| Quickdraw | 2 | 2nd degree | Biting Zephyr | Reaction | Use your reaction to draw a weapon and make a ranged attack when initiative is rolled. | Adventurer's Guide | 
      
                                                                      | Quickening | 1 | 2nd degree | Arcane Knight | Reaction | As enemies draw near, you summon magic to enhance your response time. | Gate Pass Gazette | 
      
                                                                      | Rake | 1 | 3rd degree | Tooth and Claw | Action | Do extra damage when making multiple attacks. | Adventurer's Guide | 
      
                                                                      | Raking Strikes | 2 | 1st degree | Tooth and Claw | Action | On a hit, hit the target again with disadvantage. | Adventurer's Guide | 
      
                                                                      | Rallying Cry | 3 | 5th degree | Sanguine Knot | Reaction | Use a reaction to inspire an ally to fight onward when they take a hit. | Adventurer's Guide | 
      
                                                                      | Rapid Drink | 2 | 2nd degree | Rapid Current | Bonus Action | Quickly consume or administer a potion. | Adventurer's Guide | 
      
                                                                      | Rapid Strike | 2 | 3rd degree | Rapid Current | Action | Make an additional attack against a creature you have hit. | Adventurer's Guide | 
      
                                                                      | Reactive Knockdown | 1 | 2nd degree | Adamant Mountain | Reaction | Trip your foe as an opportunity attack. | Adventurer's Guide | 
      
                                                                      | Reactive Re-arm | 1 | 1st degree | Blazing Starglaive | Reaction | Summon your starglaive when disarmed. | Voidrunner's Codex | 
      
                                                                      | Reactive Ward | 1-3 | 3rd degree | Arcane Knight | Reaction | At the sight of incoming danger, you briefly call up a warding shield around yourself and nearby allies. | Gate Pass Gazette | 
      
                                                                      | Really Very Funny | 4 | 4th degree | Comedic Jabs | Action | A funny gesticulation to disorient enemies | Gate Pass Gazette | 
      
                                                                      | Rearing Menace | 3 | 2nd degree | Spirited Steed | Action | Frighten nearby foes from atop your mount. | Adventurer's Guide | 
      
                                                                      | Reassuring Pat | 3 | 5th degree | Spirited Steed | Reaction | Encourage your mount and restore some of its hit points. | Adventurer's Guide | 
      
                                                                      | Redirect | 2 | 3rd degree | Mirror’s Glint | Reaction | Redirect an attack to strike an adjacent creature. | Adventurer's Guide | 
      
                                                                      | Reeling Strike | 3 | 4th degree | Blazing Starglaive | Action | Pull a foe towards you and then strike them with your weapon. | Voidrunner's Codex | 
      
                                                                      | Reflect Attack | 3 | 5th degree | Mirror’s Glint | Reaction | Use a reaction to turn an attacker’s strike back upon them. | Adventurer's Guide | 
      
                                                                      | Reposition | None | Basic maneuver | Dueling Maneuvers | Action | Force your enemy to another position | Gate Pass Gazette | 
      
                                                                      | Resteady | 2 | 1st degree | Unerring Hawk | Reaction | Reroll an attack roll. | Gate Pass Gazette | 
      
                                                                      | Retributive Blow | 2 | 4th degree | Mirror’s Glint | Reaction | Use a reaction to respond to a weapon attack with a strike of your own that disrupts a foe’s offensive. | Adventurer's Guide | 
      
                                                                      | Ricochet | 2 | 3rd degree | Biting Zephyr | Bonus Action | Ignore your target’s cover with a ranged attack. | Adventurer's Guide | 
      
                                                                      | Ride Enemy | 2 | 1st degree | Tooth and Claw | Reaction | Jump onto a larger creature. | Adventurer's Guide | 
      
                                                                      | Riding Leap | 1 | 1st degree | Spirited Steed | Bonus Action | Increase the size of your mount’s jump. | Adventurer's Guide | 
      
                                                                      | Rolling Strike | 1 | 2nd degree | Rapid Current | Action | Move and make a melee attack. | Adventurer's Guide | 
      
                                                                      | Rolling With The Punches | 3 | 3rd degree | Comedic Jabs | Bonus Action (Stance) | Pain is easier to bear when you can laugh it off. | Gate Pass Gazette | 
      
                                                                      | Run Down | 2 | 2nd degree | Unerring Hawk | Action | Move closer to your opponent and attack. | Gate Pass Gazette | 
      
                                                                      | Sacrifice Mount | 2 | 3rd degree | Spirited Steed | Reaction | Make your mount the target of an attack. | Adventurer's Guide | 
      
                                                                      | Saddled Blows | 3 | 3rd degree | Spirited Steed | Action | On a hit, make your target confused, prone, or slowed. | Adventurer's Guide | 
      
                                                                      | Scouting Formation | 1 | 1st degree | Ace Starfighter | Bonus Action (Stance) | Gain expertise on Perception and initiative checks. | Voidrunner's Codex | 
      
                                                                      | Sever Limb | 3 | 4th degree | Blazing Starglaive | Action | Bypass damage resistance and sever a limb. | Voidrunner's Codex | 
      
                                                                      | Shadowy Feint | 1 | 1st degree | Eldritch Blackguard | Reaction | Lashing out at your target gives you a moment to escape amongst concealing shadows. | Gate Pass Gazette |