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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary Source
Anticipate Spell 1 1st degree Mist and Shade Bonus Action Attack an adjacent creature which tries to cast a spell. Adventurer's Guide
Blackguard’s Blight 1 1st degree Eldritch Blackguard Bonus Action Place a curse upon an enemy Gate Pass Gazette
Bounding Charge 1 1st degree Beast Unity Action Your animal companion springs forward and strikes with bestial fury. Gate Pass Gazette
Bounding Strike 1 1st degree Tooth and Claw Action Jump at an enemy and use your ability check as your attack roll. Adventurer's Guide
Cavalier Stance 1 1st degree Spirited Steed Bonus Action (Stance) Increase your mount’s AC. Adventurer's Guide
Charge 1 1st degree Rapid Current Action Move and make a melee attack. Adventurer's Guide
Covering Fire 1 1st degree Biting Zephyr Action Protect an ally from opportunity attack. Adventurer's Guide
Dangerous Signature 1 1st degree Unending Wheel Reaction Cut a symbol into your target in order to frighten it. Adventurer's Guide
Dangerous Strikes 1 1st degree Razor’s Edge Action Score critical hits on a roll of 19–20 for one round. Adventurer's Guide
Deceptive Stance 1 1st degree Mist and Shade Bonus Action (Stance) Gain an expertise die on Deception and Sleight of Hand checks in combat. Adventurer's Guide
Doubleshot 1 1st degree Biting Zephyr Action Fire two missiles and do extra damage. Adventurer's Guide
Doubleteam 1 1st degree Sanguine Knot Bonus Action A nearby ally can push a creature as a bonus action. Adventurer's Guide
Dreadful Edge 1 1st degree Eldritch Blackguard Action Foul magic makes your strikes unnerving Gate Pass Gazette
Engender Doubt 1 1st degree Gallant Heart Reaction You second-guess your enemies as they flounder, worsening their resolve. Gate Pass Gazette
Farshot Stance 1 1st degree Biting Zephyr Bonus Action (Stance) Increase the range of your missiles. Adventurer's Guide
Fetch! 1 1st degree Beast Unity Bonus Action Your animal companion is well-trained in the most basic of commands: fetch. It’s also proficient in fetching more than just sticks… Gate Pass Gazette
Frigid Strike 1 1st degree Arcane Knight Action With a shivering whisper of clouding breath, you strike at your target and shift the chill onto them. Gate Pass Gazette
Heavy Stance 1 1st degree Adamant Mountain Bonus Action (Stance) Gain an expertise die on Athletics checks and saving throws against combat maneuvers, and reduce difficult terrain. Adventurer's Guide
Imposing Glare 1 1st degree Tempered Iron Bonus Action Frighten a nearby foe. Adventurer's Guide
Iron Will 1 1st degree Razor’s Edge Reaction Get advantage to resist being charmed or frightened. Adventurer's Guide
Jovial Stance 1 1st degree Comedic Jabs Bonus Action (Stance) Adopt a bouncing, jovial stance Gate Pass Gazette
Knockdown Assault 1 1st degree Mirror’s Glint Action Knock your target prone when you hit with a melee attack. Adventurer's Guide
Lancer Strike 1 1st degree Spirited Steed Action Deal extra damage and knock your target prone with a lance. Adventurer's Guide
Leading Throw 1 1st degree Mirror’s Glint Reaction Use your reaction to throw an enemy who misses you. Adventurer's Guide
Legion Stance 1 1st degree Sanguine Knot Bonus Action (Stance) An ally can attack a foe you hit with a critical hit. Adventurer's Guide
Malicious Mark 1 1st degree Arcane Knight Bonus Action (Stance) You shift your attention to magically make your opponent easier to combat. Gate Pass Gazette
Painful Pickpocket 1 1st degree Mist and Shade Reaction Use your reaction to make a Sleight of Hand check against a target which hits you. Adventurer's Guide
Perceptive Stance 1 1st degree Razor’s Edge Bonus Action (Stance) Enhance your perception. Adventurer's Guide
Perplexing Flurry 1 1st degree Mist and Shade Action Cause your enemy to suffer disadvantage while you focus all your attacks on them. Adventurer's Guide
Point Blank Shot 1 1st degree Biting Zephyr Bonus Action Use a bonus action to make ranged weapon attacks in melee without disadvantage. Adventurer's Guide

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