Anticipate Spell
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1
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1st degree
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Mist and Shade
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Bonus Action
|
Attack an adjacent creature which tries to cast a spell.
|
Adventurer's Guide
|
Blackguard’s Blight
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1
|
1st degree
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Eldritch Blackguard
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Bonus Action
|
Place a curse upon an enemy
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Gate Pass Gazette
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Bounding Charge
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1
|
1st degree
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Beast Unity
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Action
|
Your animal companion springs forward and strikes with bestial fury.
|
Gate Pass Gazette
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Bounding Strike
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1
|
1st degree
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Tooth and Claw
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Action
|
Jump at an enemy and use your ability check as your attack roll.
|
Adventurer's Guide
|
Cavalier Stance
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1
|
1st degree
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Spirited Steed
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Bonus Action (Stance)
|
Increase your mount’s AC.
|
Adventurer's Guide
|
Charge
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1
|
1st degree
|
Rapid Current
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Action
|
Move and make a melee attack.
|
Adventurer's Guide
|
Covering Fire
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1
|
1st degree
|
Biting Zephyr
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Action
|
Protect an ally from opportunity attack.
|
Adventurer's Guide
|
Dangerous Signature
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1
|
1st degree
|
Unending Wheel
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Reaction
|
Cut a symbol into your target in order to frighten it.
|
Adventurer's Guide
|
Dangerous Strikes
|
1
|
1st degree
|
Razor’s Edge
|
Action
|
Score critical hits on a roll of 19–20 for one round.
|
Adventurer's Guide
|
Deceptive Stance
|
1
|
1st degree
|
Mist and Shade
|
Bonus Action (Stance)
|
Gain an expertise die on Deception and Sleight of Hand checks in combat.
|
Adventurer's Guide
|
Doubleshot
|
1
|
1st degree
|
Biting Zephyr
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Action
|
Fire two missiles and do extra damage.
|
Adventurer's Guide
|
Doubleteam
|
1
|
1st degree
|
Sanguine Knot
|
Bonus Action
|
A nearby ally can push a creature as a bonus action.
|
Adventurer's Guide
|
Dreadful Edge
|
1
|
1st degree
|
Eldritch Blackguard
|
Action
|
Foul magic makes your strikes unnerving
|
Gate Pass Gazette
|
Engender Doubt
|
1
|
1st degree
|
Gallant Heart
|
Reaction
|
You second-guess your enemies as they flounder, worsening their resolve.
|
Gate Pass Gazette
|
Farshot Stance
|
1
|
1st degree
|
Biting Zephyr
|
Bonus Action (Stance)
|
Increase the range of your missiles.
|
Adventurer's Guide
|
Fetch!
|
1
|
1st degree
|
Beast Unity
|
Bonus Action
|
Your animal companion is well-trained in the most basic of commands: fetch. It’s also proficient in fetching more than just sticks…
|
Gate Pass Gazette
|
Frigid Strike
|
1
|
1st degree
|
Arcane Knight
|
Action
|
With a shivering whisper of clouding breath, you strike at your target and shift the chill onto them.
|
Gate Pass Gazette
|
Heavy Stance
|
1
|
1st degree
|
Adamant Mountain
|
Bonus Action (Stance)
|
Gain an expertise die on Athletics checks and saving throws against combat maneuvers, and reduce difficult terrain.
|
Adventurer's Guide
|
Imposing Glare
|
1
|
1st degree
|
Tempered Iron
|
Bonus Action
|
Frighten a nearby foe.
|
Adventurer's Guide
|
Iron Will
|
1
|
1st degree
|
Razor’s Edge
|
Reaction
|
Get advantage to resist being charmed or frightened.
|
Adventurer's Guide
|
Jovial Stance
|
1
|
1st degree
|
Comedic Jabs
|
Bonus Action (Stance)
|
Adopt a bouncing, jovial stance
|
Gate Pass Gazette
|
Knockdown Assault
|
1
|
1st degree
|
Mirror’s Glint
|
Action
|
Knock your target prone when you hit with a melee attack.
|
Adventurer's Guide
|
Lancer Strike
|
1
|
1st degree
|
Spirited Steed
|
Action
|
Deal extra damage and knock your target prone with a lance.
|
Adventurer's Guide
|
Leading Throw
|
1
|
1st degree
|
Mirror’s Glint
|
Reaction
|
Use your reaction to throw an enemy who misses you.
|
Adventurer's Guide
|
Legion Stance
|
1
|
1st degree
|
Sanguine Knot
|
Bonus Action (Stance)
|
An ally can attack a foe you hit with a critical hit.
|
Adventurer's Guide
|
Malicious Mark
|
1
|
1st degree
|
Arcane Knight
|
Bonus Action (Stance)
|
You shift your attention to magically make your opponent easier to combat.
|
Gate Pass Gazette
|
Painful Pickpocket
|
1
|
1st degree
|
Mist and Shade
|
Reaction
|
Use your reaction to make a Sleight of Hand check against a target which hits you.
|
Adventurer's Guide
|
Perceptive Stance
|
1
|
1st degree
|
Razor’s Edge
|
Bonus Action (Stance)
|
Enhance your perception.
|
Adventurer's Guide
|
Perplexing Flurry
|
1
|
1st degree
|
Mist and Shade
|
Action
|
Cause your enemy to suffer disadvantage while you focus all your attacks on them.
|
Adventurer's Guide
|
Point Blank Shot
|
1
|
1st degree
|
Biting Zephyr
|
Bonus Action
|
Use a bonus action to make ranged weapon attacks in melee without disadvantage.
|
Adventurer's Guide
|