Maze
Maze
The target is banished to a complex maze on its own demiplane, and remains there for the duration or until the target succeeds in escaping. The target can use an action to attempt to escape, making an Intelligence
Mental Grip
Mental Grip
You conjure extensions of your own mental fortitude to keep your foes at bay.
Pestilence
Pestilence
A swarm of insects fills the area.
Planar Ally
Planar Ally
An entity from beyond the realm material answers your call for assistance. You must know this entity whether it is holy, unholy, or beyond the bounds of mortal comprehension. The entity sends forth a servant loyal to it to aid you in your endeavors. If you have a specific servant in mind you may speak its name during the casting, but ultimately who is sent to answer your call is the entity’s decision.
Planar Binding
Planar Binding
The target must remain within range for the entire casting of the spell (usually by means of a
Polymorph
Polymorph
The target’s body is transformed into a
Power Word Kill
Power Word Kill
With but a word you snuff out the target’s life and it immediately dies. If you cast this on a creature with more than 100 hit points, it takes 50 hit points of damage.
Power Word Stun
Power Word Stun
You utter a powerful word that stuns a target with 150 hit points or less.
Prismatic Wall
Prismatic Wall
Area: 15-foot radius sphere, or 90-foot long wall that is 30 feet high and 1 inch thick
You create a nontransparent barrier of prismatic energy that sheds bright light in a 100-foot radius and dim light for an additional 100 feet. You and creatures you choose at the time of casting are immune to the barrier’s effects and may pass through it at will.
The barrier can be created as either a vertical wall or a sphere. If the wall intersects a space occupied by a creature the spell fails, you lose your action, and the spell slot is wasted.
Ray of Enfeeblement
Ray of Enfeeblement
A black ray of necrotic energy shoots from your fingertip.