Wall of Flesh
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6th
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Evocation
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Chaos, Evil, Protection
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Create a wall of squirming bodies, groping arms and tentacles, and moaning, biting mouths.
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Adventurer's Guide
|
Wall of Fire
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4th
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Evocation
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Arcane, Attack, Divine, Fire, Protection
|
Create a wall of fire in the shape of a line or circle that both obscures sight and deals fire damage.
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Adventurer's Guide
|
Vicious Mockery
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Cantrip
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Enchantment
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Arcane, Attack, Psychic
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Make an insult that delivers psychic damage and gives disadvantage on a creature’s next attack roll.
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Adventurer's Guide
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Venomous Succor
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3rd
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Evocation
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Healing, Nature, Poison
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Deal a small amount of poison damage to restore a creature’s hit points.
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Adventurer's Guide
|
Vampiric Touch
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3rd
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Necromancy
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Arcane, Attack, Healing, Necrotic
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Make a touch attack that drains life force and heals your wounds.
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Adventurer's Guide
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True Seeing
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6th
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Divination
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Arcane, Divine, Senses
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Grant truesight to one creature, allowing it to notice secret doors hidden by magic and see into the Ethereal Plane.
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Adventurer's Guide
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True Strike
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Cantrip
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Divination
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Arcane, Attack, Enhancement
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Gain advantage on attacks against a single creature.
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Adventurer's Guide
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Thaumaturgy
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Cantrip
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Transmutation
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Divine, Enhancement
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Manifest a minor magical effect to display divine power.
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Adventurer's Guide
|
Teleportation Circle
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5th
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Conjuration
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Arcane, Teleportation
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Draw a circle and open a shimmering portal to another location.
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Adventurer's Guide
|
Telekinesis
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5th
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Transmutation
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Arcane, Movement
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Use the power of thought to move a creature or object.
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Adventurer's Guide
|
Tearful Sonnet
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4th
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Enchantment
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Compulsion, Psychic, Sound
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Quietly play a tragic tune that fills those around you with magical sorrow.
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Adventurer's Guide
|
Symbol
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7th
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Abjuration
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Arcane, Protection
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Inscribe a potent arcane glyph, setting a magical trap for unsuspecting creatures.
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Adventurer's Guide
|
Sunburst
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8th
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Evocation
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Arcane, Radiant
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A burst of radiant sunlight damages and blinds creatures caught in its area.
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Adventurer's Guide
|
Suggestion
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2nd
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Enchantment
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Arcane, Compulsion
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Magically influence a creature, compelling it to follow a simple suggestion.
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Adventurer's Guide
|
Storm of Vengeance
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9th
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Conjuration
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Acid, Cold, Lightning, Nature, Storm, Thunder, Weather
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Create a supernatural storm that rages for a minute and produces varying effects in a wide area.
|
Adventurer's Guide
|
Storm Kick
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5th
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Transmutation
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Lightning, Movement, Thunder, Unarmed
|
Travel across the battlefield to deliver a thunderous kick.
|
Adventurer's Guide
|
Stoneskin
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4th
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Abjuration
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Arcane, Nature, Protection
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Make a creature resistant to weapon damage.
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Adventurer's Guide
|
Stone Shape
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4th
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Transmutation
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Nature, Transformation
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Reshape stone into something beneficial, like a weapon or door.
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Adventurer's Guide
|
Stinking Cloud
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3rd
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Conjuration
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Arcane, Poison
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Make a thick, noxious cloud that leaves foes retching and unable to act.
|
Adventurer's Guide
|
Sporesight
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7th
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Evocation
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Nature, Obscurement, Senses
|
Create a 50-foot radius cloud of spores that allow you to see everything in the area.
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Adventurer's Guide
|
Spiritual Weapon
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2nd
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Evocation
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Attack, Divine, Force
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Conjure a floating, incandescent weapon to attack enemies with a bonus action.
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Adventurer's Guide
|
Spirit Guardians
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3rd
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Conjuration
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Divine, Necrotic, Radiant
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Spectral spirits surround you, damaging and slowing enemies in the area.
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Adventurer's Guide
|
Spike Growth
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2nd
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Transmutation
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Nature, Terrain
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Create damaging difficult terrain by filling an area with sharp thorns and stones.
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Adventurer's Guide
|
Spider Climb
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2nd
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Transmutation
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Arcane, Movement, Utility
|
Give a creature the ability to walk on walls or ceilings, hands free.
|
Adventurer's Guide
|
Speak with Plants
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3rd
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Transmutation
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Communication, Nature, Plants, Utility
|
Awaken nearby plants, bestowing intelligence and animation.
|
Adventurer's Guide
|
Speak with Dead
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3rd
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Necromancy
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Communication, Divine, Knowledge, Utility
|
Call forth memories from a corpse, compelling it to answer questions.
|
Adventurer's Guide
|
Spare the Dying
|
|
Cantrip
|
Necromancy
|
Divine, Healing
|
Stabilize a dying creature with a jolt of healing energy.
|
Adventurer's Guide
|
Soulwrought Fists
|
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2nd
|
Transmutation
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Enhancement, Transformation, Unarmed, Weaponry
|
Harden a creature’s hands with inner power, turning dexterous fingers into magical iron cudgels.
|
Adventurer's Guide
|
Shattering Barrage
|
|
2nd
|
Evocation
|
Air, Terrain
|
Hurl orbs of jagged broken glass at up to 3 creatures.
|
Adventurer's Guide
|
Shatter
|
|
2nd
|
Evocation
|
Arcane, Sound, Thunder
|
Create a painful ringing sound that damages all creatures and objects in an area.
|
Adventurer's Guide
|
Seeming
|
|
5th
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Illusion
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Arcane, Obscurement, Utility
|
Craft an illusory appearance for as many creatures as you choose.
|
Adventurer's Guide
|
See Invisibility
|
|
2nd
|
Divination
|
Arcane, Enhancement, Senses
|
See invisible creatures and objects.
|
Adventurer's Guide
|
Seed Bomb
|
|
2nd
|
Conjuration
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Nature, Weaponry
|
Conjure 4 seeds and imbue them with a variety of explosive effects.
|
Adventurer's Guide
|
Secret Chest
|
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4th
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Conjuration
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Arcane, Planar, Utility
|
Hide a storage chest in the Ethereal Plane and recall it at will.
|
Adventurer's Guide
|
Searing Equation
|
|
1st
|
Enchantment
|
Affliction, Law, Psychic
|
Whisper an alien equation that injures the minds of creatures and deafens them.
|
Adventurer's Guide
|
Scrying
|
|
5th
|
Divination
|
Arcane, Divine, Nature, Scrying
|
Observe a creature on the same plane of existence as you.
|
Adventurer's Guide
|
Scorching Ray
|
|
2nd
|
Evocation
|
Arcane, Attack, Fire
|
Shoot rays of fire damage able to target multiple creatures.
|
Adventurer's Guide
|
Sanctuary
|
|
1st
|
Abjuration
|
Divine, Protection
|
Guard one creature against attacks.
|
Adventurer's Guide
|
Sacred Flame
|
|
Cantrip
|
Evocation
|
Attack, Divine, Radiant
|
Use radiant energy to scorch an enemy.
|
Adventurer's Guide
|
Rope Trick
|
|
2nd
|
Transmutation
|
Arcane, Planar, Utility
|
Create a pocket dimension at the end of a suspended rope.
|
Adventurer's Guide
|
Revivify
|
|
3rd
|
Necromancy
|
Divine, Healing
|
Return a creature to life who has been dead for less than a minute.
|
Adventurer's Guide
|
Reverse Gravity
|
|
7th
|
Transmutation
|
Arcane
|
Reverse the gravity of a specific area.
|
Adventurer's Guide
|
Resurrection
|
|
7th
|
Necromancy
|
Divine, Healing
|
Return a long-dead creature to life.
|
Adventurer's Guide
|
Resistance
|
|
Cantrip
|
Abjuration
|
Nature, Protection
|
Give a creature a bonus against one saving throw.
|
Adventurer's Guide
|
Resilient Sphere
|
|
4th
|
Evocation
|
Arcane, Protection
|
Create an impenetrable sphere of energy around a creature.
|
Adventurer's Guide
|
Remove Curse
|
|
3rd
|
Abjuration
|
Arcane, Divine, Negation
|
Remove all curses from a creature.
|
Adventurer's Guide
|
Regenerate
|
|
7th
|
Transmutation
|
Divine, Healing, Nature
|
Cause a creature to heal itself over time and can regrow lost limbs.
|
Adventurer's Guide
|
Ray of Frost
|
|
Cantrip
|
Evocation
|
Arcane, Cold, Movement
|
Shoot a ray of cold damage that slows a creature.
|
Adventurer's Guide
|
Ray of Enfeeblement
|
|
2nd
|
Necromancy
|
Arcane, Necrotic
|
Shoot a ray of necrotic damage that weakens a creature.
|
Adventurer's Guide
|
Raise Hell
|
|
9th
|
Transmutation
|
Evil, Law, Terrain
|
Transform the land around you into a blasted hellscape.
|
Adventurer's Guide
|