple suggestion.
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Adventurer's Guide
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Tearful Sonnet
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4th
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Enchantment
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Compulsion, Psychic, Sound
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Quietly play a tragic tune that fills those around you with magical sorrow.
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Adventurer's Guide
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Zone of Truth
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2nd
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Enchantment
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Communication, Compulsion, Law
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Create a zone that minimizes spoken deceptions.
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Adventurer's Guide
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