Reactive Re-arm
|
1
|
1st degree
|
Blazing Starglaive
|
Reaction
|
Summon your starglaive when disarmed.
|
Voidrunner's Codex
|
Reactive Ward
|
1-3
|
3rd degree
|
Arcane Knight
|
Reaction
|
At the sight of incoming danger, you briefly call up a warding shield around yourself and nearby allies.
|
Gate Pass Gazette
|
Really Very Funny
|
4
|
4th degree
|
Comedic Jabs
|
Action
|
A funny gesticulation to disorient enemies
|
Gate Pass Gazette
|
Rearing Menace
|
3
|
2nd degree
|
Spirited Steed
|
Action
|
Frighten nearby foes from atop your mount.
|
Adventurer's Guide
|
Reassuring Pat
|
3
|
5th degree
|
Spirited Steed
|
Reaction
|
Encourage your mount and restore some of its hit points.
|
Adventurer's Guide
|
Redirect
|
2
|
3rd degree
|
Mirror’s Glint
|
Reaction
|
Redirect an attack to strike an adjacent creature.
|
Adventurer's Guide
|
Reeling Strike
|
3
|
4th degree
|
Blazing Starglaive
|
Action
|
Pull a foe towards you and then strike them with your weapon.
|
Voidrunner's Codex
|
Reflect Attack
|
3
|
5th degree
|
Mirror’s Glint
|
Reaction
|
Use a reaction to turn an attacker’s strike back upon them.
|
Adventurer's Guide
|
Reposition
|
None
|
Basic maneuver
|
Dueling Maneuvers
|
Action
|
Force your enemy to another position
|
Gate Pass Gazette
|
Retributive Blow
|
2
|
4th degree
|
Mirror’s Glint
|
Reaction
|
Use a reaction to respond to a weapon attack with a strike of your own that disrupts a foe’s offensive.
|
Adventurer's Guide
|
Ricochet
|
2
|
3rd degree
|
Biting Zephyr
|
Bonus Action
|
Ignore your target’s cover with a ranged attack.
|
Adventurer's Guide
|
Ride Enemy
|
2
|
1st degree
|
Tooth and Claw
|
Reaction
|
Jump onto a larger creature.
|
Adventurer's Guide
|
Riding Leap
|
1
|
1st degree
|
Spirited Steed
|
Bonus Action
|
Increase the size of your mount’s jump.
|
Adventurer's Guide
|
Rolling Strike
|
1
|
2nd degree
|
Rapid Current
|
Action
|
Move and make a melee attack.
|
Adventurer's Guide
|
Rolling With The Punches
|
3
|
3rd degree
|
Comedic Jabs
|
Bonus Action (Stance)
|
Pain is easier to bear when you can laugh it off.
|
Gate Pass Gazette
|
Sacrifice Mount
|
2
|
3rd degree
|
Spirited Steed
|
Reaction
|
Make your mount the target of an attack.
|
Adventurer's Guide
|
Saddled Blows
|
3
|
3rd degree
|
Spirited Steed
|
Action
|
On a hit, make your target confused, prone, or slowed.
|
Adventurer's Guide
|
Scouting Formation
|
1
|
1st degree
|
Ace Starfighter
|
Bonus Action (Stance)
|
Gain expertise on Perception and initiative checks.
|
Voidrunner's Codex
|
Sever Limb
|
3
|
4th degree
|
Blazing Starglaive
|
Action
|
Bypass damage resistance and sever a limb.
|
Voidrunner's Codex
|
Shadowy Feint
|
1
|
1st degree
|
Eldritch Blackguard
|
Reaction
|
Lashing out at your target gives you a moment to escape amongst concealing shadows.
|
Gate Pass Gazette
|
Shake Them Off
|
1
|
2nd degree
|
Ace Starfighter
|
Action
|
Cause an enemy to lose its lock on you.
|
Voidrunner's Codex
|
Sharpened Awareness
|
3
|
4th degree
|
Razor’s Edge
|
Reaction
|
Use a reaction when attacked to evade by relying on your Perception, gaining an edge on your attacker with a successful dodge.
|
Adventurer's Guide
|
Shield Wall
|
1
|
1st degree
|
Sanguine Knot
|
Bonus Action
|
Adjacent allies with shields gain +2 AC.
|
Adventurer's Guide
|
Shielded Stance
|
1
|
3rd degree
|
Blazing Starglaive
|
Bonus Action (Stance)
|
Increase your AC against ranged weapons attacks.
|
Voidrunner's Codex
|
Shoulder Check
|
1
|
1st degree
|
Sanguine Knot
|
Reaction
|
Shove a creature 10 feet when it attacks an ally.
|
Adventurer's Guide
|
Shove
|
None
|
Basic maneuver
|
None
|
Action
|
Push a creature away.
|
Adventurer's Guide
|
Shrug It Off
|
2
|
2nd degree
|
Adamant Mountain
|
Reaction
|
Use your reaction to avoid being frightened, poisoned, or stunned.
|
Adventurer's Guide
|
Skull Taker
|
3
|
5th degree
|
Eldritch Blackguard
|
Action
|
Channeling your dark power into a single brutal attack, you attempt to decapitate your target.
|
Gate Pass Gazette
|
Socialite Stance
|
1
|
1st degree
|
Gallant Heart
|
Bonus Action (Stance)
|
With dignified mien and impeccable politesse, you carry yourself with a sense of grandeur.
|
Gate Pass Gazette
|
Speed Over Strength
|
1
|
1st degree
|
Rapid Current
|
Reaction
|
Make a quick attack against a large foe or a foe which attacks you with a heavy weapon.
|
Adventurer's Guide
|