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Abstraction

Abstraction

-level (
)
Duration:

You imagine a creature you can see within range in a deconstructed and simplified form.

Accelerando

Accelerando

-level (
)
Duration:

You play a complex and quick up-tempo piece that gradually gets faster and more complex, instilling the targets with its speed.

Alter Self

Alter Self

-level (
)
Duration:

You use magic to mold yourself into a new form. Choose one of the options below. Until the spell ends, you can use an action to choose a different option.

Amphibian: Your body takes on aquatic adaptations. You can breathe underwater normally and gain a swimming speed equal to your base Speed. 

Altered Strike

Altered Strike

-level (
)
Duration:

You briefly transform your weapon or fist into another material and strike with it, making a melee weapon attack against a target within your reach.

Animal Shapes

Animal Shapes

-level (
)
Duration:

You transform the bodies of creatures into beasts without altering their minds. Each target transforms into a Large or smaller beast with a Challenge Rating of 4 or lower. Each target may have the same or a different form than other targets. 

On subsequent turns, you can use your action to transform targets into new forms, gaining new hit points when they do so. 

Animate Objects

Animate Objects

-level (
)
Duration:

Objects come to life at your command just like you dreamt of when you were an apprentice! 

Choose up to 6 unattended nonmagical Small or Tiny objects. You may also choose larger objects; treat Medium objects as 2 objects, Large objects as 3 objects, and Huge objects as 6 objects. You can’t animate objects larger than Huge. 

Until the spell ends or a target is reduced to 0 hit points, you animate the targets and turn them into constructs under your control. 

Animate Painting

Animate Painting

-level (
)
Duration:

The scene depicted within an artwork transforms into an extradimensional space containing any objects or creatures depicted within the painting, and such objects and creatures are manifested as impressions. The extradimensional space is a 100-foot cube, unless the depicted space would be smaller. The picture’s frame forms the entryway into this extradimensional space. No spells, attacks, or environmental effects can cross into or out of this extradimensional space, but creatures and objects can pass through it unimpeded.

Arcane Muscles

Arcane Muscles

-level (
)
Duration:

Your muscles swell with arcane power. They’re too clumsy to effectively wield weapons but certainly strong enough for a powerful punch.

Aspect of the Moon

Aspect of the Moon

-level (
)
Duration:

You throw your head back and howl like a beast, embracing your most basic impulses. Until the spell ends your hair grows, your features become more feral, and sharp claws grow on your fingers. You gain a +1 bonus to AC, your Speed increases by 10 feet, you have advantage on Perception checks, and your unarmed strikes deal 1d8 slashing damage.

Awaken

Awaken

-level (
)
Duration:

You impart sentience in the target, granting it an Intelligence of 10 and proficiency in a language you know. A plant targeted by this spell gains the ability to move, as well as senses identical to those of a human.

Awaken Portal

Awaken Portal

-level (
)
Duration:

You impart sentience to a door, window, gate, lid, or other object that can be opened, closed, and locked. You grant it an Intelligence, Wisdom, and Charisma of 10. The door retains its hit points, AC, and other characteristics, and is considered an object. If the door is reduced to 0 hit points, it is killed and the spell ends.

Barkskin

Barkskin

-level (
)
Duration:

The target’s skin takes on the texture and appearance of bark, increasing its AC to 16 (unless its AC is already higher).

Beautify Creature

Beautify Creature

-level (
)
Duration:

The creature is immediately and beautifully groomed, as if it had been lovingly attended to by a group of no less than 4 highly-skilled servants. Its clothing (if it has any) will be spotlessly clean with any minor damage mended and, at the creature’s option, it may also be festooned with ribbons, be perfumed, and have makeup, face paint, or body paint applied. If the creature desires, its hair, beard, fur, and/or feathers can be styled or cut by this spell.

Blink

Blink

-level (
)
Duration:

Until the spell ends, roll 1d20 at the end of each of your turns. When you roll an 11 or higher you disappear and reappear in the Ethereal Plane (if you are already on the Ethereal Plane, the spell fails and the spell slot is wasted). At the start of your next turn you return to an unoccupied space that you can see within 10 feet of where you disappeared from. If no unoccupied space is available within range, you reappear in the nearest unoccupied space (determined randomly when there are multiple nearest choices). As an action, you can dismiss this spell.

Burst of Strength

Burst of Strength

-level (
)
Duration:

In a sudden eruption of fortitude, you break bonds in inhuman fashion.

Circular Breathing

Circular Breathing

-level (
)
Duration:

You begin carefully regulating your breath so that you can continue playing longer or keep breathing longer in adverse conditions.

Conjoinment

Conjoinment

-level (
)
Duration:

You bind the motions of two objects together such that the motion of one influences the other, regardless of the distance. If an object being targeted by this spell is being worn or carried, the bearer of the object makes the saving throw. If you attempt to cast this spell on an object that is already conjoined to another object, the spell fails.

When you cast this spell, choose one of the following options:

Control Water

Control Water

-level (
)
Duration:

Water inside the area is yours to command. On the round you cast it, and as an action on subsequent turns until the spell ends, you can choose one of the following effects. When you choose a different effect, the current one ends.

Create or Destroy Water

Create or Destroy Water

-level (
)
Duration:

Choose one of the following.

Create Water: You fill the target with up to 10 gallons of nonpotable water. Alternatively, the water falls as rain that extinguishes exposed flames in the area.

Destroy Water: You destroy up to 10 gallons of water in the target. Alternatively, you destroy fog in the area.

Darkvision

Darkvision

-level (
)
Duration:

The target gains darkvision out to a range of 60 feet.

Deadweight

Deadweight

-level (
)
Duration:

The target object’s weight is greatly increased.

Disintegrate

Disintegrate

-level (
)
Duration:

A pale ray emanates from your pointed finger to the target as you attempt to undo it.

Druidcraft

Druidcraft

-level (
)
Duration:

You call upon your mastery of nature to produce one of the following effects within range:

Enhance Ability

Enhance Ability

-level (
)
Duration:

You bestow a magical enhancement on the target. Choose one of the following effects for the target to receive until the spell ends.

Enlarge/Reduce

Enlarge/Reduce

-level (
)
Duration:

You cause the target to grow or shrink.

Enrage Architecture

Enrage Architecture

-level (
)
Duration:

You animate and enrage a target building that lashes out at its inhabitants and surroundings. As a bonus action you may command the target to open, close, lock, or unlock any nonmagical doors or windows, or to thrash about and attempt to crush its inhabitants.

Etherealness

Etherealness

-level (
)
Duration:

Until the spell ends or you use an action to end it, you step into the border regions of the Ethereal Plane where it overlaps with your current plane.

Expeditious Retreat

Expeditious Retreat

-level (
)
Duration:

Until the spell ends, you’re able to move with incredible speed. When you cast the spell and as a bonus action on subsequent turns, you can take the Dash action.

Fabricate

Fabricate

-level (
)
Duration:

You convert raw materials into finished items of the same material. For example, you can fabricate a pitcher from a lump of clay, a bridge from a pile of lumber or group of trees, or rope from a patch of hemp. 

Feather Fall

Feather Fall

-level (
)
Duration:

Casting Time: 1 reaction which you take when you or a creature within range falls

Magic slows the descent of each target. Until the spell ends, a target’s rate of descent slows to 60 feet per round. If a target lands before the spell ends, it takes no falling damage and can land on its feet, ending the spell for that target.

 

Fertilize Field

Fertilize Field

-level (
)
Duration:

You bless the ground to accommodate a specific crop in a 130-foot square area. The soil alters its composition to become ideal for that specific plant, purging contaminants (such as salt or other undesirable minerals), instantly decomposing any bodies lying in its soil down to a depth of 5 feet, and dispelling curses of up to 4th level. For a year and a day, plants of the type specified at the casting of the spell produce 50% more yield than they normally would, potentially increasing the income of a farm if properly harvested.

Fly

Fly

-level (
)
Duration:

The target gains a flying speed of 60 feet. When the spell ends, the target falls if it is off the ground.

Gaseous Form

Gaseous Form

-level (
)
Duration:

The target, along with anything it’s wearing and carrying, becomes a hovering, wispy cloud. In this form, it can’t attack, use or drop objects, talk, or cast spells.

Giant Insect

Giant Insect

-level (
)
Duration:

You transform insects and other vermin into monstrous versions of themselves.

Glibness

Glibness

-level (
)
Duration:

When you make a Charisma check, you can replace the number you rolled with 15. Also, magic that prevents lying has no effect on you, and magic cannot determine that you are lying.

Goodberry

Goodberry

-level (
)
Duration:

You transform the components into 2d4 berries. For the next 24 hours, any creature that consumes one of these berries regains 1 hit point. Eating or administering a berry is an action. The berries do not provide any nourishment or sate hunger.

Greater Repair

Greater Repair

-level (
)
Duration:

You cause an object or construct to rapidly return to working condition. The target regains 30 hit points. If the target is undergoing one or more malfunctions and this spell restores it to full hit points, it loses all malfunctions. Otherwise, it loses one malfunction of your choice. Magic items may be repaired in this way, but their magic is not restored. You gain an expertise die on maintenance checks if you are able to cast this spell on the item you are treating.

Haste

Haste

-level (
)
Duration:

Until the spell ends, the target’s Speed is doubled, it gains a +2 bonus to AC, it has

Heat Metal

Heat Metal

-level (
)
Duration:

The target becomes oven hot. Any creature touching the target takes 2d8 fire damage when the spell is cast. Until the spell ends, on subsequent turns you can use a bonus action to inflict the same damage.

Housekeeping

Housekeeping

-level (
)
r
Duration:

When you cast this spell, select a 10-foot square section within range. If it is a hard, treated, or manufactured surface (such as wood, fabric, leather, stone, glass, or metal) it becomes spotlessly clean. Any foreign substances on the surface of the square that you specify such as dirt, blood, toxic chemicals, paint, ink, and so on vanish harmlessly, leaving the surface clean and sanitary. This cleaning makes it impossible to track a creature through the affected areas via mundane means, but the utter cleanliness may itself be suspicious.

r
This spell may be cast as a ritual

Inner Solace

Inner Solace

-level (
)
Duration:

You turn a creature’s exhaustion into a well of inner strength.

Invigorated Strikes

Invigorated Strikes

-level (
)
Duration:

You allow long-forgotten fighting instincts to boil up to the surface. For the duration of the spell, whenever the target deals damage with an unarmed strike or natural weapon, it deals 1d4 extra damage.

Jump

Jump

-level (
)
Duration:

You imbue a target with the ability to make impossible leaps. The target’s jump distances increase 15 feet vertically and 30 feet horizontally.

Knock

Knock

-level (
)
Duration:

Make a check against the DC of a lock or door using your spell attack bonus. On a success, you unlock or open the target with a loud metallic clanging noise easily audible at up to 300 feet. In addition, any traps on the object are automatically triggered. An item with multiple locks requires multiple castings of this spell to be opened.

Laundry Day

Laundry Day

-level (
)
r
Duration:

When you cast this spell, choose a pile of laundry that you can see within range, weighing up to 25 pounds and occupying a single 5-foot square, to clean and repair. Threadbare or worn laundry is restored to as new condition, and even extremely damaged laundry (bloodstained, cut to tatters in a combat, etc.) is restored. As long as at least half the material that comprises an article of laundry is present, it can be restored by this spell. This spell leaves no trace that the object was damaged.

r
This spell may be cast as a ritual

Lesser Repair

Lesser Repair

-level (
)
Duration:

You restore an object or construct that has been damaged. The target regains hit points equal to 1d8 + your spellcasting ability modifier. Magic items can be repaired in this way, but their magic is not restored.

Levitate

Levitate

-level (
)
Duration:

Until the spell ends, the target rises vertically in the air up to 20 feet and remains floating there, able to move only by pushing or pulling on fixed objects or surfaces within its reach. This allows the target to move as if it was climbing.

On subsequent turns, you can use your action to alter the target’s altitude by up to 20 feet in either direction so long as it remains within range. If you have targeted yourself you may move up or down as part of your movement. 

The target floats gently to the ground if it is still in the air when the spell ends.

Longstrider

Longstrider

-level (
)
Duration:

Until the spell ends, the target’s Speed increases by 10 feet.

Magic Weapon

Magic Weapon

-level (
)
Duration:

Until the spell ends, the target becomes +1 magic weapon.

Meld Into Stone

Meld Into Stone

-level (
)
Duration:

Until the spell ends, you meld yourself and your carried equipment into the target stone. Using your movement, you may enter the stone from any point you can touch. No trace of your presence is visible or detectable by nonmagical senses.

Mending

Mending

-level (
)
Duration:

You repair a single rip or break in the target object (for example, a cracked goblet, torn page, or ripped robe). The break must be smaller than 1 foot in all dimensions. The spell leaves no trace that the object was damaged.

Magic items and constructs may be repaired in this way, but their magic is not restored. 

You gain an expertise die on maintenance checks if you are able to cast this spell on the item you are treating.

Message

Message

-level (
)
Duration:

You point and whisper your message at the target. It alone hears the message and may reply in a whisper audible only to you.

You can cast this spell through solid objects if you are familiar with the target and are certain it is beyond the barrier. The message is blocked by 3 feet of wood, 1 foot of stone, 1 inch of common metals, or a thin sheet of lead.

The spell moves freely around corners or through openings.

Metabolic Stasis

Metabolic Stasis

-level (
)
Duration:

Creatures in the area when the spell is cast no longer age or require sustenance or

Move Earth

Move Earth

-level (
)
Duration:

Area: Square of clay, dirt, or sand up to 40 feet on a side

Passwall

Passwall

-level (
)
Duration:

Until the spell ends, you create a passage extending into the target surface. When creating the passage you define its dimensions, as long as they do not exceed 5 feet in width, 8 feet in height, or 20 feet in depth. The appearance of the passage has no effect on the stability of the surrounding environment. 

Any creatures or objects within the passage when the spell ends are expelled without harm into unoccupied spaces near where the spell was cast.

Plant Growth

Plant Growth

-level (
)
Duration:

Area: 100-foot radius (rapid) or half-mile radius (enlarged)

You channel vitality into vegetation to achieve one of the following effects, chosen when casting the spell.

Enlarged: Plants in the area are greatly enriched. Any harvests of the affected plants provide twice as much food as normal.

Polymorph

Polymorph

-level (
)
Duration:

The target’s body is transformed into a

Prestidigitation

Prestidigitation

-level (
)
Duration:

You wield arcane energies to produce minor effects. Choose one of the following: 

Purify Food and Drink

Purify Food and Drink

-level (
)
r
Duration:

You remove all

r
This spell may be cast as a ritual

Rage of the Meek

Rage of the Meek

-level (
)
Duration:

You unleash the discipline of your magical training and let arcane power burn from your fists, consuming the material components of the spell.

Raise Hell

Raise Hell

-level (
)
Duration:

Area: Up to a 300-foot sphere

Reckless March

Reckless March

-level (
)
Duration:

You suppress exhaustion in your traveling companions. Choose any number of creatures within range when you finish casting this spell.

Regenerate

Regenerate

-level (
)
Duration:

You touch a creature, causing its body to spontaneously heal itself. The target immediately regains 4d8 + 15 hit points and regains 10 hit points per minute (1 hit point at the start of each of its turns).

If the target is missing any body parts, the lost parts are restored after 2 minutes. If a severed part is held against the stump, the limb instantaneously reattaches itself.

Reincarnate

Reincarnate

-level (
)
Duration:

You return the target to life, provided the target’s soul is willing and able to return to its body. If you only have a piece of the target, the spell reforms a new adult body for the soul to inhabit. Once reincarnated the target remembers everything from its former life, and retains all its proficiencies, cultural traits, and class features. The target’s heritage traits change according to its new form. The Narrator chooses the form of the new body, or rolls on Table: Reincarnation.

Table: Reincarnation

Resplendent Refraction

Resplendent Refraction

-level (
)
Duration:

The target’s skin becomes reflective and faceted like a finely cut gemstone. Until the spell ends, the target can use their action to fire a beam of reflected light in a 30-foot line.

Reverse Gravity

Reverse Gravity

-level (
)
Duration:

Area: 50-foot radius cylinder that is 100 feet high

Rope Trick

Rope Trick

-level (
)
Duration:

One end of the target rope rises into the air until it hangs perpendicular to the ground. At the upper end, a nearly imperceptible entrance opens to an extradimensional space that can fit up to 8 Medium or smaller creatures. The entrance can be reached by climbing the rope. Once inside, the rope can be pulled into the extradimensional space.

Sabotage

Sabotage

-level (
)
Duration:

You sabotage the integrity of an object.

Sequester

Sequester

-level (
)
Duration:

You magically hide away a willing creature or object.

Shapechange

Shapechange

-level (
)
Duration:

You assume the form of a creature of a Challenge Rating equal to or lower than your level. The creature cannot be an undead or a construct, and it must be a creature you have seen.

Shillelagh

Shillelagh

-level (
)
Duration:

You imbue the target with nature’s magical energy.

Slow

Slow

-level (
)
Duration:

You alter the flow of time around your targets and they become slowed.

Soulwrought Fists

Soulwrought Fists

-level (
)
Duration:

The target’s hands harden with inner power, turning dexterous fingers into magical iron cudgels. Until the spell ends, the target drops anything it is holding and cannot use its hands to grasp objects or perform complex tasks. A target can still cast any spell that does not specifically require its hands.

Speak with Plants

Speak with Plants

-level (
)
Duration:

Your voice takes on a magical timbre, awakening the targets to limited sentience. Until the spell ends, the targets can communicate with you and follow simple commands, telling you about recent events including creatures that have passed, weather, and nearby locations.

Spider Climb

Spider Climb

-level (
)
Duration:

The target gains the ability to walk on walls and upside down on ceilings, as well as a climbing speed equal to its base Speed.

Spike Growth

Spike Growth

-level (
)
Duration:

You cause sharp spikes and thorns to sprout in the area, making it

Steady Hands

Steady Hands

-level (
)
Duration:

You gain precise control over your fine movements.

Stone Sentinel

Stone Sentinel

-level (
)
Duration:

You touch a statue and transform it into a

Stone Shape

Stone Shape

-level (
)
Duration:

You reshape the target into any form you choose. For example, you could shape a large rock into a weapon, statue, or chest, make a small passage through a wall (as long as it isn’t more than 5 feet thick), seal a stone door shut, or create a hiding place. The target can have up to two hinges and a latch, but finer mechanical detail isn’t possible.

Storm Kick

Storm Kick

-level (
)
Duration:

You must be able to move in order to cast this spell. You leap into the air and flash across the battlefield, arriving feet-first with the force of a thunderbolt.

Telekinesis

Telekinesis

-level (
)
Duration:

You move the target with the power of your mind. Until the spell ends you can use an action on subsequent turns to pick a new target or continue to affect the same target. Depending on whether you target a creature or an object, the spell has the following effects:

Thaumaturgy

Thaumaturgy

-level (
)
Duration:

You draw upon divine power and create a minor divine effect. When you cast the spell, choose one of the following:

Time Stop

Time Stop

-level (
)
Duration:

You stop time, granting yourself extra time to take actions. When you cast the spell, the world is frozen in place while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

The spell ends if you move more than 1,000 feet from where you cast the spell, or if you affect either a creature other than yourself or an object worn or carried by someone else.

Transfer Exhaustion

Transfer Exhaustion

-level (
)
Duration:

Your touch draws out a creature’s exhaustion.

True Polymorph

True Polymorph

-level (
)
Duration:

The target is transformed until it drops to 0 hit points or the spell ends.

Water Breathing

Water Breathing

-level (
)
r
Duration:

Until the spell ends, the targets are able to breathe underwater (and still able to respirate normally).

r
This spell may be cast as a ritual

Water Walk

Water Walk

-level (
)
r
Duration:

Until the spell ends, the targets are able to move across any liquid surface (such as water, acid, mud, snow, quicksand, or lava) as if it were solid ground. Creatures can still take damage from surfaces that would deliver damage from corrosion or extreme temperatures, but they do not sink while moving across it.

A target submerged in a liquid is moved to the surface of the liquid at a rate of 60 feet per round.

r
This spell may be cast as a ritual

Whirlwind Kick

Whirlwind Kick

-level (
)
Duration:

Area: Line up to 60 feet long and 15 feet wide

Wind Walk

Wind Walk

-level (
)
Duration:

The targets assume a gaseous form and appear as wisps of cloud.

Writhing Transformation

Writhing Transformation

-level (
)
r
Duration:

As part of the casting of this spell, you lay down in the coffin on a patch of bare earth and it buries itself.

r
This spell may be cast as a ritual